Files
@ r21364:fc9d03d2e2b8
Branch filter:
Location: cpp/openttd-patchpack/source/src/terraform_cmd.cpp
r21364:fc9d03d2e2b8
15.5 KiB
text/x-c
(svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file terraform_cmd.cpp Commands related to terraforming. */
#include "stdafx.h"
#include "command_func.h"
#include "tunnel_map.h"
#include "bridge_map.h"
#include "viewport_func.h"
#include "genworld.h"
#include "object_base.h"
#include "company_base.h"
#include "company_func.h"
#include "table/strings.h"
/*
* In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
* The maximal amount of height modifications is achieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa.
* This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners.
* Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1).
*/
static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1);
/*
* The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similar to
* 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3).
*/
static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3);
struct TerraformerHeightMod {
TileIndex tile; ///< Referenced tile.
byte height; ///< New TileHeight (height of north corner) of the tile.
};
struct TerraformerState {
int modheight_count; ///< amount of entries in "modheight".
int tile_table_count; ///< amount of entries in "tile_table".
/**
* Dirty tiles, i.e.\ at least one corner changed.
*
* This array contains the tiles which are or will be marked as dirty.
*
* @ingroup dirty
*/
TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE];
TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications.
};
TileIndex _terraform_err_tile; ///< first tile we couldn't terraform
/**
* Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
*
* @param ts TerraformerState.
* @param tile Tile.
* @return TileHeight.
*/
static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
{
const TerraformerHeightMod *mod = ts->modheight;
for (int count = ts->modheight_count; count != 0; count--, mod++) {
if (mod->tile == tile) return mod->height;
}
/* TileHeight unchanged so far, read value from map. */
return TileHeight(tile);
}
/**
* Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @param height New TileHeight.
*/
static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
{
/* Find tile in the "modheight" table.
* Note: In a normal user-terraform command the tile will not be found in the "modheight" table.
* But during house- or industry-construction multiple corners can be terraformed at once. */
TerraformerHeightMod *mod = ts->modheight;
int count = ts->modheight_count;
while ((count > 0) && (mod->tile != tile)) {
mod++;
count--;
}
/* New entry? */
if (count == 0) {
assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE);
ts->modheight_count++;
}
/* Finally store the new value */
mod->tile = tile;
mod->height = (byte)height;
}
/**
* Adds a tile to the "tile_table" in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @ingroup dirty
*/
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
{
int count = ts->tile_table_count;
for (TileIndex *t = ts->tile_table; count != 0; count--, t++) {
if (*t == tile) return;
}
assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE);
ts->tile_table[ts->tile_table_count++] = tile;
}
/**
* Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
*
* @param ts TerraformerState.
* @param tile Tile.
* @ingroup dirty
*/
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
{
/* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
TerraformAddDirtyTile(ts, tile);
}
/**
* Terraform the north corner of a tile to a specific height.
*
* @param ts TerraformerState.
* @param tile Tile.
* @param height Aimed height.
* @return Error code or cost.
*/
static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
{
assert(tile < MapSize());
/* Check range of destination height */
if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
if (height > (int)MAX_TILE_HEIGHT) return_cmd_error(STR_ERROR_TOO_HIGH);
/*
* Check if the terraforming has any effect.
* This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
* In this case the terraforming should fail. (Don't know why.)
