Files
@ r21364:fc9d03d2e2b8
Branch filter:
Location: cpp/openttd-patchpack/source/src/waypoint_cmd.cpp
r21364:fc9d03d2e2b8
14.2 KiB
text/x-c
(svn r26463) -Fix (r10190ish): Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file waypoint_cmd.cpp %Command Handling for waypoints. */
#include "stdafx.h"
#include "cmd_helper.h"
#include "command_func.h"
#include "landscape.h"
#include "bridge_map.h"
#include "town.h"
#include "waypoint_base.h"
#include "pathfinder/yapf/yapf_cache.h"
#include "strings_func.h"
#include "viewport_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "company_func.h"
#include "newgrf_station.h"
#include "company_base.h"
#include "water.h"
#include "company_gui.h"
#include "table/strings.h"
/**
* Update the virtual coords needed to draw the waypoint sign.
*/
void Waypoint::UpdateVirtCoord()
{
Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
SetDParam(0, this->index);
this->sign.UpdatePosition(pt.x, pt.y - 32 * ZOOM_LVL_BASE, STR_VIEWPORT_WAYPOINT);
/* Recenter viewport */
InvalidateWindowData(WC_WAYPOINT_VIEW, this->index);
}
/**
* Find a deleted waypoint close to a tile.
* @param tile to search from
* @param str the string to get the 'type' of
* @param cid previous owner of the waypoint
* @return the deleted nearby waypoint
*/
static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str, CompanyID cid)
{
Waypoint *wp, *best = NULL;
uint thres = 8;
FOR_ALL_WAYPOINTS(wp) {
if (!wp->IsInUse() && wp->string_id == str && wp->owner == cid) {
uint cur_dist = DistanceManhattan(tile, wp->xy);
if (cur_dist < thres) {
thres = cur_dist;
best = wp;
}
}
}
return best;
}
/**
* Get the axis for a new waypoint. This means that if it is a valid
* tile to build a waypoint on it returns a valid Axis, otherwise an
* invalid one.
* @param tile the tile to look at.
* @return the axis for the to-be-build waypoint.
*/
Axis GetAxisForNewWaypoint(TileIndex tile)
{
/* The axis for rail waypoints is easy. */
if (IsRailWaypointTile(tile)) return GetRailStationAxis(tile);
/* Non-plain rail type, no valid axis for waypoints. */
if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL) return INVALID_AXIS;
switch (GetTrackBits(tile)) {
case TRACK_BIT_X: return AXIS_X;
case TRACK_BIT_Y: return AXIS_Y;
default: return INVALID_AXIS;
}
}
extern CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
/**
* Check whether the given tile is suitable for a waypoint.
* @param tile the tile to check for suitability
* @param axis the axis of the waypoint
* @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error.
*/
static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint)
{
/* if waypoint is set, then we have special handling to allow building on top of already existing waypoints.
* so waypoint points to INVALID_STATION if we can build on any waypoint.
* Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */
if (waypoint != NULL && IsTileType(tile, MP_STATION)) {
if (!IsRailWaypoint(tile)) {
return ClearTile_Station(tile, DC_AUTO); // get error message
} else {
StationID wp = GetStationIndex(tile);
if (*waypoint == INVALID_STATION) {
*waypoint = wp;
} else if (*waypoint != wp) {
return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING);
}
}
}
if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK);
Owner owner = GetTileOwner(tile);
CommandCost ret = CheckOwnership(owner);
if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile);
if (ret.Failed()) return ret;
Slope tileh = GetTileSlope(tile);
if (tileh != SLOPE_FLAT &&
(!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
}
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
return CommandCost();
}
extern void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec);
extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp);
extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis);
/**
* Convert existing rail to waypoint. Eg build a waypoint station over
* piece of rail
* @param start_tile northern most tile where waypoint will be built
* @param flags type of operation
* @param p1 various bitstuffed elements
* - p1 = (bit 4) - orientation (Axis)
* - p1 = (bit 8-15) - width of waypoint
* - p1 = (bit 16-23) - height of waypoint
* - p1 = (bit 24) - allow waypoints directly adjacent to other waypoints.
