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Location: cpp/openttd-patchpack/source/src/depot.cpp - annotation
r14810:1c731cbdcec2
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(svn r19410) -Update from WebTranslator v3.0:
esperanto - 41 changes by Ailanto
estonian - 4 changes by irve
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 2 changes by planetmaker
greek - 4 changes by fumantsu
hungarian - 1 changes by alyr
korean - 1 changes by junho2813
brazilian_portuguese - 6 changes by leandromoh
russian - 1 changes by Lone_Wolf
serbian - 3 changes by etran
spanish - 1 changes by Terkhen
esperanto - 41 changes by Ailanto
estonian - 4 changes by irve
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 2 changes by planetmaker
greek - 4 changes by fumantsu
hungarian - 1 changes by alyr
korean - 1 changes by junho2813
brazilian_portuguese - 6 changes by leandromoh
russian - 1 changes by Lone_Wolf
serbian - 3 changes by etran
spanish - 1 changes by Terkhen
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file depot.cpp Handling of depots. */
#include "stdafx.h"
#include "depot_base.h"
#include "order_func.h"
#include "window_func.h"
#include "core/pool_func.hpp"
#include "vehicle_gui.h"
DepotPool _depot_pool("Depot");
INSTANTIATE_POOL_METHODS(Depot)
/**
* Clean up a depot
*/
Depot::~Depot()
{
if (CleaningPool()) return;
/* Clear the depot from all order-lists */
RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
/* Delete the depot-window */
DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
/* Delete the depot list */
WindowNumber wno = (this->index << 16) | VLW_DEPOT_LIST | GetTileOwner(this->xy);
switch (GetTileType(this->xy)) {
default: break; // It can happen there is no depot here anymore (TTO/TTD savegames)
case MP_RAILWAY: DeleteWindowById(WC_TRAINS_LIST, wno | (VEH_TRAIN << 11)); break;
case MP_ROAD: DeleteWindowById(WC_ROADVEH_LIST, wno | (VEH_ROAD << 11)); break;
case MP_WATER: DeleteWindowById(WC_SHIPS_LIST, wno | (VEH_SHIP << 11)); break;
}
}
void InitializeDepots()
{
_depot_pool.CleanPool();
}
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