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Location: cpp/openttd-patchpack/source/src/video/null_v.cpp - annotation
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Change: [CI] rework preview flow and use Cloudflare Pages to publish (#11116)
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r24252:87c5a0b5d08c r9111:983de9c5a848 r5584:545d748cc681 r8123:dde0a9a84019 r6937:bea726150bf3 r25613:0450f3bdfa6e r24833:e40e0f8b2230 r5584:545d748cc681 r5584:545d748cc681 r21383:942c32fb8b0e r21383:942c32fb8b0e r17624:f2c5f47dceaa r7170:38b143754b40 r7170:38b143754b40 r24218:c32caa9f014d r5584:545d748cc681 r18273:a81ce039c1e9 r18273:a81ce039c1e9 r18273:a81ce039c1e9 r18273:a81ce039c1e9 r18273:a81ce039c1e9 r24665:20a8caea4459 r24665:20a8caea4459 r7245:da3515406020 r9533:0cf5e972f19e r9533:0cf5e972f19e r23607:36c15679007d r8986:a7cf8b4d9b41 r8986:a7cf8b4d9b41 r6878:61440e99046f r25655:1030dcb7eb52 r21124:6022cb131374 r23607:36c15679007d r5584:545d748cc681 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7245:da3515406020 r25014:e1f1bf3a062e r25014:e1f1bf3a062e r25014:e1f1bf3a062e r5584:545d748cc681 r25613:0450f3bdfa6e r25613:0450f3bdfa6e r25613:0450f3bdfa6e r25613:0450f3bdfa6e r25613:0450f3bdfa6e r25613:0450f3bdfa6e r5584:545d748cc681 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r8171:ff11fcdf6589 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file null_v.cpp The video driver that doesn't blit. */
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../blitter/factory.hpp"
#include "../saveload/saveload.h"
#include "../window_func.h"
#include "null_v.h"
#include "../safeguards.h"
/** Factory for the null video driver. */
static FVideoDriver_Null iFVideoDriver_Null;
const char *VideoDriver_Null::Start(const StringList &parm)
{
#ifdef _MSC_VER
/* Disable the MSVC assertion message box. */
_set_error_mode(_OUT_TO_STDERR);
#endif
this->UpdateAutoResolution();
this->ticks = GetDriverParamInt(parm, "ticks", 1000);
_screen.width = _screen.pitch = _cur_resolution.width;
_screen.height = _cur_resolution.height;
_screen.dst_ptr = nullptr;
ScreenSizeChanged();
/* Do not render, nor blit */
Debug(misc, 1, "Forcing blitter 'null'...");
BlitterFactory::SelectBlitter("null");
return nullptr;
}
void VideoDriver_Null::Stop() { }
void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {}
void VideoDriver_Null::MainLoop()
{
uint i;
for (i = 0; i < this->ticks; i++) {
::GameLoop();
::InputLoop();
::UpdateWindows();
}
/* If requested, make a save just before exit. The normal exit-flow is
* not triggered from this driver, so we have to do this manually. */
if (_settings_client.gui.autosave_on_exit) {
DoExitSave();
}
}
bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }
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