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@ r28473:fc1bf0ee7329
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Location: cpp/openttd-patchpack/source/src/saveload/oldloader.cpp
r28473:fc1bf0ee7329
8.6 KiB
text/x-c
Fix 36a0818: TTO did not save company shares
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file oldloader.cpp Functions for handling of TTO/TTD/TTDP savegames. */
#include "../stdafx.h"
#include "../debug.h"
#include "../strings_type.h"
#include "../string_func.h"
#include "../settings_type.h"
#include "../fileio_func.h"
#include "table/strings.h"
#include "saveload_internal.h"
#include "oldloader.h"
#include "../safeguards.h"
static const int TTO_HEADER_SIZE = 41;
static const int TTD_HEADER_SIZE = 49;
/** The size of the checksum in the name/header of the TTD/TTO savegames. */
static const int HEADER_CHECKSUM_SIZE = 2;
uint32_t _bump_assert_value;
static inline OldChunkType GetOldChunkType(OldChunkType type) {return (OldChunkType)GB(type, 0, 4);}
static inline OldChunkType GetOldChunkVarType(OldChunkType type) {return (OldChunkType)(GB(type, 8, 8) << 8);}
static inline OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
static inline byte CalcOldVarLen(OldChunkType type)
{
static const byte type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8};
byte length = GB(type, 8, 8);
assert(length != 0 && length < lengthof(type_mem_size));
return type_mem_size[length];
}
/**
*
* Reads a byte from a file (do not call yourself, use ReadByte())
*
*/
static byte ReadByteFromFile(LoadgameState *ls)
{
/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
and just return a byte per time */
if (ls->buffer_cur >= ls->buffer_count) {
/* Read some new bytes from the file */
int count = (int)fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
/* We tried to read, but there is nothing in the file anymore.. */
if (count == 0) {
Debug(oldloader, 0, "Read past end of file, loading failed");
throw std::exception();
}
ls->buffer_count = count;
ls->buffer_cur = 0;
}
return ls->buffer[ls->buffer_cur++];
}
/**
*
* Reads a byte from the buffer and decompress if needed
*
*/
byte ReadByte(LoadgameState *ls)
{
/* Old savegames have a nice compression algorithm (RLE)
which means that we have a chunk, which starts with a length
byte. If that byte is negative, we have to repeat the next byte
that many times ( + 1). Else, we need to read that amount of bytes.
Works pretty well if you have many zeros behind each other */
if (ls->chunk_size == 0) {
/* Read new chunk */
int8_t new_byte = ReadByteFromFile(ls);
if (new_byte < 0) {
/* Repeat next char for new_byte times */
ls->decoding = true;
ls->decode_char = ReadByteFromFile(ls);
ls->chunk_size = -new_byte + 1;
} else {
ls->decoding = false;
ls->chunk_size = new_byte + 1;
}
}
ls->total_read++;
ls->chunk_size--;
return ls->decoding ? ls->decode_char : ReadByteFromFile(ls);
}
/**
*
* Loads a chunk from the old savegame
*
*/
bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
{
for (const OldChunks *chunk = chunks; chunk->type != OC_END; chunk++) {
if (((chunk->type & OC_TTD) && _savegame_type == SGT_TTO) ||
((chunk->type & OC_TTO) && _savegame_type != SGT_TTO)) {
/* TTD(P)-only chunk, but TTO savegame || TTO-only chunk, but TTD/TTDP savegame */
continue;
}
byte *ptr = (byte*)chunk->ptr;
if (chunk->type & OC_DEREFERENCE_POINTER) ptr = *(byte**)ptr;
for (uint i = 0; i < chunk->amount; i++) {
/* Handle simple types */
if (GetOldChunkType(chunk->type) != 0) {
switch (GetOldChunkType(chunk->type)) {
/* Just read the byte and forget about it */
case OC_NULL: ReadByte(ls); break;
case OC_CHUNK:
/* Call function, with 'i' as parameter to tell which item we
* are going to read */
if (!chunk->proc(ls, i)) return false;
break;
case OC_ASSERT:
Debug(oldloader, 4, "Assert point: 0x{:X} / 0x{:X}", ls->total_read, (uint)(size_t)chunk->ptr + _bump_assert_value);
if (ls->total_read != (size_t)chunk->ptr + _bump_assert_value) throw std::exception();
default: break;
}
} else {
uint64_t res = 0;
/* Reading from the file: bits 16 to 23 have the FILE type */
