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Location: cpp/openttd-patchpack/source/src/highscore.h - annotation
r12087:0095f1069b29
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(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
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/** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */
#ifndef HIGHSCORE_H
#define HIGHSCORE_H
#include "stdafx.h"
#include "strings_type.h"
#include "core/math_func.hpp"
#include "company_type.h"
struct HighScore {
char company[100];
StringID title; ///< NOSAVE, has troubles with changing string-numbers.
uint16 score; ///< do NOT change type, will break hs.dat
};
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
void SaveToHighScore();
void LoadFromHighScore();
int8 SaveHighScoreValue(const Company *c);
int8 SaveHighScoreValueNetwork();
StringID EndGameGetPerformanceTitleFromValue(uint value);
void ShowHighscoreTable(int difficulty, int8 rank);
#endif /* HIGHSCORE_H */
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