*/
if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
/* Check "too close to edge of map". Only possible when freeform-edges is off. */
uint x = TileX(tile);
uint y = TileY(tile);
if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) {
/*
* Determine a sensible error tile
*/
if (x == 1) x = 0;
if (y == 1) y = 0;
_terraform_err_tile = TileXY(x, y);
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
}
/* Mark incident tiles that are involved in the terraforming. */
TerraformAddDirtyTileAround(ts, tile);
/* Store the height modification */
TerraformSetHeightOfTile(ts, tile, height);
CommandCost total_cost(EXPENSES_CONSTRUCTION);
/* Increment cost */
total_cost.AddCost(_price[PR_TERRAFORM]);
/* Recurse to neighboured corners if height difference is larger than 1 */
{
const TileIndexDiffC *ttm;
TileIndex orig_tile = tile;
static const TileIndexDiffC _terraform_tilepos[] = {
{ 1, 0}, // move to tile in SE
{-2, 0}, // undo last move, and move to tile in NW
{ 1, 1}, // undo last move, and move to tile in SW
{ 0, -2} // undo last move, and move to tile in NE
};
for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
tile += ToTileIndexDiff(*ttm);
if (tile >= MapSize()) continue;
/* Make sure we don't wrap around the map */
if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue;
if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue;
/* Get TileHeight of neighboured tile as of current terraform progress */
int r = TerraformGetHeightOfTile(ts, tile);
int height_diff = height - r;
/* Is the height difference to the neighboured corner greater than 1? */
if (abs(height_diff) > 1) {
/* Terraform the neighboured corner. The resulting height difference should be 1. */
height_diff += (height_diff < 0 ? 1 : -1);
CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
if (cost.Failed()) return cost;
total_cost.AddCost(cost);
}
}
}
return total_cost;
}
/**
* Terraform land
* @param tile tile to terraform
* @param flags for this command type
* @param p1 corners to terraform (SLOPE_xxx)
* @param p2 direction; eg up (non-zero) or down (zero)
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
_terraform_err_tile = INVALID_TILE;
CommandCost total_cost(EXPENSES_CONSTRUCTION);
int direction = (p2 != 0 ? 1 : -1);
TerraformerState ts;
ts.modheight_count = ts.tile_table_count = 0;
/* Compute the costs and the terraforming result in a model of the landscape */
if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
TileIndex t = tile + TileDiffXY(1, 0);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (cost.Failed()) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < MapSize()) {
TileIndex t = tile + TileDiffXY(1, 1);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (cost.Failed()) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < MapSize()) {
TileIndex t = tile + TileDiffXY(0, 1);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (cost.Failed()) return cost;
total_cost.AddCost(cost);
}
if ((p1 & SLOPE_N) != 0) {
TileIndex t = tile + TileDiffXY(0, 0);
CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
if (cost.Failed()) return cost;
total_cost.AddCost(cost);
}
/* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface
* Pass == 0: Collect tileareas which are caused to be auto-cleared.
* Pass == 1: Collect the actual cost. */
for (int pass = 0; pass < 2; pass++) {
TileIndex *ti = ts.tile_table;
for (int count = ts.tile_table_count; count != 0; count--, ti++) {
TileIndex tile = *ti;
assert(tile < MapSize());
/* MP_VOID tiles can be terraformed but as tunnels and bridges
* cannot go under / over these tiles they don't need checking. */
if (IsTileType(tile, MP_VOID)) continue;
/* Find new heights of tile corners */
int z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
int z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
int z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
int z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
/* Find min and max height of tile */
int z_min = min(min(z_N, z_W), min(z_S, z_E));
int z_max = max(max(z_N, z_W), max(z_S, z_E));
/* Compute tile slope */
Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
if (z_W > z_min) tileh |= SLOPE_W;
if (z_S > z_min) tileh |= SLOPE_S;
if (z_E > z_min) tileh |= SLOPE_E;
if (z_N > z_min) tileh |= SLOPE_N;
if (pass == 0) {
