Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/music/bemidi.cpp

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file bemidi.cpp Support for BeOS midi. */

#include "../stdafx.h"
#include "../openttd.h"
#include "bemidi.h"
#include "../base_media_base.h"
#include "midifile.hpp"

/* BeOS System Includes */
#include <MidiSynthFile.h>

#include "../safeguards.h"

/** The file we're playing. */
static BMidiSynthFile midiSynthFile;

/** Factory for BeOS' midi player. */
static FMusicDriver_BeMidi iFMusicDriver_BeMidi;

const char *MusicDriver_BeMidi::Start(const StringList &parm)
{
	return nullptr;
}

void MusicDriver_BeMidi::Stop()
{
	midiSynthFile.UnloadFile();
}

void MusicDriver_BeMidi::PlaySong(const MusicSongInfo &song)
{
	std::string filename = MidiFile::GetSMFFile(song);

	this->Stop();
	if (!filename.empty()) {
		entry_ref midiRef;
		get_ref_for_path(filename.c_str(), &midiRef);
		midiSynthFile.LoadFile(&midiRef);
		midiSynthFile.Start();
	}
}

void MusicDriver_BeMidi::StopSong()
{
	midiSynthFile.UnloadFile();
}

bool MusicDriver_BeMidi::IsSongPlaying()
{
	return !midiSynthFile.IsFinished();
}

void MusicDriver_BeMidi::SetVolume(byte vol)
{
	fprintf(stderr, "BeMidi: Set volume not implemented\n");
}