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Location: cpp/openttd-patchpack/source/vehicle_gui.c - annotation
r2096:1c6ad024ce88
35.2 KiB
text/x-c
(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
for a global AI-handler
for a global AI-handler
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r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r1465:356c2d824d86 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r1923:df7fa93579ab r842:96908cec3367 r867:c270355a1b34 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r867:c270355a1b34 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r867:c270355a1b34 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r867:c270355a1b34 r842:96908cec3367 r867:c270355a1b34 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r867:c270355a1b34 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r867:c270355a1b34 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r867:c270355a1b34 r842:96908cec3367 r845:7ef70894ad64 r842:96908cec3367 r869:616396fee4a3 r842:96908cec3367 r842:96908cec3367 r842:96908cec3367 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 | #include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "vehicle.h"
#include "window.h"
#include "engine.h"
#include "gui.h"
#include "command.h"
#include "gfx.h"
VehicleSortListingTypeFunctions * const _vehicle_sorter[] = {
&VehicleUnsortedSorter,
&VehicleNumberSorter,
&VehicleNameSorter,
&VehicleAgeSorter,
&VehicleProfitThisYearSorter,
&VehicleProfitLastYearSorter,
&VehicleCargoSorter,
&VehicleReliabilitySorter,
&VehicleMaxSpeedSorter
};
const StringID _vehicle_sort_listing[] = {
STR_SORT_BY_UNSORTED,
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
STR_SORT_BY_PROFIT_THIS_YEAR,
STR_SORT_BY_PROFIT_LAST_YEAR,
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_MAX_SPEED,
INVALID_STRING_ID
};
const StringID _rail_types_list[] = {
STR_RAIL_VEHICLES,
STR_MONORAIL_VEHICLES,
STR_MAGLEV_VEHICLES,
INVALID_STRING_ID
};
void RebuildVehicleLists(void)
{
Window *w;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default: break;
}
}
void ResortVehicleLists(void)
{
Window *w;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).flags |= VL_RESORT;
SetWindowDirty(w);
break;
default: break;
}
}
void BuildVehicleList(vehiclelist_d *vl, int type, int owner, int station)
{
int subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2;
int n = 0;
int i;
if (!(vl->flags & VL_REBUILD)) return;
/* Create array for sorting */
_vehicle_sort = realloc(_vehicle_sort, GetVehiclePoolSize() * sizeof(_vehicle_sort[0]));
if (_vehicle_sort == NULL)
error("Could not allocate memory for the vehicle-sorting-list");
DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
owner, station);
if (station != -1) {
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->subtype <= subtype) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->type == OT_GOTO_STATION && order->station == station) {
_vehicle_sort[n].index = v->index;
_vehicle_sort[n].owner = v->owner;
++n;
break;
}
}
}
}
} else {
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->subtype <= subtype && v->owner == owner) {
_vehicle_sort[n].index = v->index;
_vehicle_sort[n].owner = v->owner;
++n;
}
}
}
vl->sort_list = realloc(vl->sort_list, n * sizeof(vl->sort_list[0]));
if (n!=0 && vl->sort_list == NULL)
error("Could not allocate memory for the vehicle-sorting-list");
vl->list_length = n;
for (i = 0; i < n; ++i)
vl->sort_list[i] = _vehicle_sort[i];
vl->flags &= ~VL_REBUILD;
vl->flags |= VL_RESORT;
}
void SortVehicleList(vehiclelist_d *vl)
{
if (!(vl->flags & VL_RESORT)) return;
_internal_sort_order = vl->flags & VL_DESC;
_internal_name_sorter_id = STR_SV_TRAIN_NAME;
_last_vehicle_idx = 0; // used for "cache" in namesorting
qsort(vl->sort_list, vl->list_length, sizeof(vl->sort_list[0]),
_vehicle_sorter[vl->sort_type]);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags &= ~VL_RESORT;
}
/* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList(void)
{
}
// draw the vehicle profit button in the vehicle list window.
void DrawVehicleProfitButton(Vehicle *v, int x, int y)
{
uint32 ormod;
// draw profit-based colored icons
if(v->age <= 365 * 2)
ormod = PALETTE_TO_GREY;
else if(v->profit_last_year < 0)
ormod = PALETTE_TO_RED;
else if(v->profit_last_year < 10000)
ormod = PALETTE_TO_YELLOW;
else
ormod = PALETTE_TO_GREEN;
DrawSprite(SPR_BLOT | ormod, x, y);
}
/** Draw the list of available refit options for a consist.
