Files @ r12087:0095f1069b29
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Location: cpp/openttd-patchpack/source/src/network/network.h - annotation

yexo
(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
/* $Id$ */

/** @file network.h Basic functions/variables used all over the place. */

#ifndef NETWORK_H
#define NETWORK_H

#include "../company_type.h"

#ifdef ENABLE_NETWORK

void NetworkStartUp();
void NetworkShutDown();
void NetworkDrawChatMessage();

extern bool _networking;         ///< are we in networking mode?
extern bool _network_server;     ///< network-server is active
extern bool _network_available;  ///< is network mode available?
extern bool _network_dedicated;  ///< are we a dedicated server?
extern bool _is_network_server;  ///< Does this client wants to be a network-server?

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}
static inline void NetworkDrawChatMessage() {}

#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _is_network_server 0

#endif /* ENABLE_NETWORK */
#endif /* NETWORK_H */