Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/os/windows/font_win32.h

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file font_win32.h Functions related to font handling on Win32. */

#ifndef FONT_WIN32_H
#define FONT_WIN32_H

#include "../../fontcache_internal.h"
#include "win32.h"

/** Font cache for fonts that are based on a Win32 font. */
class Win32FontCache : public TrueTypeFontCache {
private:
	LOGFONT logfont;      ///< Logical font information for selecting the font face.
	HFONT font = nullptr; ///< The font face associated with this font.
	HDC dc = nullptr;     ///< Cached GDI device context.
	HGDIOBJ old_font;     ///< Old font selected into the GDI context.
	SIZE glyph_size;      ///< Maximum size of regular glyphs.

	void SetFontSize(FontSize fs, int pixels);

protected:
	const void *InternalGetFontTable(uint32 tag, size_t &length) override;
	const Sprite *InternalGetGlyph(GlyphID key, bool aa) override;

public:
	Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels);
	~Win32FontCache();
	void ClearFontCache() override;
	GlyphID MapCharToGlyph(WChar key) override;
	const char *GetFontName() override { return WIDE_TO_MB(this->logfont.lfFaceName); }
	const void *GetOSHandle() override { return &this->logfont; }
};

void LoadWin32Font(FontSize fs);

#endif /* FONT_WIN32_H */