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(svn r19410) -Update from WebTranslator v3.0:
esperanto - 41 changes by Ailanto
estonian - 4 changes by irve
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 2 changes by planetmaker
greek - 4 changes by fumantsu
hungarian - 1 changes by alyr
korean - 1 changes by junho2813
brazilian_portuguese - 6 changes by leandromoh
russian - 1 changes by Lone_Wolf
serbian - 3 changes by etran
spanish - 1 changes by Terkhen
esperanto - 41 changes by Ailanto
estonian - 4 changes by irve
finnish - 1 changes by jpx_
french - 1 changes by glx
german - 2 changes by planetmaker
greek - 4 changes by fumantsu
hungarian - 1 changes by alyr
korean - 1 changes by junho2813
brazilian_portuguese - 6 changes by leandromoh
russian - 1 changes by Lone_Wolf
serbian - 3 changes by etran
spanish - 1 changes by Terkhen
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industry.h Base of all industries. */
#ifndef INDUSTRY_H
#define INDUSTRY_H
#include "core/pool_type.hpp"
#include "newgrf_storage.h"
#include "subsidy_type.h"
#include "industry_map.h"
#include "tilearea_type.h"
typedef Pool<Industry, IndustryID, 64, 64000> IndustryPool;
extern IndustryPool _industry_pool;
/**
* Defines the internal data of a functionnal industry
*/
struct Industry : IndustryPool::PoolItem<&_industry_pool> {
typedef PersistentStorageArray<uint32, 16> PersistentStorage;
TileArea location; ///< Location of the industry
const Town *town; ///< Nearest town
CargoID produced_cargo[2]; ///< 2 production cargo slots
uint16 produced_cargo_waiting[2]; ///< amount of cargo produced per cargo
uint16 incoming_cargo_waiting[3]; ///< incoming cargo waiting to be processed
byte production_rate[2]; ///< production rate for each cargo
byte prod_level; ///< general production level
CargoID accepts_cargo[3]; ///< 3 input cargo slots
uint16 this_month_production[2]; ///< stats of this month's production per cargo
uint16 this_month_transported[2]; ///< stats of this month's transport per cargo
byte last_month_pct_transported[2]; ///< percentage transported per cargo in the last full month
uint16 last_month_production[2]; ///< total units produced per cargo in the last full month
uint16 last_month_transported[2]; ///< total units transported per cargo in the last full month
uint16 counter; ///< used for animation and/or production (if available cargo)
IndustryType type; ///< type of industry.
OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
byte random_colour; ///< randomized colour of the industry, for display purpose
Year last_prod_year; ///< last year of production
byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
OwnerByte founder; ///< Founder of the industry
Date construction_date; ///< Date of the construction of the industry
uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
Date last_cargo_accepted_at; ///< Last day cargo was accepted by this industry
byte selected_layout; ///< Which tile layout was used when creating the industry
byte random_triggers; ///< Triggers for the random
uint16 random; ///< Random value used for randomisation of all kinds of things
PersistentStorage psa; ///< Persistent storage for NewGRF industries.
Industry(TileIndex tile = INVALID_TILE) : location(tile, 0, 0) {}
~Industry();
/**
* Get the industry of the given tile
* @param tile the tile to get the industry from
* @pre IsTileType(t, MP_INDUSTRY)
* @return the industry
*/
static FORCEINLINE Industry *GetByTile(TileIndex tile)
{
return Industry::Get(GetIndustryIndex(tile));
}
static Industry *GetRandom();
static void PostDestructor(size_t index);
};
void PlantRandomFarmField(const Industry *i);
void ReleaseDisastersTargetingIndustry(IndustryID);
/* industry_cmd.cpp */
void SetIndustryDailyChanges();
#define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start)
#define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0)
#endif /* INDUSTRY_H */
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