Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/group_type.h

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file group_type.h Types of a group. */

#ifndef GROUP_TYPE_H
#define GROUP_TYPE_H

typedef uint16 GroupID; ///< Type for all group identifiers.

static const GroupID NEW_GROUP     = 0xFFFC; ///< Sentinel for a to-be-created group.
static const GroupID ALL_GROUP     = 0xFFFD; ///< All vehicles are in this group.
static const GroupID DEFAULT_GROUP = 0xFFFE; ///< Ungrouped vehicles are in this group.
static const GroupID INVALID_GROUP = 0xFFFF; ///< Sentinel for invalid groups.

static const uint MAX_LENGTH_GROUP_NAME_CHARS = 32; ///< The maximum length of a group name in characters including '\0'

struct Group;

#endif /* GROUP_TYPE_H */