switch (GetOldChunkFileType(chunk->type)) {
case OC_FILE_I8: res = (int8_t)ReadByte(ls); break;
case OC_FILE_U8: res = ReadByte(ls); break;
case OC_FILE_I16: res = (int16_t)ReadUint16(ls); break;
case OC_FILE_U16: res = ReadUint16(ls); break;
case OC_FILE_I32: res = (int32_t)ReadUint32(ls); break;
case OC_FILE_U32: res = ReadUint32(ls); break;
default: NOT_REACHED();
}
/* When both pointers are nullptr, we are just skipping data */
if (base == nullptr && chunk->ptr == nullptr) continue;
/* Chunk refers to a struct member, get address in base. */
if (chunk->ptr == nullptr) ptr = (byte *)chunk->offset(base);
/* Write the data */
switch (GetOldChunkVarType(chunk->type)) {
case OC_VAR_I8: *(int8_t *)ptr = GB(res, 0, 8); break;
case OC_VAR_U8: *(uint8_t *)ptr = GB(res, 0, 8); break;
case OC_VAR_I16:*(int16_t *)ptr = GB(res, 0, 16); break;
case OC_VAR_U16:*(uint16_t*)ptr = GB(res, 0, 16); break;
case OC_VAR_I32:*(int32_t *)ptr = res; break;
case OC_VAR_U32:*(uint32_t*)ptr = res; break;
case OC_VAR_I64:*(int64_t *)ptr = res; break;
case OC_VAR_U64:*(uint64_t*)ptr = res; break;
default: NOT_REACHED();
}
/* Increase pointer base for arrays when looping */
if (chunk->amount > 1 && chunk->ptr != nullptr) ptr += CalcOldVarLen(chunk->type);
}
}
}
return true;
}
/**
*
* Initialize some data before reading
*
*/
static void InitLoading(LoadgameState *ls)
{
ls->chunk_size = 0;
ls->total_read = 0;
ls->decoding = false;
ls->decode_char = 0;
ls->buffer_cur = 0;
ls->buffer_count = 0;
memset(ls->buffer, 0, BUFFER_SIZE);
_bump_assert_value = 0;
_settings_game.construction.freeform_edges = false; // disable so we can convert map array (SetTileType is still used)
}
/**
* Verifies the title has a valid checksum
* @param title title and checksum
* @param len the length of the title to read/checksum
* @return true iff the title is valid
*/
static bool VerifyOldNameChecksum(char *title, uint len)
{
uint16_t sum = 0;
for (uint i = 0; i < len - HEADER_CHECKSUM_SIZE; i++) {
sum += title[i];
sum = ROL(sum, 1);
}
sum ^= 0xAAAA; // computed checksum
uint16_t sum2 = title[len - HEADER_CHECKSUM_SIZE]; // checksum in file
SB(sum2, 8, 8, title[len - HEADER_CHECKSUM_SIZE + 1]);
return sum == sum2;
}
static std::tuple<SavegameType, std::string> DetermineOldSavegameTypeAndName(FILE *f)
{
char buffer[std::max(TTO_HEADER_SIZE, TTD_HEADER_SIZE)];
if (fread(buffer, 1, lengthof(buffer), f) != lengthof(buffer)) {
return { SGT_INVALID, "(broken) Unable to read file" };
}
if (VerifyOldNameChecksum(buffer, TTO_HEADER_SIZE)) {
return { SGT_TTO, "(TTO)" + StrMakeValid({buffer, TTO_HEADER_SIZE - HEADER_CHECKSUM_SIZE}) };
}
if (VerifyOldNameChecksum(buffer, TTD_HEADER_SIZE)) {
return { SGT_TTD, "(TTD)" + StrMakeValid({buffer, TTD_HEADER_SIZE - HEADER_CHECKSUM_SIZE}) };
}
return { SGT_INVALID, "(broken) Unknown" };
}
typedef bool LoadOldMainProc(LoadgameState *ls);
bool LoadOldSaveGame(const std::string &file)
{
LoadgameState ls;
Debug(oldloader, 3, "Trying to load a TTD(Patch) savegame");
InitLoading(&ls);
/* Open file */
ls.file = FioFOpenFile(file, "rb", NO_DIRECTORY);
if (ls.file == nullptr) {
Debug(oldloader, 0, "Cannot open file '{}'", file);
return false;
}
SavegameType type;
std::tie(type, std::ignore) = DetermineOldSavegameTypeAndName(ls.file);
LoadOldMainProc *proc = nullptr;
switch (type) {
case SGT_TTO: proc = &LoadTTOMain; break;
case SGT_TTD: proc = &LoadTTDMain; break;
default: break;
}
_savegame_type = type;
bool game_loaded;
try {
game_loaded = proc != nullptr && proc(&ls);
} catch (...) {
game_loaded = false;
}
if (!game_loaded) {
SetSaveLoadError(STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED);
fclose(ls.file);
return false;
}
_pause_mode = PM_PAUSED_SAVELOAD;
return true;
}
std::string GetOldSaveGameName(const std::string &file)
{
FILE *f = FioFOpenFile(file, "rb", NO_DIRECTORY);
if (f == nullptr) return {};
std::string name;
std::tie(std::ignore, name) = DetermineOldSavegameTypeAndName(f);
fclose(f);
return name;
}
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