Files @ r24860:fb2788d47d86
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Location: cpp/openttd-patchpack/source/src/table/object_land.h

Michael Lutz
Codechange: [OSX] Only keep a total dirty rect for drawing.

When drawing an 8bpp screen buffer, palette resolving was done for each
dirty rectangle. In areas with high activity, this would mean a pixel might
have been resolved multiple times. Also, if too many individual updates
were queued, the whole screen would be refreshed, even if unnecessary.

All other drivers only keep one overall dirty rect, so do it here as well.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file object_land.h Sprites to use and how to display them for object tiles. */

#define TILE_SEQ_LINE(sz, img) { 0, 0, 0, 16, 16, sz, {img, PAL_NONE} },
#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }

static const DrawTileSeqStruct _object_nothing[] = {
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_transmitter_seq[] = {
	{   7,  7,  0,  2,  2, 70, {SPR_TRANSMITTER, PAL_NONE}},
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_lighthouse_seq[] = {
	{   4,  4,  0,  7,  7, 61, {SPR_LIGHTHOUSE, PAL_NONE}},
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_statue_seq[] = {
	{   0,  0,  0, 16, 16, 25, {SPR_STATUE_COMPANY | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_owned_land_seq[] = {
	{   8,  8,  0,  1,  1,  6, {SPR_BOUGHT_LAND    | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}},
	TILE_SEQ_END()
};

extern const DrawTileSprites _objects[] = {
	{ { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_transmitter_seq },
	{ { SPR_FLAT_2_THIRD_GRASS_TILE, PAL_NONE }, _object_lighthouse_seq  },
	{ { SPR_CONCRETE_GROUND,         PAL_NONE }, _object_statue_seq      },
	{ { SPR_FLAT_BARE_LAND,          PAL_NONE }, _object_owned_land_seq  },
};


static const DrawTileSeqStruct _object_hq_medium_north[] = {
	TILE_SEQ_LINE(20, SPR_MEDIUMHQ_NORTH_WALL | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_medium_east[] = {
	TILE_SEQ_LINE(20, SPR_MEDIUMHQ_EAST_WALL  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_medium_west[] = {
	TILE_SEQ_LINE(20, SPR_MEDIUMHQ_WEST_WALL  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_large_north[] = {
	TILE_SEQ_LINE(50, SPR_LARGEHQ_NORTH_BUILD | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_large_east[] = {
	TILE_SEQ_LINE(50, SPR_LARGEHQ_EAST_BUILD  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_large_west[] = {
	TILE_SEQ_LINE(50, SPR_LARGEHQ_WEST_BUILD  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_huge_north[] = {
	TILE_SEQ_LINE(60, SPR_HUGEHQ_NORTH_BUILD  | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_huge_east[] = {
	TILE_SEQ_LINE(60, SPR_HUGEHQ_EAST_BUILD   | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _object_hq_huge_west[] = {
	TILE_SEQ_LINE(60, SPR_HUGEHQ_WEST_BUILD   | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

#undef TILE_SEQ_LINE
#undef TILE_SEQ_END

#define TILE_SPRITE_LINE(img, dtss) { {img | (1 << PALETTE_MODIFIER_COLOUR), PAL_NONE}, dtss },

static const DrawTileSprites _object_hq[] = {
	TILE_SPRITE_LINE(SPR_TINYHQ_NORTH,         _object_nothing)
	TILE_SPRITE_LINE(SPR_TINYHQ_WEST,          _object_nothing)
	TILE_SPRITE_LINE(SPR_TINYHQ_EAST,          _object_nothing)
	TILE_SPRITE_LINE(SPR_TINYHQ_SOUTH,         _object_nothing)

	TILE_SPRITE_LINE(SPR_SMALLHQ_NORTH,        _object_nothing)
	TILE_SPRITE_LINE(SPR_SMALLHQ_WEST,         _object_nothing)
	TILE_SPRITE_LINE(SPR_SMALLHQ_EAST,         _object_nothing)
	TILE_SPRITE_LINE(SPR_SMALLHQ_SOUTH,        _object_nothing)

	TILE_SPRITE_LINE(SPR_MEDIUMHQ_NORTH,       _object_hq_medium_north)
	TILE_SPRITE_LINE(SPR_MEDIUMHQ_WEST,        _object_hq_medium_west)
	TILE_SPRITE_LINE(SPR_MEDIUMHQ_EAST,        _object_hq_medium_east)
	TILE_SPRITE_LINE(SPR_MEDIUMHQ_SOUTH,       _object_nothing)

	TILE_SPRITE_LINE(SPR_LARGEHQ_NORTH_GROUND, _object_hq_large_north)
	TILE_SPRITE_LINE(SPR_LARGEHQ_WEST_GROUND,  _object_hq_large_west)
	TILE_SPRITE_LINE(SPR_LARGEHQ_EAST_GROUND,  _object_hq_large_east)
	TILE_SPRITE_LINE(SPR_LARGEHQ_SOUTH,        _object_nothing)

	TILE_SPRITE_LINE(SPR_HUGEHQ_NORTH_GROUND,  _object_hq_huge_north)
	TILE_SPRITE_LINE(SPR_HUGEHQ_WEST_GROUND,   _object_hq_huge_west)
	TILE_SPRITE_LINE(SPR_HUGEHQ_EAST_GROUND,   _object_hq_huge_east)
	TILE_SPRITE_LINE(SPR_HUGEHQ_SOUTH,         _object_nothing)
};

#undef TILE_SPRITE_LINE

#define M(name, size, build_cost_multiplier, clear_cost_multiplier, height, climate, gen_amount, flags) { GRFFilePropsBase<2>(), INVALID_OBJECT_CLASS, name, climate, size, build_cost_multiplier, clear_cost_multiplier, 0, MAX_DAY + 1, flags, {0, 0, 0, 0}, 0, height, 1, gen_amount, true }

/* Climates
 * T = Temperate
 * A = Sub-Arctic
 * S = Sub-Tropic
 * Y = Toyland */
#define T 1
#define A 2
#define S 4
#define Y 8
/** Specification of the original object structures. */
extern const ObjectSpec _original_objects[] = {
	M(STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER,          0x11,   0,   0, 10, T|A|S  , 15, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT),
	M(STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE,           0x11,   0,   0,  8, T|A    ,  8, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_SCENEDIT | OBJECT_FLAG_SCALE_BY_WATER),
	M(STR_TOWN_BUILDING_NAME_STATUE_1,                 0x11,   0,   0,  5, T|S|A|Y,  0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT), // Yes, we disallow building this everywhere. Happens in "special" case!
	M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND,   0x11,  10,  10,  0, T|S|A|Y,  0, OBJECT_FLAG_AUTOREMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_CLEAR_INCOME | OBJECT_FLAG_HAS_NO_FOUNDATION ), // Only non-silly use case is to use it when you cannot build a station, so disallow bridges
	M(STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS, 0x22,   0,   0,  7, T|S|A|Y,  0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME),
};

#undef M
#undef Y
#undef S
#undef A
#undef T