* Draw the list and highlight the selected refit option (if any)
* @param *v first vehicle in consist to get the refit-options of
* @param sel selected refit cargo-type in the window
* @return the cargo type that is hightlighted, CT_INVALID if none
*/
CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel)
{
uint32 cmask;
CargoID cid, cargo = CT_INVALID;
int y = 25;
const Vehicle* u;
#define show_cargo(ctype) { \
byte colour = 16; \
if (sel == 0) { \
cargo = ctype; \
colour = 12; \
} \
sel--; \
DrawString(6, y, _cargoc.names_s[ctype], colour); \
y += 10; \
}
/* Check if vehicle has custom refit or normal ones, and get its bitmasked value.
* If its a train, 'or' this with the refit masks of the wagons. Now just 'and'
* it with the bitmask of available cargo on the current landscape, and
* where the bits are set: those are available */
cmask = 0;
u = v;
do {
if (_engine_refit_masks[u->engine_type] != 0) { // newgrf custom refit mask
cmask |= _engine_refit_masks[u->engine_type];
} else if (u->cargo_cap != 0) {
// rail wagons cant be refitted by default
if (v->type != VEH_Train || !(RailVehInfo(u->engine_type)->flags & RVI_WAGON))
cmask |= _default_refitmasks[v->type - VEH_Train];
}
u = u->next;
} while (v->type == VEH_Train && u != NULL);
cmask &= _landscape_global_cargo_mask[_opt_ptr->landscape];
/* Check which cargo has been selected from the refit window and draw list */
for (cid = 0; cmask != 0; cmask >>= 1, cid++) {
if (HASBIT(cmask, 0)) // vehicle is refittable to this cargo
show_cargo(_local_cargo_id_ctype[cid]);
}
return cargo;
}
/************ Sorter functions *****************/
int CDECL GeneralOwnerSorter(const void *a, const void *b)
{
return (*(const SortStruct*)a).owner - (*(const SortStruct*)b).owner;
}
/* Variables you need to set before calling this function!
* 1. (byte)_internal_sort_type: sorting criteria to sort on
* 2. (bool)_internal_sort_order: sorting order, descending/ascending
* 3. (uint32)_internal_name_sorter_id: default StringID of the vehicle when no name is set. eg
* STR_SV_TRAIN_NAME for trains or STR_SV_AIRCRAFT_NAME for aircraft
*/
int CDECL VehicleUnsortedSorter(const void *a, const void *b)
{
return ((const SortStruct*)a)->index - ((const SortStruct*)b)->index;
}
// if the sorting criteria had the same value, sort vehicle by unitnumber
#define VEHICLEUNITNUMBERSORTER(r, a, b) {if (r == 0) {r = a->unitnumber - b->unitnumber;}}
int CDECL VehicleNumberSorter(const void *a, const void *b)
{
const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
int r = va->unitnumber - vb->unitnumber;
return (_internal_sort_order & 1) ? -r : r;
}
static char _bufcache[64]; // used together with _last_vehicle_idx to hopefully speed up stringsorting
int CDECL VehicleNameSorter(const void *a, const void *b)
{
const SortStruct *cmp1 = (const SortStruct*)a;
const SortStruct *cmp2 = (const SortStruct*)b;
const Vehicle *va = GetVehicle(cmp1->index);
const Vehicle *vb = GetVehicle(cmp2->index);
char buf1[64] = "\0";
int r;
if (va->string_id != _internal_name_sorter_id) {
SetDParam(0, va->string_id);
GetString(buf1, STR_JUST_STRING);
}
if ( cmp2->index != _last_vehicle_idx) {
_last_vehicle_idx = cmp2->index;
_bufcache[0] = '\0';
if (vb->string_id != _internal_name_sorter_id) {
SetDParam(0, vb->string_id);
GetString(_bufcache, STR_JUST_STRING);
}
}
r = strcmp(buf1, _bufcache); // sort by name
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
int CDECL VehicleAgeSorter(const void *a, const void *b)
{
const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
int r = va->age - vb->age;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
int CDECL VehicleProfitThisYearSorter(const void *a, const void *b)
{
const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