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 7) - custom station class
* - p2 = (bit 8-15) - custom station id
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdBuildRailWaypoint(TileIndex start_tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
/* Unpack parameters */
Axis axis = Extract<Axis, 4, 1>(p1);
byte width = GB(p1, 8, 8);
byte height = GB(p1, 16, 8);
bool adjacent = HasBit(p1, 24);
StationClassID spec_class = Extract<StationClassID, 0, 8>(p2);
byte spec_index = GB(p2, 8, 8);
StationID station_to_join = GB(p2, 16, 16);
/* Check if the given station class is valid */
if (spec_class != STAT_CLASS_WAYP) return CMD_ERROR;
if (spec_index >= StationClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR;
/* The number of parts to build */
byte count = axis == AXIS_X ? height : width;
if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR;
if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR;
bool reuse = (station_to_join != NEW_STATION);
if (!reuse) station_to_join = INVALID_STATION;
bool distant_join = (station_to_join != INVALID_STATION);
if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR;
/* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
StationID est = INVALID_STATION;
/* Check whether the tiles we're building on are valid rail or not. */
TileIndexDiff offset = TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis)));
for (int i = 0; i < count; i++) {
TileIndex tile = start_tile + i * offset;
CommandCost ret = IsValidTileForWaypoint(tile, axis, &est);
if (ret.Failed()) return ret;
}
Waypoint *wp = NULL;
TileArea new_location(TileArea(start_tile, width, height));
CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp);
if (ret.Failed()) return ret;
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
TileIndex center_tile = start_tile + (count / 2) * offset;
if (wp == NULL && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company);
if (wp != NULL) {
/* Reuse an existing waypoint. */
if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT);
/* check if we want to expand an already existing waypoint? */
if (wp->train_station.tile != INVALID_TILE) {
CommandCost ret = CanExpandRailStation(wp, new_location, axis);
if (ret.Failed()) return ret;
}
CommandCost ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST);
if (ret.Failed()) return ret;
} else {
/* allocate and initialize new waypoint */
if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
}
if (flags & DC_EXEC) {
if (wp == NULL) {
wp = new Waypoint(start_tile);
} else if (!wp->IsInUse()) {
/* Move existing (recently deleted) waypoint to the new location */
wp->xy = start_tile;
}
wp->owner = GetTileOwner(start_tile);
wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY);
wp->delete_ctr = 0;
wp->facilities |= FACIL_TRAIN;
wp->build_date = _date;
wp->string_id = STR_SV_STNAME_WAYPOINT;
wp->train_station = new_location;
if (wp->town == NULL) MakeDefaultName(wp);
wp->UpdateVirtCoord();
const StationSpec *spec = StationClass::Get(spec_class)->GetSpec(spec_index);
byte *layout_ptr = AllocaM(byte, count);
if (spec == NULL) {
/* The layout must be 0 for the 'normal' waypoints by design. */
memset(layout_ptr, 0, count);
} else {
/* But for NewGRF waypoints we like to have their style. */
GetStationLayout(layout_ptr, count, 1, spec);
}
byte map_spec_index = AllocateSpecToStation(spec, wp, true);
Company *c = Company::Get(wp->owner);
for (int i = 0; i < count; i++) {
TileIndex tile = start_tile + i * offset;
byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
if (!HasStationTileRail(tile)) c->infrastructure.station++;
bool reserved = IsTileType(tile, MP_RAILWAY) ?
