Files @ r23756:111ac5dfb696
Branch filter:

Location: cpp/openttd-patchpack/source/src/network/network_gamelist.cpp - annotation

translators
Update: Translations from eints
croatian: 3 changes by VoyagerOne
r5584:545d748cc681
r5584:545d748cc681
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r6121:a8ff6abe7fb2
r6121:a8ff6abe7fb2
r6121:a8ff6abe7fb2
r6121:a8ff6abe7fb2
r6121:a8ff6abe7fb2
r5584:545d748cc681
r5584:545d748cc681
r17279:76addfee8711
r9428:6800206a6c0d
r5897:753985117bdb
r5917:d8ebeb21f83f
r23588:660d91a03749
r5917:d8ebeb21f83f
r21383:942c32fb8b0e
r21383:942c32fb8b0e
r23607:36c15679007d
r5897:753985117bdb
r17629:21e9dfd343cd
r23607:36c15679007d
r10824:4036289a0b3d
r15610:623a23fb6560
r15610:623a23fb6560
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r23588:660d91a03749
r23588:660d91a03749
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r23588:660d91a03749
r23588:660d91a03749
r23607:36c15679007d
r23607:36c15679007d
r10824:4036289a0b3d
r11546:a4422f41f18b
r10824:4036289a0b3d
r23607:36c15679007d
r10824:4036289a0b3d
r14186:5477bcdd03f5
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r11560:52827dc8eb76
r12533:86f2de494688
r19182:8f0b5a1acb1c
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r10824:4036289a0b3d
r15610:623a23fb6560
r15610:623a23fb6560
r5584:545d748cc681
r11555:622725a26a6d
r15613:193c12018337
r15613:193c12018337
r11546:a4422f41f18b
r5584:545d748cc681
r11610:3e592325d26d
r11610:3e592325d26d
r11610:3e592325d26d
r11610:3e592325d26d
r11610:3e592325d26d
r11610:3e592325d26d
r23607:36c15679007d
r11610:3e592325d26d
r8937:f2f32ec9acdd
r5584:545d748cc681
r5584:545d748cc681
r23607:36c15679007d
r23607:36c15679007d
r11546:a4422f41f18b
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r10824:4036289a0b3d
r23607:36c15679007d
r11546:a4422f41f18b
r5584:545d748cc681
r23607:36c15679007d
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r19182:8f0b5a1acb1c
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r15610:623a23fb6560
r15610:623a23fb6560
r15613:193c12018337
r15613:193c12018337
r5584:545d748cc681
r5584:545d748cc681
r23607:36c15679007d
r23607:36c15679007d
r5584:545d748cc681
r23607:36c15679007d
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r23607:36c15679007d
r5584:545d748cc681
r5584:545d748cc681
r12533:86f2de494688
r19182:8f0b5a1acb1c
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r15175:66e0817dc450
r15175:66e0817dc450
r15175:66e0817dc450
r5897:753985117bdb
r5897:753985117bdb
r6247:96e840dbefcc
r5897:753985117bdb
r10824:4036289a0b3d
r10824:4036289a0b3d
r5897:753985117bdb
r5897:753985117bdb
r7331:9df263aec9d0
r5897:753985117bdb
r5897:753985117bdb
r23607:36c15679007d
r7331:9df263aec9d0
r7331:9df263aec9d0
r5897:753985117bdb
r5897:753985117bdb
r5897:753985117bdb
r11546:a4422f41f18b
r7331:9df263aec9d0
r5897:753985117bdb
r5897:753985117bdb
r5897:753985117bdb
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r23607:36c15679007d
r19821:021f5f9159cc
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r23607:36c15679007d
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r16246:b0e8840a555e
r23607:36c15679007d
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r19821:021f5f9159cc
r17403:bbaee031fd60
r17403:bbaee031fd60
r17403:bbaee031fd60
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r19821:021f5f9159cc
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r17403:bbaee031fd60
r17403:bbaee031fd60
r17403:bbaee031fd60
r17403:bbaee031fd60
r17403:bbaee031fd60
r17403:bbaee031fd60
r17403:bbaee031fd60
r17403:bbaee031fd60
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r13054:319ef5c8a6c7
r17279:76addfee8711
r17279:76addfee8711
r13054:319ef5c8a6c7
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file network_gamelist.cpp This file handles the GameList
 * Also, it handles the request to a server for data about the server
 */

#include "../stdafx.h"
#include "../debug.h"
#include "../window_func.h"
#include "network_internal.h"
#include "network_udp.h"
#include "network_gamelist.h"
#include <atomic>

#include "../safeguards.h"

NetworkGameList *_network_game_list = nullptr;

/** The games to insert when the GUI thread has time for us. */
static std::atomic<NetworkGameList *> _network_game_delayed_insertion_list(nullptr);

/**
 * Add a new item to the linked gamelist, but do it delayed in the next tick
 * or so to prevent race conditions.
 * @param item the item to add. Will be freed once added.
 */
void NetworkGameListAddItemDelayed(NetworkGameList *item)
{
	item->next = _network_game_delayed_insertion_list.load(std::memory_order_relaxed);
	while (!_network_game_delayed_insertion_list.compare_exchange_weak(item->next, item, std::memory_order_acq_rel)) {}
}

/** Perform the delayed (thread safe) insertion into the game list */
static void NetworkGameListHandleDelayedInsert()
{
	while (true) {
		NetworkGameList *ins_item = _network_game_delayed_insertion_list.load(std::memory_order_relaxed);
		while (ins_item != nullptr && !_network_game_delayed_insertion_list.compare_exchange_weak(ins_item, ins_item->next, std::memory_order_acq_rel)) {}
		if (ins_item == nullptr) break; // No item left.

