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@ r5861:fb8b458daaef
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Location: cpp/openttd-patchpack/source/src/autoreplace_gui.cpp
r5861:fb8b458daaef
24.9 KiB
text/x-c
(svn r8437) -Codechange: move often duplicated (in MSU) define to the udp header.
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#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "window.h"
#include "gui.h"
#include "command.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
static RailType _railtype_selected_in_replace_gui;
static const StringID _rail_types_list[] = {
STR_RAIL_VEHICLES,
STR_ELRAIL_VEHICLES,
STR_MONORAIL_VEHICLES,
STR_MAGLEV_VEHICLES,
INVALID_STRING_ID
};
/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList(void)
{
_railtype_selected_in_replace_gui = RAILTYPE_RAIL;
}
// this define is to match engine.c, but engine.c keeps it to itself
// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
* this was a big hack even before show_outdated was added. Stupid newgrf :p
*/
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
{
EngineID j;
byte colour;
const Player *p = GetPlayer(_local_player);
for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
EngineID i = GetRailVehAtPosition(j);
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
const EngineInfo *info = EngInfo(i);
if (!EngineHasReplacementForPlayer(p, i) && p->num_engines[i] == 0 && show_outdated) continue;
if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power)
continue;
if (*sel == 0) *selected_id = j;
colour = *sel == 0 ? 0xC : 0x10;
if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(rvi->railtype, railtype))) {
if ((!IsCompatibleRail(rvi->railtype, railtype) && show_compatible)
|| (rvi->railtype != railtype && !show_compatible)
|| !(rvi->flags & RVI_WAGON) != is_engine ||
!HASBIT(e->player_avail, _local_player))
continue;
#if 0
} else {
// TODO find a nice red colour for vehicles being replaced
if ( _autoreplace_array[i] != i )
colour = *sel == 0 ? 0x44 : 0x45;
#endif
}
if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
colour);
// show_outdated is true only for left side, which is where we show old replacements
DrawTrainEngine(*x + 29, *y + 6, i, (p->num_engines[i] == 0 && show_outdated) ?
PALETTE_CRASH : GetEnginePalette(i, _local_player));
if ( show_outdated ) {
SetDParam(0, p->num_engines[i]);
DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
}
*y += 14;
}
--*sel;
}
}
static void SetupScrollStuffForReplaceWindow(Window *w)
{
EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
const Player* p = GetPlayer(_local_player);
uint sel[2];
uint count = 0;
uint count2 = 0;
EngineID i;
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
RailType railtype = _railtype_selected_in_replace_gui;
w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
EngineID eid = GetRailVehAtPosition(i);
const Engine* e = GetEngine(eid);
const RailVehicleInfo *rvi = RailVehInfo(eid);
const EngineInfo* info = EngInfo(eid);
// left window contains compatible engines while right window only contains engines of the selected type
if (ENGINE_AVAILABLE &&
(rvi->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) {
if (IsCompatibleRail(rvi->railtype, railtype) && (p->num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
if (sel[0] == count) selected_id[0] = eid;
count++;
}
if (rvi->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
if (sel[1] == count2) selected_id[1] = eid;
count2++;
}
}
}
break;
}
case VEH_Road: {
for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
if (sel[0] == count) selected_id[0] = i;
count++;
}
}
if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one
CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type;
for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) {
if (cargo == RoadVehInfo(i)->cargo_type &&
HASBIT(GetEngine(i)->player_avail, _local_player)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
}
}
}
break;
}
case VEH_Ship: {
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
if (sel[0] == count) selected_id[0] = i;
count++;
}
}
if (selected_id[0] != INVALID_ENGINE) {
const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]);
CargoID cargo = svi->cargo_type;
bool refittable = svi->refittable;
for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) {
if (HASBIT(GetEngine(i)->player_avail, _local_player) && (
ShipVehInfo(i)->cargo_type == cargo ||
ShipVehInfo(i)->refittable && refittable
)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
}
}
}
break;
}
case VEH_Aircraft: {
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) {
if (sel[0] == count) selected_id[0] = i;
count++;
}
}
if (selected_id[0] != INVALID_ENGINE) {
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) {
if (HASBIT(GetEngine(i)->player_avail, _local_player) &&
(subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) {
if (sel[1] == count2) selected_id[1] = i;
count2++;
}
}
}
break;
}
}
// sets up the number of items in each list
SetVScrollCount(w, count);
SetVScroll2Count(w, count2);
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
WP(w,replaceveh_d).count[0] = count;
WP(w,replaceveh_d).count[1] = count2;
return;
}
static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2,
int sel1, int sel2, EngineID selected_id1, EngineID selected_id2)
{
int sel[2];
EngineID selected_id[2];
const Player *p = GetPlayer(_local_player);
sel[0] = sel1;
sel[1] = sel2;
selected_id[0] = selected_id1;
selected_id[1] = selected_id2;
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
RailType railtype = _railtype_selected_in_replace_gui;
DrawString(157, w->widget[14].top + 1, _rail_types_list[railtype], 0x10);
/* draw sorting criteria string */
/* Ensure that custom engines which substituted wagons
* are sorted correctly.
* XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
* engines to get more types.. Stays here until we have our own format
* then it is exit!!! */
if (WP(w,replaceveh_d).wagon_btnstate) {
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
} else {
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
}
break;
}
case VEH_Road: {
int num = NUM_ROAD_ENGINES;
const Engine* e = GetEngine(ROAD_ENGINES_INDEX);
EngineID engine_id = ROAD_ENGINES_INDEX;
do {
if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x+29, y+6, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
SetDParam(0, p->num_engines[engine_id]);
DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
y += 14;
}
sel[0]--;
}
if (selected_id[0] != INVALID_ENGINE) {
byte cargo = RoadVehInfo(selected_id[0])->cargo_type;
if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) {
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player));
y2 += 14;
}
sel[1]--;
}
}
} while (++engine_id, ++e,--num);
break;
}
case VEH_Ship: {
int num = NUM_SHIP_ENGINES;
const Engine* e = GetEngine(SHIP_ENGINES_INDEX);
EngineID engine_id = SHIP_ENGINES_INDEX;
do {
if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawShipEngine(x+35, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
SetDParam(0, p->num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;
}
sel[0]--;
}
if (selected_id[0] != INVALID_ENGINE) {
CargoID cargo = ShipVehInfo(selected_id[0])->cargo_type;
bool refittable = ShipVehInfo(selected_id[0])->refittable;
if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
y2 += 24;
}
sel[1]--;
}
}
} while (++engine_id, ++e, --num);
break;
} //end of ship
case VEH_Aircraft: {
int num = NUM_AIRCRAFT_ENGINES;
const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX);
EngineID engine_id = AIRCRAFT_ENGINES_INDEX;
do {
if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) {
if (sel[0] == 0) selected_id[0] = engine_id;
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawAircraftEngine(x+29, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH);
SetDParam(0, p->num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;
}
sel[0]--;
}
if (selected_id[0] != INVALID_ENGINE) {
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) &&
HASBIT(e->player_avail, _local_player)) {
if (sel[1] == 0) selected_id[1] = engine_id;
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player));
y2 += 24;
}
sel[1]--;
}
}
} while (++engine_id, ++e,--num);
break;
} // end of aircraft
}
}
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
static const StringID _vehicle_type_names[] = {
STR_019F_TRAIN,
STR_019C_ROAD_VEHICLE,
STR_019E_SHIP,
STR_019D_AIRCRAFT
};
switch (e->event) {
case WE_PAINT: {
Player *p = GetPlayer(_local_player);
int pos = w->vscroll.pos;
EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE };
int x = 1;
int y = 15;
int pos2 = w->vscroll2.pos;
int x2 = 1 + 228;
int y2 = 15;
int sel[2];
byte i;
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
SetupScrollStuffForReplaceWindow(w);
selected_id[0] = WP(w,replaceveh_d).sel_engine[0];
selected_id[1] = WP(w,replaceveh_d).sel_engine[1];
// Disable the "Start Replacing" button if:
// Either list is empty
// or Both lists have the same vehicle selected
// or The selected replacement engine has a replacement (to prevent loops)
// or The right list (new replacement) has the existing replacement vehicle selected
SetWindowWidgetDisabledState(w, 4,
selected_id[0] == INVALID_ENGINE ||
selected_id[1] == INVALID_ENGINE ||
selected_id[0] == selected_id[1] ||
EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE ||
EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]);
// Disable the "Stop Replacing" button if:
// The left list (existing vehicle) is empty
// or The selected vehicle has no replacement set up
SetWindowWidgetDisabledState(w, 6,
selected_id[0] == INVALID_ENGINE ||
!EngineHasReplacementForPlayer(p, selected_id[0]));
// now the actual drawing of the window itself takes place
SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]);
if (WP(w, replaceveh_d).vehicletype == VEH_Train) {
// set on/off for renew_keep_length
SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
// set wagon/engine button
SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS);
}
DrawWindowWidgets(w);
// sets up the string for the vehicle that is being replaced to
if (selected_id[0] != INVALID_ENGINE) {
if (!EngineHasReplacementForPlayer(p, selected_id[0])) {
SetDParam(0, STR_NOT_REPLACING);
} else {
SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0])));
}
} else {
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
}
DrawString(145, w->widget[5].top + 1, STR_02BD, 0x10);
/* now we draw the two arrays according to what we just counted */
DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
/* now we draw the info about the vehicles we selected */
for (i = 0 ; i < 2 ; i++) {
if (selected_id[i] != INVALID_ENGINE) {
const Widget *wi = &w->widget[i == 0 ? 3 : 11];
DrawVehiclePurchaseInfo(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]);
