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Location: cpp/openttd-patchpack/source/src/table/genland.h
r24860:fb2788d47d86
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text/x-c
Codechange: [OSX] Only keep a total dirty rect for drawing.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.
All other drivers only keep one overall dirty rect, so do it here as well.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file genland.h Table used to generate deserts and/or rain forests. */
#define M(x, y) {x, y}
static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
M(-5, -5),
M(-4, -5),
M(-3, -5),
M(-2, -5),
M(-1, -5),
M( 0, -5),
M( 1, -5),
M( 2, -5),
M( 3, -5),
M( 4, -5),
M( 5, -5),
M(-5, -4),
M(-4, -4),
M(-3, -4),
M(-2, -4),
M(-1, -4),
M( 0, -4),
M( 1, -4),
M( 2, -4),
M( 3, -4),
M( 4, -4),
M( 5, -4),
M(-5, -3),
M(-4, -3),
M(-3, -3),
M(-2, -3),
M(-1, -3),
M( 0, -3),
M( 1, -3),
M( 2, -3),
M( 3, -3),
M( 4, -3),
M( 5, -3),
M(-5, -2),
M(-4, -2),
M(-3, -2),
M(-2, -2),
M(-1, -2),
M( 0, -2),
M( 1, -2),
M( 2, -2),
M( 3, -2),
M( 4, -2),
M( 5, -2),
M(-5, -1),
M(-4, -1),
M(-3, -1),
M(-2, -1),
M(-1, -1),
M( 0, -1),
M( 1, -1),
M( 2, -1),
M( 3, -1),
M( 4, -1),
M( 5, -1),
M(-5, 0),
M(-4, 0),
M(-3, 0),
M(-2, 0),
M(-1, 0),
M( 0, 0),
M( 1, 0),
M( 2, 0),
M( 3, 0),
M( 4, 0),
M( 5, 0),
M(-5, 1),
M(-4, 1),
M(-3, 1),
M(-2, 1),
M(-1, 1),
M( 0, 1),
M( 1, 1),
M( 2, 1),
M( 3, 1),
M( 4, 1),
M( 5, 1),
M(-5, 2),
M(-4, 2),
M(-3, 2),
M(-2, 2),
M(-1, 2),
M( 0, 2),
M( 1, 2),
M( 2, 2),
M( 3, 2),
M( 4, 2),
M( 5, 2),
M(-5, 3),
M(-4, 3),
M(-3, 3),
M(-2, 3),
M(-1, 3),
M( 0, 3),
M( 1, 3),
M( 2, 3),
M( 3, 3),
M( 4, 3),
M( 5, 3),
M(-5, 4),
M(-4, 4),
M(-3, 4),
M(-2, 4),
M(-1, 4),
M( 0, 4),
M( 1, 4),
M( 2, 4),
M( 3, 4),
M( 4, 4),
M( 5, 4),
M(-5, 5),
M(-4, 5),
M(-3, 5),
M(-2, 5),
M(-1, 5),
M( 0, 5),
M( 1, 5),
M( 2, 5),
M( 3, 5),
M( 4, 5),
M( 5, 5),
M( 6, -3),
M(-6, -3),
M(-3, 6),
M(-3, -6),
M( 6, -2),
M(-6, -2),
M(-2, 6),
M(-2, -6),
M( 6, -1),
M(-6, -1),
M(-1, 6),
M(-1, -6),
M( 6, 0),
M(-6, 0),
M( 0, 6),
M( 0, -6),
M( 6, 1),
M(-6, 1),
M( 1, 6),
M( 1, -6),
M( 6, 2),
M(-6, 2),
M( 2, 6),
M( 2, -6),
M( 6, 3),
M(-6, 3),
M( 3, 6),
M( 3, -6)
};
#undef M
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