int r = va->profit_this_year - vb->profit_this_year;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
int CDECL VehicleProfitLastYearSorter(const void *a, const void *b)
{
const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
int r = va->profit_last_year - vb->profit_last_year;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
int CDECL VehicleCargoSorter(const void *a, const void *b)
{
const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
const Vehicle *v;
int r = 0;
int i;
uint _cargo_counta[NUM_CARGO];
uint _cargo_countb[NUM_CARGO];
memset(_cargo_counta, 0, sizeof(_cargo_counta));
memset(_cargo_countb, 0, sizeof(_cargo_countb));
for (v = va; v != NULL; v = v->next)
_cargo_counta[v->cargo_type] += v->cargo_cap;
for (v = vb; v != NULL; v = v->next)
_cargo_countb[v->cargo_type] += v->cargo_cap;
for (i = 0; i < NUM_CARGO; i++) {
r = _cargo_counta[i] - _cargo_countb[i];
if (r != 0)
break;
}
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
int CDECL VehicleReliabilitySorter(const void *a, const void *b)
{
const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
int r = va->reliability - vb->reliability;
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
{
const Vehicle *va = GetVehicle((*(const SortStruct*)a).index);
const Vehicle *vb = GetVehicle((*(const SortStruct*)b).index);
int max_speed_a = 0xFFFF, max_speed_b = 0xFFFF;
int r;
const Vehicle *ua = va, *ub = vb;
if (va->type == VEH_Train && vb->type == VEH_Train) {
do {
if (RailVehInfo(ua->engine_type)->max_speed != 0)
max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed);
} while ((ua = ua->next) != NULL);
do {
if (RailVehInfo(ub->engine_type)->max_speed != 0)
max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed);
} while ((ub = ub->next) != NULL);
r = max_speed_a - max_speed_b;
} else {
r = va->max_speed - vb->max_speed;
}
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
// this define is to match engine.c, but engine.c keeps it to itself
// ENGINE_AVAILABLE is used in ReplaceVehicleWndProc
#define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->railtype_climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player))
/* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines
* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
* this was a big hack even before show_outdated was added. Stupid newgrf :p */
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, int *selected_id, byte railtype,
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated)
{
int i;
byte colour;
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
const EngineInfo *info = &_engine_info[i];
if ( _player_num_engines[i] == 0 && show_outdated ) continue;
if ( rvi->power == 0 && !(show_cars) ) // disables display of cars (works since they do not have power)
continue;
if (*sel == 0) *selected_id = i;
colour = *sel == 0 ? 0xC : 0x10;
if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && e->railtype == railtype)) {
if (e->railtype != railtype || !(rvi->flags & RVI_WAGON) != is_engine ||
!HASBIT(e->player_avail, _local_player))
continue;
} /*else {
// TODO find a nice red colour for vehicles being replaced
if ( _autoreplace_array[i] != i )
colour = *sel == 0 ? 0x44 : 0x45;
} */
if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) {
DrawString(*x + 59, *y + 2, GetCustomEngineName(i),
colour);
DrawTrainEngine(*x + 29, *y + 6, i,
SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
if ( show_outdated ) {
SetDParam(0, _player_num_engines[i]);
DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0);
}
*y += 14;
}
--*sel;
}
}
static void SetupScrollStuffForReplaceWindow(Window *w)
{
byte railtype;
int selected_id[2] = {-1,-1};
int sel[2];
