Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/music/fluidsynth.cpp

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file fluidsynth.cpp Playing music via the fluidsynth library. */

#include "../stdafx.h"
#include "../openttd.h"
#include "../sound_type.h"
#include "../debug.h"
#include "fluidsynth.h"
#include "midifile.hpp"
#include <fluidsynth.h>
#include "../mixer.h"
#include <mutex>

static struct {
	fluid_settings_t* settings;    ///< FluidSynth settings handle
	fluid_synth_t* synth;          ///< FluidSynth synthesizer handle
	fluid_player_t* player;        ///< FluidSynth MIDI player handle
	std::mutex synth_mutex;        ///< Guard mutex for synth access
} _midi; ///< Metadata about the midi we're playing.

/** Factory for the FluidSynth driver. */
static FMusicDriver_FluidSynth iFMusicDriver_FluidSynth;

/** List of sound fonts to try by default. */
static const char *default_sf[] = {
	/* Debian/Ubuntu/OpenSUSE preferred */
	"/usr/share/sounds/sf2/FluidR3_GM.sf2",

	/* RedHat/Fedora/Arch preferred */
	"/usr/share/soundfonts/FluidR3_GM.sf2",

	/* Debian/Ubuntu/OpenSUSE alternatives */
	"/usr/share/sounds/sf2/TimGM6mb.sf2",
	"/usr/share/sounds/sf2/FluidR3_GS.sf2",

	nullptr
};

static void RenderMusicStream(int16 *buffer, size_t samples)
{
	std::unique_lock<std::mutex> lock{ _midi.synth_mutex, std::try_to_lock };

	if (!lock.owns_lock() || !_midi.synth || !_midi.player) return;
	fluid_synth_write_s16(_midi.synth, samples, buffer, 0, 2, buffer, 1, 2);
}

const char *MusicDriver_FluidSynth::Start(const StringList &param)
{
	std::lock_guard<std::mutex> lock{ _midi.synth_mutex };

	const char *sfont_name = GetDriverParam(param, "soundfont");
	int sfont_id;

	DEBUG(driver, 1, "Fluidsynth: sf %s", sfont_name);

	/* Create the settings. */
	_midi.settings = new_fluid_settings();
	if (!_midi.settings) return "Could not create midi settings";
	/* Don't try to lock sample data in memory, OTTD usually does not run with privileges allowing that */
	fluid_settings_setint(_midi.settings, "synth.lock-memory", 0);

	/* Install the music render routine and set up the samplerate */
	uint32 samplerate = MxSetMusicSource(RenderMusicStream);
	fluid_settings_setnum(_midi.settings, "synth.sample-rate", samplerate);
	DEBUG(driver, 1, "Fluidsynth: samplerate %.0f", (float)samplerate);

	/* Create the synthesizer. */
	_midi.synth = new_fluid_synth(_midi.settings);
	if (!_midi.synth) return "Could not open synth";

	/* Load a SoundFont and reset presets (so that new instruments
	 * get used from the SoundFont) */
	if (!sfont_name) {
		int i;
		sfont_id = FLUID_FAILED;
		for (i = 0; default_sf[i]; i++) {
			if (!fluid_is_soundfont(default_sf[i])) continue;
			sfont_id = fluid_synth_sfload(_midi.synth, default_sf[i], 1);
			if (sfont_id != FLUID_FAILED) break;
		}
		if (sfont_id == FLUID_FAILED) return "Could not open any sound font";
	} else {
		sfont_id = fluid_synth_sfload(_midi.synth, sfont_name, 1);
		if (sfont_id == FLUID_FAILED) return "Could not open sound font";
	}

	_midi.player = nullptr;

	return nullptr;
}

void MusicDriver_FluidSynth::Stop()
{
	MxSetMusicSource(nullptr);

	std::lock_guard<std::mutex> lock{ _midi.synth_mutex };

	if (_midi.player != nullptr) delete_fluid_player(_midi.player);
	_midi.player = nullptr;

	if (_midi.synth != nullptr) delete_fluid_synth(_midi.synth);
	_midi.synth = nullptr;

	if (_midi.settings != nullptr) delete_fluid_settings(_midi.settings);
	_midi.settings = nullptr;
}

void MusicDriver_FluidSynth::PlaySong(const MusicSongInfo &song)
{
	std::string filename = MidiFile::GetSMFFile(song);

	this->StopSong();

	if (filename.empty()) {
		return;
	}

	std::lock_guard<std::mutex> lock{ _midi.synth_mutex };

	_midi.player = new_fluid_player(_midi.synth);
	if (!_midi.player) {
		DEBUG(driver, 0, "Could not create midi player");
		return;
	}

	if (fluid_player_add(_midi.player, filename.c_str()) != FLUID_OK) {
		DEBUG(driver, 0, "Could not open music file");
		delete_fluid_player(_midi.player);
		_midi.player = nullptr;
		return;
	}
	if (fluid_player_play(_midi.player) != FLUID_OK) {
		DEBUG(driver, 0, "Could not start midi player");
		delete_fluid_player(_midi.player);
		_midi.player = nullptr;
		return;
	}
}

void MusicDriver_FluidSynth::StopSong()
{
	std::lock_guard<std::mutex> lock{ _midi.synth_mutex };

	if (!_midi.player) return;

	fluid_player_stop(_midi.player);
	if (fluid_player_join(_midi.player) != FLUID_OK) {
		DEBUG(driver, 0, "Could not join player");
	}
	delete_fluid_player(_midi.player);
	fluid_synth_system_reset(_midi.synth);
	fluid_synth_all_sounds_off(_midi.synth, -1);
	_midi.player = nullptr;
}

bool MusicDriver_FluidSynth::IsSongPlaying()
{
	std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
	if (!_midi.player) return false;

	return fluid_player_get_status(_midi.player) == FLUID_PLAYER_PLAYING;
}

void MusicDriver_FluidSynth::SetVolume(byte vol)
{
	std::lock_guard<std::mutex> lock{ _midi.synth_mutex };
	if (_midi.settings == nullptr) return;

	/* Allowed range of synth.gain is 0.0 to 10.0 */
	/* fluidsynth's default gain is 0.2, so use this as "full
	 * volume". Set gain using OpenTTD's volume, as a number between 0
	 * and 0.2. */
	double gain = (1.0 * vol) / (128.0 * 5.0);
	if (fluid_settings_setnum(_midi.settings, "synth.gain", gain) != FLUID_OK) {
		DEBUG(driver, 0, "Could not set volume");
	}
}