Files @ r12087:0095f1069b29
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Location: cpp/openttd-patchpack/source/src/highscore.h

yexo
(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
/* $Id$ */

/** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */

#ifndef HIGHSCORE_H
#define HIGHSCORE_H

#include "stdafx.h"
#include "strings_type.h"
#include "core/math_func.hpp"
#include "company_type.h"

struct HighScore {
	char company[100];
	StringID title; ///< NOSAVE, has troubles with changing string-numbers.
	uint16 score;   ///< do NOT change type, will break hs.dat
};

extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5

void SaveToHighScore();
void LoadFromHighScore();
int8 SaveHighScoreValue(const Company *c);
int8 SaveHighScoreValueNetwork();
StringID EndGameGetPerformanceTitleFromValue(uint value);
void ShowHighscoreTable(int difficulty, int8 rank);

#endif /* HIGHSCORE_H */