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Location: cpp/openttd-patchpack/source/src/currency.h - annotation
r10737:2346af7e04e8
1.3 KiB
text/x-c
(svn r15070) -Update: WebTranslator2 update to 2009-01-13 18:42:22
brazilian_portuguese - 16 fixed by tucalipe (16)
catalan - 8 fixed by arnaullv (8)
croatian - 24 fixed by tifached (24)
czech - 8 fixed by Hadez (8)
dutch - 2 fixed by Excel20 (2)
finnish - 7 fixed, 1 changed by UltimateSephiroth (8)
hungarian - 7 fixed, 2 changed by IPG (2), alyr (7)
indonesian - 23 fixed, 2 changed by fanioz (25)
italian - 7 fixed, 1 changed by lorenzodv (8)
japanese - 59 fixed by ickoonite (59)
polish - 3 fixed by xaxa (3)
romanian - 23 fixed, 1 changed by kkmic (24)
slovak - 59 fixed by James (59)
spanish - 58 fixed by Dominus (30), eusebio (28)
turkish - 7 fixed, 1 changed by Emin (8)
brazilian_portuguese - 16 fixed by tucalipe (16)
catalan - 8 fixed by arnaullv (8)
croatian - 24 fixed by tifached (24)
czech - 8 fixed by Hadez (8)
dutch - 2 fixed by Excel20 (2)
finnish - 7 fixed, 1 changed by UltimateSephiroth (8)
hungarian - 7 fixed, 2 changed by IPG (2), alyr (7)
indonesian - 23 fixed, 2 changed by fanioz (25)
italian - 7 fixed, 1 changed by lorenzodv (8)
japanese - 59 fixed by ickoonite (59)
polish - 3 fixed by xaxa (3)
romanian - 23 fixed, 1 changed by kkmic (24)
slovak - 59 fixed by James (59)
spanish - 58 fixed by Dominus (30), eusebio (28)
turkish - 7 fixed, 1 changed by Emin (8)
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/** @file currency.h Functions to handle different currencies. */
#ifndef CURRENCY_H
#define CURRENCY_H
#include "date_type.h"
#include "strings_type.h"
enum {
CF_NOEURO = 0,
CF_ISEURO = 1,
NUM_CURRENCY = 29,
CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
};
struct CurrencySpec {
uint16 rate;
char separator;
Year to_euro;
char prefix[16];
char suffix[16];
/**
* The currency symbol is represented by two possible values, prefix and suffix
* Usage of one or the other is determined by symbol_pos.
* 0 = prefix
* 1 = suffix
* 2 = both : Special case only for custom currency.
* It is not a spec from Newgrf,
* rather a way to let users do what they want with custom curency
*/
byte symbol_pos;
StringID name;
};
extern CurrencySpec _currency_specs[NUM_CURRENCY];
// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
#define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency])
uint GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();
void ResetCurrencies(bool preserve_custom = true);
StringID *BuildCurrencyDropdown();
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
#endif /* CURRENCY_H */
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