/* Check if bridge would take damage */
if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) &&
GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max) {
_terraform_err_tile = tile; // highlight the tile under the bridge
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
}
/* Check if tunnel would take damage */
if (direction == -1 && IsTunnelInWay(tile, z_min)) {
_terraform_err_tile = tile; // highlight the tile above the tunnel
return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
}
}
/* Is the tile already cleared? */
const ClearedObjectArea *coa = FindClearedObject(tile);
bool indirectly_cleared = coa != NULL && coa->first_tile != tile;
/* Check tiletype-specific things, and add extra-cost */
const bool curr_gen = _generating_world;
if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
DoCommandFlag tile_flags = flags | DC_AUTO | DC_FORCE_CLEAR_TILE;
if (pass == 0) {
tile_flags &= ~DC_EXEC;
tile_flags |= DC_NO_MODIFY_TOWN_RATING;
}
CommandCost cost;
if (indirectly_cleared) {
cost = DoCommand(tile, 0, 0, tile_flags, CMD_LANDSCAPE_CLEAR);
} else {
cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, tile_flags, z_min, tileh);
}
_generating_world = curr_gen;
if (cost.Failed()) {
_terraform_err_tile = tile;
return cost;
}
if (pass == 1) total_cost.AddCost(cost);
}
}
Company *c = Company::GetIfValid(_current_company);
if (c != NULL && (int)GB(c->terraform_limit, 16, 16) < ts.modheight_count) {
return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
}
if (flags & DC_EXEC) {
/* change the height */
{
int count;
TerraformerHeightMod *mod;
mod = ts.modheight;
for (count = ts.modheight_count; count != 0; count--, mod++) {
TileIndex til = mod->tile;
SetTileHeight(til, mod->height);
}
}
/* finally mark the dirty tiles dirty */
{
int count;
TileIndex *ti = ts.tile_table;
for (count = ts.tile_table_count; count != 0; count--, ti++) {
MarkTileDirtyByTile(*ti);
}
}
if (c != NULL) c->terraform_limit -= ts.modheight_count << 16;
}
return total_cost;
}
/**
* Levels a selected (rectangle) area of land
* @param tile end tile of area-drag
* @param flags for this command type
* @param p1 start tile of area drag
* @param p2 various bitstuffed data.
* bit 0: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
* bits 1 - 2: Mode of leveling \c LevelMode.
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (p1 >= MapSize()) return CMD_ERROR;
_terraform_err_tile = INVALID_TILE;
/* remember level height */
uint oldh = TileHeight(p1);
/* compute new height */
uint h = oldh;
LevelMode lm = (LevelMode)GB(p2, 1, 2);
switch (lm) {
case LM_LEVEL: break;
case LM_RAISE: h++; break;
case LM_LOWER: h--; break;
default: return CMD_ERROR;
}
/* Check range of destination height */
if (h > MAX_TILE_HEIGHT) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
Money money = GetAvailableMoneyForCommand();
CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost last_error(lm == LM_LEVEL ? STR_ERROR_ALREADY_LEVELLED : INVALID_STRING_ID);
bool had_success = false;
const Company *c = Company::GetIfValid(_current_company);
int limit = (c == NULL ? INT32_MAX : GB(c->terraform_limit, 16, 16));
if (limit == 0) return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
for (; *iter != INVALID_TILE; ++(*iter)) {
TileIndex t = *iter;
uint curh = TileHeight(t);
while (curh != h) {
CommandCost ret = DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
if (ret.Failed()) {
last_error = ret;
/* Did we reach the limit? */
if (ret.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED) limit = 0;
break;
}
if (flags & DC_EXEC) {
money -= ret.GetCost();
if (money < 0) {
_additional_cash_required = ret.GetCost();
delete iter;
return cost;
}
DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
} else {
/* When we're at the terraform limit we better bail (unneeded) testing as well.
* This will probably cause the terraforming cost to be underestimated, but only
* when it's near the terraforming limit. Even then, the estimation is
* completely off due to it basically counting terraforming double, so it being
* cut off earlier might even give a better estimate in some cases. */
if (--limit <= 0) {
had_success = true;
break;
}
}
cost.AddCost(ret);
curh += (curh > h) ? -1 : 1;
had_success = true;
}
if (limit <= 0) break;
}
delete iter;
return had_success ? cost : last_error;
}
|