Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/ship_gui.cpp

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ship_gui.cpp GUI for ships. */

#include "stdafx.h"
#include "vehicle_base.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "spritecache.h"
#include "zoom_func.h"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Draws an image of a ship
 * @param v         Front vehicle
 * @param left      The minimum horizontal position
 * @param right     The maximum horizontal position
 * @param y         Vertical position to draw at
 * @param selection Selected vehicle to draw a frame around
 */
void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
{
	bool rtl = _current_text_dir == TD_RTL;

	VehicleSpriteSeq seq;
	v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);

	Rect rect;
	seq.GetBounds(&rect);

	int width = UnScaleGUI(rect.right - rect.left + 1);
	int x_offs = UnScaleGUI(rect.left);
	int x = rtl ? right - width - x_offs : left - x_offs;

	y += ScaleGUITrad(10);
	seq.Draw(x, y, GetVehiclePalette(v), false);

	if (v->index == selection) {
		x += x_offs;
		y += UnScaleGUI(rect.top);
		DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + 1, COLOUR_WHITE, FR_BORDERONLY);
	}
}

/**
 * Draw the details for the given vehicle at the given position
 *
 * @param v     current vehicle
 * @param left  The left most coordinate to draw
 * @param right The right most coordinate to draw
 * @param y     The y coordinate
 */
void DrawShipDetails(const Vehicle *v, int left, int right, int y)
{
	SetDParam(0, v->engine_type);
	SetDParam(1, v->build_year);
	SetDParam(2, v->value);
	DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE);

	SetDParam(0, v->cargo_type);
	SetDParam(1, v->cargo_cap);
	SetDParam(4, GetCargoSubtypeText(v));
	DrawString(left, right, y + FONT_HEIGHT_NORMAL, STR_VEHICLE_INFO_CAPACITY);

	StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
	if (v->cargo.StoredCount() > 0) {
		SetDParam(0, v->cargo_type);
		SetDParam(1, v->cargo.StoredCount());
		SetDParam(2, v->cargo.Source());
		str = STR_VEHICLE_DETAILS_CARGO_FROM;
	}
	DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1, str);

	/* Draw Transfer credits text */
	SetDParam(0, v->cargo.FeederShare());
	DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}