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Location: cpp/openttd-patchpack/source/docs/console.txt

Darkvater
(svn r7468) -Codechange: [win32] Add some comments to MB/WIDE_TO_WIDE/MB_[BUFFER] macros and
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
OPENTTD INGAME CONSOLE DOCUMENTATION
====================================
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
for detailed information

*** WARNING **
 This document is out of date
*** WARNING **

HOTKEY: BACKQUOTE (aka tilde, the key left to "1")

COMMANDS:
---------

echo [string]
echoc [color-code] [string]
exit
debug_level [0-9]
dump_vars [filter]
help
list_cmds [filter]
list_vars [filter]
printf [formatstring] [var] [var] [var]....
printfc [color-code] [formatstring] [var] [var] [var]....
quit
random
screenshot ["big"/"no_con"]

VARIABLES:
----------
*con_developer
-> true = console debugging info
-> false = no output

*developer
-> 0 = no output
-> 1 = console error output [like command not found]
-> 2 = console error and debug output

*cursor_rate
-> 1-12 = defines the cursor blink interval


VARIABLE HANDLING:
------------------

developer = 0
developer ++

temp_string = test
temp_string = "my little"

printf "%s world" temp_string


---------------------------------------------------
feel free to add more commands and use this in-game
console for your debugging / enhancements