Files
@ r12234:fd1a494e7620
Branch filter:
Location: cpp/openttd-patchpack/source/src/news_type.h
r12234:fd1a494e7620
5.7 KiB
text/x-c
(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
-Codechange: remove dummy GetAcceptedCargo_*() handlers
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | /* $Id$ */
/** @file news_type.h Types related to news. */
#ifndef NEWS_TYPE_H
#define NEWS_TYPE_H
#include "core/enum_type.hpp"
#include "date_type.h"
#include "strings_type.h"
#include "sound_type.h"
/**
* Type of news.
*/
enum NewsType {
NT_ARRIVAL_COMPANY, ///< Cargo arrived for company
NT_ARRIVAL_OTHER, ///< Cargo arrived for competitor
NT_ACCIDENT, ///< An accident or disaster has occurred
NT_COMPANY_INFO, ///< Company info (new companies, bankrupcy messages)
NT_INDUSTRY_OPEN, ///< Opening of industries
NT_INDUSTRY_CLOSE, ///< Closing of industries
NT_ECONOMY, ///< Economic changes (recession, industry up/dowm)
NT_INDUSTRY_COMPANY,///< Production changes of industry serviced by local company
NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s)
NT_INDUSTRY_NOBODY, ///< Other industry production changes
NT_ADVICE, ///< Bits of news about vehicles of the company
NT_NEW_VEHICLES, ///< New vehicle has become available
NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted
NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance)
NT_GENERAL, ///< General news (from towns)
NT_END, ///< end-of-array marker
};
/**
* News subtypes.
*/
enum NewsSubtype {
NS_ARRIVAL_COMPANY, ///< NT_ARRIVAL_COMPANY
NS_ARRIVAL_OTHER, ///< NT_ARRIVAL_OTHER
NS_ACCIDENT, ///< NT_ACCIDENT
NS_COMPANY_TROUBLE, ///< NT_COMPANY_INFO (trouble)
NS_COMPANY_MERGER, ///< NT_COMPANY_INFO (merger)
NS_COMPANY_BANKRUPT, ///< NT_COMPANY_INFO (bankrupt)
NS_COMPANY_NEW, ///< NT_COMPANY_INFO (new company)
NS_INDUSTRY_OPEN, ///< NT_INDUSTRY_OPEN
NS_INDUSTRY_CLOSE, ///< NT_INDUSTRY_CLOSE
NS_ECONOMY, ///< NT_ECONOMY
NS_INDUSTRY_COMPANY, ///< NT_INDUSTRY_COMPANY
NS_INDUSTRY_OTHER, ///< NT_INDUSTRY_OTHER
NS_INDUSTRY_NOBODY, ///< NT_INDUSTRY_NOBODY
NS_ADVICE, ///< NT_ADVICE
NS_NEW_VEHICLES, ///< NT_NEW_VEHICLES
NS_ACCEPTANCE, ///< NT_ACCEPTANCE
NS_SUBSIDIES, ///< NT_SUBSIDIES
NS_GENERAL, ///< NT_GENERAL
NS_END, ///< end-of-array marker
};
/**
* News mode.
*/
enum NewsMode {
NM_SMALL = 0, ///< Show only a small popup informing us about vehicle age for example
NM_NORMAL = 1, ///< Show a simple news message (height 170 pixels)
NM_THIN = 2, ///< Show a simple news message (height 130 pixels)
};
/**
* References to objects in news.
*/
enum NewsReferenceType {
NR_NONE, ///< Empty reference
NR_TILE, ///< Reference tile. Scroll to tile when clicking on the news.
NR_VEHICLE, ///< Reference vehicle. Scroll to vehicle when clicking on the news. Delete news when vehicle is deleted.
NR_STATION, ///< Reference station. Scroll to station when clicking on the news. Delete news when station is deleted.
NR_INDUSTRY, ///< Reference industry. Scroll to industry when clicking on the news. Delete news when industry is deleted.
NR_TOWN, ///< Reference town. Scroll to town when clicking on the news.
NR_ENGINE ///< Reference engine.
};
/**
* Various OR-able news-item flags.
* note: NF_INCOLOUR is set automatically if needed
*/
enum NewsFlag {
NF_NONE = 0, ///< No flag is set.
NF_VIEWPORT = 1 << 1, ///< Does the news message have a viewport? (ingame picture of happening)
NF_INCOLOUR = 1 << 2, ///< Show the newsmessage in colour, otherwise it defaults to black & white
};
DECLARE_ENUM_AS_BIT_SET(NewsFlag);
/**
* News display options
*/
enum NewsDisplay {
ND_OFF, ///< Only show a reminder in the status bar
ND_SUMMARY, ///< Show ticker
ND_FULL, ///< Show newspaper
};
/**
* Per-NewsType data
*/
struct NewsTypeData {
const char * const name; ///< Name
const byte age; ///< Maximum age of news items (in days)
const SoundFx sound; ///< Sound
NewsDisplay display; ///< Display mode (off, summary, full)
const StringID description; ///< Description of the news type in news settings window
NewsTypeData(const char *name, byte age, SoundFx sound, StringID description) :
name(name),
age(age),
sound(sound),
display(ND_FULL),
description(description)
{
}
};
struct NewsItem {
NewsItem *prev; ///< Previous news item
NewsItem *next; ///< Next news item
StringID string_id; ///< Message text
Date date; ///< Date of the news
NewsSubtype subtype; ///< News subtype @see NewsSubtype
NewsFlag flags; ///< NewsFlags bits @see NewsFlag
NewsReferenceType reftype1; ///< Type of ref1
NewsReferenceType reftype2; ///< Type of ref2
uint32 ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
uint32 ref2; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
void *free_data; ///< Data to be freed when the news item has reached its end.
uint64 params[10];
};
/**
* Data that needs to be stored for company news messages.
* The problem with company news messages are the custom name
* of the companies and the fact that the company data is reset,
* resulting in wrong names and such.
*/
struct CompanyNewsInformation {
char company_name[64]; ///< The name of the company
char president_name[64]; ///< The name of the president
char other_company_name[64]; ///< The name of the company taking over this one
uint32 face; ///< The face of the president
byte colour; ///< The colour related to the company
void FillData(const struct Company *c, const struct Company *other = NULL);
};
#endif /* NEWS_TYPE_H */
|