		NetworkGameList *item = NetworkGameListAddItem(ins_item->address);

		if (item != nullptr) {
			if (StrEmpty(item->info.server_name)) {
				ClearGRFConfigList(&item->info.grfconfig);
				memset(&item->info, 0, sizeof(item->info));
				strecpy(item->info.server_name, ins_item->info.server_name, lastof(item->info.server_name));
				strecpy(item->info.hostname, ins_item->info.hostname, lastof(item->info.hostname));
				item->online = false;
			}
			item->manually |= ins_item->manually;
			if (item->manually) NetworkRebuildHostList();
			UpdateNetworkGameWindow();
		}
		free(ins_item);
	}
}

/**
 * Add a new item to the linked gamelist. If the IP and Port match
 * return the existing item instead of adding it again
 * @param address the address of the to-be added item
 * @return a point to the newly added or already existing item
 */
NetworkGameList *NetworkGameListAddItem(NetworkAddress address)
{
	const char *hostname = address.GetHostname();

	/* Do not query the 'any' address. */
	if (StrEmpty(hostname) ||
			strcmp(hostname, "0.0.0.0") == 0 ||
			strcmp(hostname, "::") == 0) {
		return nullptr;
	}

	NetworkGameList *item, *prev_item;

	prev_item = nullptr;
	for (item = _network_game_list; item != nullptr; item = item->next) {
		if (item->address == address) return item;
		prev_item = item;
	}

	item = CallocT<NetworkGameList>(1);
	item->next = nullptr;
	item->address = address;

	if (prev_item == nullptr) {
		_network_game_list = item;
	} else {
		prev_item->next = item;
	}
	DEBUG(net, 4, "[gamelist] added server to list");

	UpdateNetworkGameWindow();

	return item;
}

/**
 * Remove an item from the gamelist linked list
 * @param remove pointer to the item to be removed
 */
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
	NetworkGameList *prev_item = nullptr;
	for (NetworkGameList *item = _network_game_list; item != nullptr; item = item->next) {
		if (remove == item) {
			if (prev_item == nullptr) {
				_network_game_list = remove->next;
			} else {
				prev_item->next = remove->next;
			}

			/* Remove GRFConfig information */
			ClearGRFConfigList(&remove->info.grfconfig);
			free(remove);
			remove = nullptr;

			DEBUG(net, 4, "[gamelist] removed server from list");
			NetworkRebuildHostList();
			UpdateNetworkGameWindow();
			return;
		}
		prev_item = item;
	}
}

static const uint MAX_GAME_LIST_REQUERY_COUNT  = 10; ///< How often do we requery in number of times per server?
static const uint REQUERY_EVERY_X_GAMELOOPS    = 60; ///< How often do we requery in time?
static const uint REFRESH_GAMEINFO_X_REQUERIES = 50; ///< Refresh the game info itself after REFRESH_GAMEINFO_X_REQUERIES * REQUERY_EVERY_X_GAMELOOPS game loops

/** Requeries the (game) servers we have not gotten a reply from */
void NetworkGameListRequery()
{
	NetworkGameListHandleDelayedInsert();

	static uint8 requery_cnt = 0;

	if (++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return;
	requery_cnt = 0;

	for (NetworkGameList *item = _network_game_list; item != nullptr; item = item->next) {
		item->retries++;
		if (item->retries < REFRESH_GAMEINFO_X_REQUERIES && (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT)) continue;

		/* item gets mostly zeroed by NetworkUDPQueryServer */
		uint8 retries = item->retries;
		NetworkUDPQueryServer(NetworkAddress(item->address));
		item->retries = (retries >= REFRESH_GAMEINFO_X_REQUERIES) ? 0 : retries;
	}
}

/**
 * Rebuild the GRFConfig's of the servers in the game list as we did
 * a rescan and might have found new NewGRFs.
 */
void NetworkAfterNewGRFScan()
{
	for (NetworkGameList *item = _network_game_list; item != nullptr; item = item->next) {
		/* Reset compatibility state */
		item->info.compatible = item->info.version_compatible;

		for (GRFConfig *c = item->info.grfconfig; c != nullptr; c = c->next) {
			assert(HasBit(c->flags, GCF_COPY));

			const GRFConfig *f = FindGRFConfig(c->ident.grfid, FGCM_EXACT, c->ident.md5sum);
			if (f == nullptr) {
				/* Don't know the GRF, so mark game incompatible and the (possibly)
				 * already resolved name for this GRF (another server has sent the
				 * name of the GRF already. */
				c->name->Release();
				c->name = FindUnknownGRFName(c->ident.grfid, c->ident.md5sum, true);
				c->name->AddRef();
				c->status = GCS_NOT_FOUND;

				/* If we miss a file, we're obviously incompatible. */
				item->info.compatible = false;
			} else {
				c->filename = f->filename;
				c->name->Release();
				c->name = f->name;
				c->name->AddRef();
				c->info->Release();
				c->info = f->info;
				c->info->AddRef();
				c->status = GCS_UNKNOWN;
			}
		}
	}

	InvalidateWindowClassesData(WC_NETWORK_WINDOW);
}