int count = 0;
int count2 = 0;
int engine_id;
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
railtype = _railtype_selected_in_replace_gui;
w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
for (engine_id = 0; engine_id < NUM_TRAIN_ENGINES; engine_id++) {
const Engine *e = GetEngine(engine_id);
const EngineInfo *info = &_engine_info[engine_id];
if (ENGINE_AVAILABLE && RailVehInfo(engine_id)->power && e->railtype == railtype ) {
if ( _player_num_engines[engine_id] ) {
if (sel[0]==0) selected_id[0] = engine_id;
count++;
sel[0]--;
}
if (HASBIT(e->player_avail, _local_player)) {
if (sel[1]==0) selected_id[1] = engine_id;
count2++;
sel[1]--;
}
}
}
break;
}
case VEH_Road: {
int num = NUM_ROAD_ENGINES;
Engine *e = GetEngine(ROAD_ENGINES_INDEX);
byte cargo;
EngineInfo *info;
engine_id = ROAD_ENGINES_INDEX;
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id] ) {
if (sel[0]==0) selected_id[0] = engine_id;
count++;
sel[0]--;
}
} while (++engine_id,++e,--num);
if ( selected_id[0] != -1 ) { // only draw right array if we have anything in the left one
num = NUM_ROAD_ENGINES;
engine_id = ROAD_ENGINES_INDEX;
e = GetEngine(ROAD_ENGINES_INDEX);
cargo = RoadVehInfo(selected_id[0])->cargo_type;
do {
if ( cargo == RoadVehInfo(engine_id)->cargo_type && HASBIT(e->player_avail, _local_player)) {
count2++;
if (sel[1]==0) selected_id[1] = engine_id;
sel[1]--;
}
} while (++engine_id,++e,--num);
}
break;
}
case VEH_Ship: {
int num = NUM_SHIP_ENGINES;
Engine *e = GetEngine(SHIP_ENGINES_INDEX);
byte cargo, refittable;
EngineInfo *info;
engine_id = SHIP_ENGINES_INDEX;
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id] ) {
if ( sel[0] == 0 ) selected_id[0] = engine_id;
count++;
sel[0]--;
}
} while (++engine_id,++e,--num);
if ( selected_id[0] != -1 ) {
num = NUM_SHIP_ENGINES;
e = GetEngine(SHIP_ENGINES_INDEX);
engine_id = SHIP_ENGINES_INDEX;
cargo = ShipVehInfo(selected_id[0])->cargo_type;
refittable = ShipVehInfo(selected_id[0])->refittable;
do {
if (HASBIT(e->player_avail, _local_player)
&& ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
if ( sel[1]==0) selected_id[1] = engine_id;
sel[1]--;
count2++;
}
} while (++engine_id,++e,--num);
}
break;
} //end of ship
case VEH_Aircraft:{
int num = NUM_AIRCRAFT_ENGINES;
byte subtype;
Engine *e = GetEngine(AIRCRAFT_ENGINES_INDEX);
EngineInfo *info;
engine_id = AIRCRAFT_ENGINES_INDEX;
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id]) {
count++;
if (sel[0]==0) selected_id[0] = engine_id;
sel[0]--;
}
} while (++engine_id,++e,--num);
if ( selected_id[0] != -1 ) {
num = NUM_AIRCRAFT_ENGINES;
e = GetEngine(AIRCRAFT_ENGINES_INDEX);
subtype = AircraftVehInfo(selected_id[0])->subtype;
engine_id = AIRCRAFT_ENGINES_INDEX;
do {
if (HASBIT(e->player_avail, _local_player)) {
if (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0)) {
count2++;
if (sel[1]==0) selected_id[1] = engine_id;
sel[1]--;
}
}
} while (++engine_id,++e,--num);
}
break;
}
}
// sets up the number of items in each list
SetVScrollCount(w, count);
SetVScroll2Count(w, count2);
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
WP(w,replaceveh_d).count[0] = count;
WP(w,replaceveh_d).count[1] = count2;
return;
}
static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2,
int sel1, int sel2, int selected_id1, int selected_id2)
{
int sel[2];
int selected_id[2];
sel[0] = sel1;
sel[1] = sel2;
selected_id[0] = selected_id1;
selected_id[1] = selected_id2;
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
byte railtype = _railtype_selected_in_replace_gui;
DrawString(157, 99 + (14 * w->vscroll.cap), _rail_types_list[railtype], 0x10);
/* draw sorting criteria string */
/* Ensure that custom engines which substituted wagons
* are sorted correctly.
* XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as
* engines to get more types.. Stays here until we have our own format
* then it is exit!!! */
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false); // Feeble wagons
break;
}
case VEH_Road: {
int num = NUM_ROAD_ENGINES;
Engine *e = GetEngine(ROAD_ENGINES_INDEX);
int engine_id = ROAD_ENGINES_INDEX;
byte cargo;
EngineInfo *info;
if ( selected_id[0] >= ROAD_ENGINES_INDEX && selected_id[0] <= SHIP_ENGINES_INDEX ) {
cargo = RoadVehInfo(selected_id[0])->cargo_type;
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id]) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x+29, y+6, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
SetDParam(0, _player_num_engines[engine_id]);
DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0);
y += 14;
}
sel[0]--;
}
if ( RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player) ) {
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) {
DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawRoadVehEngine(x2+29, y2+6, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
y2 += 14;
}
sel[1]--;
}
} while (++engine_id, ++e,--num);
}
break;
}
case VEH_Ship: {
int num = NUM_SHIP_ENGINES;
Engine *e = GetEngine(SHIP_ENGINES_INDEX);
int engine_id = SHIP_ENGINES_INDEX;
byte cargo, refittable;
EngineInfo *info;
if ( selected_id[0] != -1 ) {
cargo = ShipVehInfo(selected_id[0])->cargo_type;
refittable = ShipVehInfo(selected_id[0])->refittable;
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id]) {
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawShipEngine(x+35, y+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
SetDParam(0, _player_num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;
}
sel[0]--;
}
if ( selected_id[0] != -1 ) {
if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) {
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawShipEngine(x2+35, y2+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
y2 += 24;
}
sel[1]--;
}
}
} while (++engine_id, ++e,--num);
}
break;
} //end of ship
case VEH_Aircraft: {
if ( selected_id[0] != -1 ) {
int num = NUM_AIRCRAFT_ENGINES;
Engine *e = GetEngine(AIRCRAFT_ENGINES_INDEX);
int engine_id = AIRCRAFT_ENGINES_INDEX;
byte subtype = AircraftVehInfo(selected_id[0])->subtype;
EngineInfo *info;
do {
info = &_engine_info[engine_id];
if (_player_num_engines[engine_id]) {
if (sel[0]==0) selected_id[0] = engine_id;
if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) {
DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10);
DrawAircraftEngine(x+29, y+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
SetDParam(0, _player_num_engines[engine_id]);
DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0);
y += 24;
}
sel[0]--;
}
if ( (HASBIT(subtype, 0) == HASBIT(AircraftVehInfo(engine_id)->subtype, 0))
&& HASBIT(e->player_avail, _local_player) ) {
if (sel[1]==0) selected_id[1] = engine_id;
if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) {
DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10);
DrawAircraftEngine(x2+29, y2+10, engine_id, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)));
y2 += 24;
}
sel[1]--;
}
} while (++engine_id, ++e,--num);
}
break;
} // end of aircraft
}
}
static void ReplaceVehicleWndProc(Window *w, WindowEvent *e)
{
// these 3 variables is used if any of the lists is clicked
uint16 click_scroll_pos = w->vscroll2.pos;
uint16 click_scroll_cap = w->vscroll2.cap;
byte click_side = 1;
switch(e->event) {
case WE_PAINT:
{
int pos = w->vscroll.pos;
int selected_id[2] = {-1,-1};
int x = 1;
int y = 15;
int pos2 = w->vscroll2.pos;
int x2 = 1 + 228;
int y2 = 15;
int sel[2];
sel[0] = WP(w,replaceveh_d).sel_index[0];
sel[1] = WP(w,replaceveh_d).sel_index[1];
{
uint i;
const Vehicle *vehicle;
for (i = 0; i < lengthof(_player_num_engines); i++) {
_player_num_engines[i] = 0;
}
FOR_ALL_VEHICLES(vehicle) {
if ( vehicle->owner == _local_player ) {
if (vehicle->type == VEH_Aircraft && vehicle->subtype > 2) continue;
// do not count the vehicles, that contains only 0 in all var
if (vehicle->engine_type == 0 && vehicle->spritenum == 0 ) continue;
if (vehicle->type != GetEngine(vehicle->engine_type)->type) continue;
_player_num_engines[vehicle->engine_type]++;
