Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/progress.cpp

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file progress.cpp Functions for modal progress windows. */

#include "stdafx.h"
#include "progress.h"

#include "safeguards.h"

/** Are we in a modal progress or not? */
bool _in_modal_progress = false;
bool _first_in_modal_loop = false;
/** Threading usable for modal progress? */
bool _use_threaded_modal_progress = true;
/** Rights for the performing work. */
std::mutex _modal_progress_work_mutex;
/** Rights for the painting. */
std::mutex _modal_progress_paint_mutex;

/**
 * Set the modal progress state.
 * @note Makes IsFirstModalProgressLoop return true for the next call.
 * @param state The new state; are we modal or not?
 */
void SetModalProgress(bool state)
{
	_in_modal_progress = state;
	_first_in_modal_loop = true;
}

/**
 * Check whether this is the first modal progress loop.
 * @note Set by SetModalProgress, unset by calling this method.
 * @return True if this is the first loop.
 */
bool IsFirstModalProgressLoop()
{
	bool ret = _first_in_modal_loop;
	_first_in_modal_loop = false;
	return ret;
}