Files
@ r5312:ffd375effb01
Branch filter:
Location: cpp/openttd-patchpack/source/table/landscape_sprite.h
r5312:ffd375effb01
2.9 KiB
text/x-c
(svn r7468) -Codechange: [win32] Add some comments to MB/WIDE_TO_WIDE/MB_[BUFFER] macros and
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
use them some more in win32 code. Also for the clipboard use the convert_from_fs
function instead of calling Win32 API directly. Make the static buffers in OTTD2FS
and FS2OTTD the same size (character-length wise)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 | /* $Id$ */
static const SpriteID _landscape_spriteindexes_1[] = {
0xF67, 0xF9F,
0xAAD, 0xAB0,
0x83A, 0x845,
0xFA0, 0xFC9,
0x43F, 0x45E,
0x566, 0x56D,
0x945, 0x94C,
0x3ED, 0x40C,
0x515, 0x51C,
0x55A, 0x561,
0x534, 0x546,
0x93D, 0x944,
0x955, 0x95C,
0xFDD, 0xFEC,
0x87D, 0x883,
0xA2B, 0xA39,
0x497, 0x4B0,
0x572, 0x575,
0x94D, 0x954,
0x818, 0x81D,
0x3DE, 0x3EB,
0x1212, 0x1212,
END
};
static const SpriteID _landscape_spriteindexes_2[] = {
0xF67, 0xF9F,
0xAAD, 0xAB0,
0xFA0, 0xFC9,
0x43F, 0x45E,
0x566, 0x56D,
0x945, 0x94C,
0x3ED, 0x40C,
0x515, 0x51C,
0x55A, 0x561,
0x547, 0x559,
0x93D, 0x944,
0x955, 0x95C,
0xFDD, 0xFEC,
0x87D, 0x883,
0xA2B, 0xA39,
0x497, 0x4B0,
0x572, 0x575,
0x94D, 0x954,
0x5AE, 0x5AF,
0x118D, 0x11D8,
0x534, 0x546,
0x40D, 0x426,
0x45F, 0x478,
0x4B1, 0x4CA,
0x95D, 0x97C,
0x3DE, 0x3EB,
0x562, 0x565,
0x56E, 0x571,
0x57A, 0x57D,
0x83A, 0x845,
0xFF5, 0xFF5,
0xFF8, 0xFF8,
0x1212, 0x1212,
END
};
static const SpriteID _landscape_spriteindexes_3[] = {
0xF54, 0xF9F,
0xFDD, 0xFE5,
0xFEC, 0xFEC,
0xFA0, 0xFC9,
0x818, 0x81D,
0x521, 0x546,
0x57E, 0x57F,
0x3ED, 0x40C,
0x43F, 0x45E,
0x491, 0x4B0,
0xA48, 0xA48,
0x4FB, 0x50A,
0x55A, 0x561,
0x566, 0x56D,
0x572, 0x579,
0x427, 0x42C,
0x479, 0x47E,
0x4CB, 0x4D0,
0x4EF, 0x4FA,
0xE9D, 0xECC,
0xF3D, 0xF40,
0xB59, 0xB60,
0xE5D, 0xE6C,
0xA49, 0xA59,
0xA63, 0xA68,
0xA5A, 0xA62,
0xA78, 0xA83,
0xA69, 0xA77,
0xA84, 0xAA3,
0xAA7, 0xAAC,
0xA2B, 0xA47,
0x3DE, 0x3EB,
0x47F, 0x488,
0x4D1, 0x4DA,
0x42D, 0x436,
0x515, 0x51C,
0x580, 0x585,
0xC14, 0xCB3,
0xAAD, 0xAB0,
0xAB5, 0xB00,
0xB69, 0xB70,
0xB61, 0xB68,
0xBC9, 0xBD0,
0xBD9, 0xBE0,
0xBA9, 0xBB0,
0xBC1, 0xBC4,
0x2D0, 0x2D0,
0xAA5, 0xAA6,
0x50F, 0x50F,
0x2EA, 0x2EA,
0x2ED, 0x2EE,
0x512, 0x513,
0x4EB, 0x4EE,
0x4E7, 0x4EA,
0x985, 0xA28,
0x10E4, 0x1133,
0x93D, 0x95C,
0x97D, 0x984,
0x7DA, 0x7DA,
0x2E6, 0x2E6,
0x1, 0x1,
0xE54, 0xE54,
0x51F, 0x520,
0x514, 0x514,
0x511, 0x511,
0x322, 0x322,
END
};
/* Slope graphics indexes temperate climate
Skip first 3 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_0[] = {
SKIP, 3,
SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
END
};
/* Slope graphics indexes arctic climate
Skip first 79 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_1[] = {
SKIP, 79,
SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
END
};
/* Slope graphics indexes tropical climate
Skip first 155 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_2[] = {
SKIP, 155,
SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
END
};
/* Slope graphics indexes toyland climate
Skip first 231 sprites and only load the proper set */
static const SpriteID _slopes_spriteindexes_3[] = {
SKIP, 231,
SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73,
END
};
|