Files @ r24860:fb2788d47d86
Branch filter:

Location: cpp/openttd-patchpack/source/src/newgrf_town.h

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_town.h Functions to handle the town part of NewGRF towns. */

#ifndef NEWGRF_TOWN_H
#define NEWGRF_TOWN_H

#include "town_type.h"
#include "newgrf_spritegroup.h"

/**
 * Scope resolver for a town.
 * @note Currently there is no direct town resolver; we only need to get town
 *       variable results from inside stations, house tiles and industries,
 *       and to check the town's persistent storage.
 */
struct TownScopeResolver : public ScopeResolver {
	Town *t;       ///< %Town of the scope.
	bool readonly; ///< When set, persistent storage of the town is read-only,

	/**
	 * Resolver of a town scope.
	 * @param ro Surrounding resolver.
	 * @param t %Town of the scope.
	 * @param readonly Scope may change persistent storage of the town.
	 */
	TownScopeResolver(ResolverObject &ro, Town *t, bool readonly)
		: ScopeResolver(ro), t(t), readonly(readonly)
	{
	}

	virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
	virtual void StorePSA(uint reg, int32 value);
};

/** Resolver of town properties. */
struct TownResolverObject : public ResolverObject {
	TownScopeResolver town_scope; ///< Scope resolver specific for towns.

	TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly);

	ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
	{
		switch (scope) {
			case VSG_SCOPE_SELF: return &town_scope;
			default: return ResolverObject::GetScope(scope, relative);
		}
	}
};

#endif /* NEWGRF_TOWN_H */