HasBit(GetRailReservationTrackBits(tile), AxisToTrack(axis)) :
HasStationReservation(tile);
MakeRailWaypoint(tile, wp->owner, wp->index, axis, layout_ptr[i], GetRailType(tile));
SetCustomStationSpecIndex(tile, map_spec_index);
SetRailStationReservation(tile, reserved);
MarkTileDirtyByTile(tile);
DeallocateSpecFromStation(wp, old_specindex);
YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
}
DirtyCompanyInfrastructureWindows(wp->owner);
}
return CommandCost(EXPENSES_CONSTRUCTION, count * _price[PR_BUILD_WAYPOINT_RAIL]);
}
/**
* Build a buoy.
* @param tile tile where to place the buoy
* @param flags operation to perform
* @param p1 unused
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdBuildBuoy(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (tile == 0 || !HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
/* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */
Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE);
if (wp == NULL && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]);
if (!IsWaterTile(tile)) {
CommandCost ret = DoCommand(tile, 0, 0, flags | DC_AUTO, CMD_LANDSCAPE_CLEAR);
if (ret.Failed()) return ret;
cost.AddCost(ret);
}
if (flags & DC_EXEC) {
if (wp == NULL) {
wp = new Waypoint(tile);
} else {
/* Move existing (recently deleted) buoy to the new location */
wp->xy = tile;
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
}
wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
wp->string_id = STR_SV_STNAME_BUOY;
wp->facilities |= FACIL_DOCK;
wp->owner = OWNER_NONE;
wp->build_date = _date;
if (wp->town == NULL) MakeDefaultName(wp);
MakeBuoy(tile, wp->index, GetWaterClass(tile));
wp->UpdateVirtCoord();
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
}
return cost;
}
/**
* Remove a buoy
* @param tile TileIndex been queried
* @param flags operation to perform
* @pre IsBuoyTile(tile)
* @return cost or failure of operation
*/
CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags)
{
/* XXX: strange stuff, allow clearing as invalid company when clearing landscape */
if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID);
Waypoint *wp = Waypoint::GetByTile(tile);
if (HasStationInUse(wp->index, false, _current_company)) return_cmd_error(STR_ERROR_BUOY_IS_IN_USE);
/* remove the buoy if there is a ship on tile when company goes bankrupt... */
if (!(flags & DC_BANKRUPT)) {
CommandCost ret = EnsureNoVehicleOnGround(tile);
if (ret.Failed()) return ret;
}
if (flags & DC_EXEC) {
wp->facilities &= ~FACIL_DOCK;
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
/* We have to set the water tile's state to the same state as before the
* buoy was placed. Otherwise one could plant a buoy on a canal edge,
* remove it and flood the land (if the canal edge is at level 0) */
MakeWaterKeepingClass(tile, GetTileOwner(tile));
wp->rect.AfterRemoveTile(wp, tile);
wp->UpdateVirtCoord();
wp->delete_ctr = 0;
}
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WAYPOINT_BUOY]);
}
/**
* Check whether the name is unique amongst the waypoints.
* @param name The name to check.
* @return True iff the name is unique.
*/
static bool IsUniqueWaypointName(const char *name)
{
const Waypoint *wp;
FOR_ALL_WAYPOINTS(wp) {
if (wp->name != NULL && strcmp(wp->name, name) == 0) return false;
}
return true;
}
/**
* Rename a waypoint.
* @param tile unused
* @param flags type of operation
* @param p1 id of waypoint
* @param p2 unused
* @param text the new name or an empty string when resetting to the default
* @return the cost of this operation or an error
*/
CommandCost CmdRenameWaypoint(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Waypoint *wp = Waypoint::GetIfValid(p1);
if (wp == NULL) return CMD_ERROR;
if (wp->owner != OWNER_NONE) {
CommandCost ret = CheckOwnership(wp->owner);
if (ret.Failed()) return ret;
}
bool reset = StrEmpty(text);
if (!reset) {
if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
if (!IsUniqueWaypointName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
}
if (flags & DC_EXEC) {
free(wp->name);
wp->name = reset ? NULL : strdup(text);
wp->UpdateVirtCoord();
}
return CommandCost();
}
|