}
}
} break; // end of paint
case WE_CLICK: {
// these 3 variables is used if any of the lists is clicked
uint16 click_scroll_pos = w->vscroll2.pos;
uint16 click_scroll_cap = w->vscroll2.cap;
byte click_side = 1;
switch (e->we.click.widget) {
case 12:
WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate);
SetWindowDirty(w);
break;
case 14:
case 15: /* Railtype selection dropdown menu */
ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes);
break;
case 17: /* toggle renew_keep_length */
DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE);
break;
case 4: { /* Start replacing */
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
EngineID veh_to = WP(w, replaceveh_d).sel_engine[1];
DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE);
break;
}
case 6: { /* Stop replacing */
EngineID veh_from = WP(w, replaceveh_d).sel_engine[0];
DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE);
break;
}
case 7:
// sets up that the left one was clicked. The default values are for the right one (9)
// this way, the code for 9 handles both sides
click_scroll_pos = w->vscroll.pos;
click_scroll_cap = w->vscroll.cap;
click_side = 0;
/* FALL THROUGH */
case 9: {
uint i = (e->we.click.pt.y - 14) / w->resize.step_height;
if (i < click_scroll_cap) {
WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos;
SetWindowDirty(w);
}
break;
}
}
break;
}
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
_railtype_selected_in_replace_gui = (RailType)e->we.dropdown.index;
/* Reset scrollbar positions */
w->vscroll.pos = 0;
w->vscroll2.pos = 0;
SetWindowDirty(w);
break;
case WE_RESIZE:
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[7].data = (w->vscroll.cap << 8) + 1;
w->widget[9].data = (w->vscroll2.cap << 8) + 1;
break;
}
}
static const Widget _replace_rail_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 227, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 240, 251, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 316, 228, 239, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 240, 251, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 227, 0x0, STR_NULL},
// train specific stuff
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 228, 239, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12
{ WWT_PANEL, RESIZE_TB, 14, 139, 153, 240, 251, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_TB, 14, 154, 277, 240, 251, 0x0, STR_REPLACE_HELP_RAILTYPE},
{ WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 240, 251, STR_0225, STR_REPLACE_HELP_RAILTYPE},
{ WWT_PANEL, RESIZE_TB, 14, 290, 305, 240, 251, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 228, 239, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP},
// end of train specific stuff
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 240, 251, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const Widget _replace_road_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 217, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 218, 229, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 218, 229, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 218, 229, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 217, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 218, 229, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 201, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 202, 213, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 202, 213, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 202, 213, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 201, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 202, 213, STR_NULL, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _replace_rail_vehicle_desc = {
WDP_AUTO, WDP_AUTO, 456, 252,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_rail_vehicle_widgets,
ReplaceVehicleWndProc
};
static const WindowDesc _replace_road_vehicle_desc = {
WDP_AUTO, WDP_AUTO, 456, 230,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_road_vehicle_widgets,
ReplaceVehicleWndProc
};
static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
WDP_AUTO, WDP_AUTO, 456, 214,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_ship_aircraft_vehicle_widgets,
ReplaceVehicleWndProc
};
void ShowReplaceVehicleWindow(byte vehicletype)
{
Window *w;
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
switch (vehicletype) {
case VEH_Train:
w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
w->vscroll.cap = 8;
w->resize.step_height = 14;
WP(w, replaceveh_d).wagon_btnstate = true;
break;
case VEH_Road:
w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
w->vscroll.cap = 8;
w->resize.step_height = 14;
break;
case VEH_Ship:
case VEH_Aircraft:
w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
w->vscroll.cap = 4;
w->resize.step_height = 24;
break;
default: return;
}
w->caption_color = _local_player;
WP(w, replaceveh_d).vehicletype = vehicletype;
w->vscroll2.cap = w->vscroll.cap; // these two are always the same
}
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