}
}
}
SetupScrollStuffForReplaceWindow(w);
selected_id[0] = WP(w,replaceveh_d).sel_engine[0];
selected_id[1] = WP(w,replaceveh_d).sel_engine[1];
// sets the selected left item to the top one if it's greater than the number of vehicles in the left side
if ( WP(w,replaceveh_d).count[0] <= sel[0] ) {
if (WP(w,replaceveh_d).count[0]) {
sel[0] = 0;
WP(w,replaceveh_d).sel_index[0] = 0;
w->vscroll.pos = 0;
// now we go back to set selected_id[1] properly
SetWindowDirty(w);
return;
} else { //there are no vehicles in the left window
selected_id[1] = -1;
}
}
if ( WP(w,replaceveh_d).count[1] <= sel[1] ) {
if (WP(w,replaceveh_d).count[1]) {
sel[1] = 0;
WP(w,replaceveh_d).sel_index[1] = 0;
w->vscroll2.pos = 0;
// now we go back to set selected_id[1] properly
SetWindowDirty(w);
return;
} else { //there are no vehicles in the right window
selected_id[1] = -1;
}
}
if ( selected_id[0] == selected_id[1] || _autoreplace_array[selected_id[0]] == selected_id[1]
|| selected_id[0] == -1 || selected_id[1] == -1 )
SETBIT(w->disabled_state, 4);
else
CLRBIT(w->disabled_state, 4);
if ( _autoreplace_array[selected_id[0]] == selected_id[0] || selected_id[0] == -1 )
SETBIT(w->disabled_state, 6);
else
CLRBIT(w->disabled_state, 6);
// now the actual drawing of the window itself takes place
DrawWindowWidgets(w);
// sets up the string for the vehicle that is being replaced to
if ( selected_id[0] != -1 ) {
if ( selected_id[0] == _autoreplace_array[selected_id[0]] )
SetDParam(0, STR_NOT_REPLACING);
else
SetDParam(0, GetCustomEngineName(_autoreplace_array[selected_id[0]]));
} else {
SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED);
}
DrawString(145, (w->resize.step_height == 24 ? 77 : 87 ) + ( w->resize.step_height * w->vscroll.cap), STR_02BD, 0x10);
/* now we draw the two arrays according to what we just counted */
DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]);
WP(w,replaceveh_d).sel_engine[0] = selected_id[0];
WP(w,replaceveh_d).sel_engine[1] = selected_id[1];
/* now we draw the info about the vehicles we selected */
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
byte i = 0;
int offset = 0;
for ( i = 0 ; i < 2 ; i++) {
if ( i )
offset = 228;
if (selected_id[i] != -1) {
if (!(RailVehInfo(selected_id[i])->flags & RVI_WAGON)) {
/* it's an engine */
DrawTrainEnginePurchaseInfo(2 + offset, 15 + (14 * w->vscroll.cap), selected_id[i]);
} else {
/* it's a wagon. Train cars are not replaced with the current GUI, but this code is ready for newgrf if anybody adds that*/
DrawTrainWagonPurchaseInfo(2 + offset, 15 + (14 * w->vscroll.cap), selected_id[i]);
}
}
}
break;
} //end if case VEH_Train
case VEH_Road: {
if (selected_id[0] != -1) {
DrawRoadVehPurchaseInfo(2, 15 + (14 * w->vscroll.cap), selected_id[0]);
if (selected_id[1] != -1) {
DrawRoadVehPurchaseInfo(2 + 228, 15 + (14 * w->vscroll.cap), selected_id[1]);
}
}
break;
} // end of VEH_Road
case VEH_Ship: {
if (selected_id[0] != -1) {
DrawShipPurchaseInfo(2, 15 + (24 * w->vscroll.cap), selected_id[0]);
if (selected_id[1] != -1) {
DrawShipPurchaseInfo(2 + 228, 15 + (24 * w->vscroll.cap), selected_id[1]);
}
}
break;
} // end of VEH_Ship
case VEH_Aircraft: {
if (selected_id[0] != -1) {
DrawAircraftPurchaseInfo(2, 15 + (24 * w->vscroll.cap), selected_id[0]);
if (selected_id[1] != -1) {
DrawAircraftPurchaseInfo(2 + 228, 15 + (24 * w->vscroll.cap), selected_id[1]);
}
}
break;
} // end of VEH_Aircraft
}
} break; // end of paint
case WE_CLICK: {
switch(e->click.widget) {
case 14: case 15:/* Select sorting criteria dropdown menu */
// finds mask for available engines
{
int engine_avail = 0;
if (!HASBIT(GetEngine(NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES)->player_avail, _local_player)) {
engine_avail = 4;
if (!HASBIT(GetEngine(NUM_NORMAL_RAIL_ENGINES)->player_avail, _local_player))
engine_avail = 6;
}
ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, engine_avail, 1);
break;
}
case 4: {
_autoreplace_array[WP(w,replaceveh_d).sel_engine[0]] = WP(w,replaceveh_d).sel_engine[1];
SetWindowDirty(w);
break;
}
case 6: {
_autoreplace_array[WP(w,replaceveh_d).sel_engine[0]] = WP(w,replaceveh_d).sel_engine[0];
SetWindowDirty(w);
break;
}
case 7:
// sets up that the left one was clicked. The default values are for the right one (9)
// this way, the code for 9 handles both sides
click_scroll_pos = w->vscroll.pos;
click_scroll_cap = w->vscroll.cap;
click_side = 0;
case 9: {
uint i = (e->click.pt.y - 14) / w->resize.step_height;
if (i < click_scroll_cap) {
WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos;
SetWindowDirty(w);
}
} break;
}
} break;
case WE_DROPDOWN_SELECT: { /* we have selected a dropdown item in the list */
_railtype_selected_in_replace_gui = e->dropdown.index;
SetWindowDirty(w);
} break;
case WE_RESIZE: {
w->vscroll.cap += e->sizing.diff.y / (int)w->resize.step_height;
w->vscroll2.cap += e->sizing.diff.y / (int)w->resize.step_height;
w->widget[7].unkA = (w->vscroll.cap << 8) + 1;
w->widget[9].unkA = (w->vscroll2.cap << 8) + 1;
} break;
}
}
static const Widget _replace_rail_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 197, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 210, 221, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 316, 198, 209, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 210, 221, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 197, 0x0, STR_NULL},
// train specific stuff
{ WWT_PANEL, RESIZE_TB, 14, 0, 138, 198, 209, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_TB, 14, 139, 153, 210, 221, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_TB, 14, 154, 277, 210, 221, 0x0, STR_REPLACE_HELP_RAILTYPE},
{ WWT_CLOSEBOX, RESIZE_TB, 14, 278, 289, 210, 221, STR_0225, STR_REPLACE_HELP_RAILTYPE},
{ WWT_PANEL, RESIZE_TB, 14, 290, 305, 210, 221, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_TB, 14, 317, 455, 198, 209, 0x0, STR_NULL},
// end of train specific stuff
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 210, 221, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const Widget _replace_road_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 187, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 188, 199, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 188, 199, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 188, 199, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 187, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 188, 199, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const Widget _replace_ship_aircraft_vehicle_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 161, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 162, 173, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON},
{ WWT_PANEL, RESIZE_TB, 14, 139, 305, 162, 173, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 162, 173, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY},
{ WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 161, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 162, 173, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _replace_rail_vehicle_desc = {
-1, -1, 456, 222,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_rail_vehicle_widgets,
ReplaceVehicleWndProc
};
static const WindowDesc _replace_road_vehicle_desc = {
-1, -1, 456, 200,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_road_vehicle_widgets,
ReplaceVehicleWndProc
};
static const WindowDesc _replace_ship_aircraft_vehicle_desc = {
-1, -1, 456, 174,
WC_REPLACE_VEHICLE,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_replace_ship_aircraft_vehicle_widgets,
ReplaceVehicleWndProc
};
void ShowReplaceVehicleWindow(byte vehicletype)
{
Window *w;
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype );
switch (vehicletype) {
case VEH_Train:
w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype);
w->vscroll.cap = 8;
w->resize.step_height = 14;
break;
case VEH_Road:
w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype);
w->vscroll.cap = 8;
w->resize.step_height = 14;
break;
case VEH_Ship: case VEH_Aircraft:
w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype);
w->vscroll.cap = 4;
w->resize.step_height = 24;
break;
default: return;
}
w->caption_color = _local_player;
WP(w,replaceveh_d).vehicletype = vehicletype;
w->vscroll2.cap = w->vscroll.cap; // these two are always the same
}
void InitializeGUI(void)
{
memset(&_sorting, 0, sizeof(_sorting));
}
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