Files @ r12648:24c912bd53f6
Branch filter:

Location: cpp/openttd-patchpack/source/src/industry.h - annotation

smatz
(svn r17113) -Change [FS#265][FS#2094][FS#2589]: apply the subsidy when subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r9111:983de9c5a848
r6201:2e76eb9a1d7a
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r11969:3526c3cc75dc
r8119:8fdb3a371896
r7610:6031d09c03ef
r8119:8fdb3a371896
r8119:8fdb3a371896
r8139:4fc34c1bc2fb
r8138:f851b4cbdad1
r8140:9424f012f6a2
r8213:466402e95092
r8213:466402e95092
r9126:35955a7b9d9e
r12467:b4ba97896a21
r12467:b4ba97896a21
r12467:b4ba97896a21
r12648:24c912bd53f6
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r6743:3ed518db5852
r6743:3ed518db5852
r7654:46e53d046d6c
r6743:3ed518db5852
r6743:3ed518db5852
r6743:3ed518db5852
r7654:46e53d046d6c
r6743:3ed518db5852
r7291:131e3ddd5976
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r6765:b24c23276278
r6765:b24c23276278
r6765:b24c23276278
r6765:b24c23276278
r6765:b24c23276278
r6248:b940b09d7ab8
r7144:19d3ab9f911f
r7144:19d3ab9f911f
r7144:19d3ab9f911f
r7144:19d3ab9f911f
r6248:b940b09d7ab8
r5475:3f5cd13d1b63
r6440:b575dcd83d43
r6440:b575dcd83d43
r6440:b575dcd83d43
r7173:36413bf11c62
r7173:36413bf11c62
r7173:36413bf11c62
r7173:36413bf11c62
r7173:36413bf11c62
r7173:36413bf11c62
r7173:36413bf11c62
r7173:36413bf11c62
r7173:36413bf11c62
r6440:b575dcd83d43
r6440:b575dcd83d43
r6440:b575dcd83d43
r7259:3304f8ac5a07
r7186:dea62b7d11ec
r7259:3304f8ac5a07
r7259:3304f8ac5a07
r7259:3304f8ac5a07
r7259:3304f8ac5a07
r7259:3304f8ac5a07
r7259:3304f8ac5a07
r7757:6e81b6bf528c
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r9950:ca6054744c76
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r7132:6f6500f4b39b
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r7614:4da580d88972
r7614:4da580d88972
r7614:4da580d88972
r7614:4da580d88972
r7608:77bc663268b5
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r6390:c8b3b64c49ff
r7757:6e81b6bf528c
r6390:c8b3b64c49ff
r11967:df0600d2c7e7
r11967:df0600d2c7e7
r7390:444ff4a56f72
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r11967:df0600d2c7e7
r7610:6031d09c03ef
r7610:6031d09c03ef
r6819:52478124ff4e
r6201:2e76eb9a1d7a
r5475:3f5cd13d1b63
r6819:52478124ff4e
r7645:e35d73ba358a
r7165:b30ba7925dc4
r7165:b30ba7925dc4
r6819:52478124ff4e
r6819:52478124ff4e
r7645:e35d73ba358a
r6819:52478124ff4e
r6819:52478124ff4e
r6819:52478124ff4e
r6819:52478124ff4e
r6819:52478124ff4e
r6819:52478124ff4e
r5475:3f5cd13d1b63
r7319:94412b8dacf8
r6819:52478124ff4e
r11085:c87a330fb4c2
r6819:52478124ff4e
r6819:52478124ff4e
r5475:3f5cd13d1b63
r12648:24c912bd53f6
r12648:24c912bd53f6
r7186:dea62b7d11ec
r7186:dea62b7d11ec
r7186:dea62b7d11ec
r7186:dea62b7d11ec
r7445:0ebcc38f1de8
r7390:444ff4a56f72
r7860:c73688ce46ca
r7860:c73688ce46ca
r7860:c73688ce46ca
r7610:6031d09c03ef
r7610:6031d09c03ef
r10550:fdff38307dad
r7390:444ff4a56f72
r12242:f11b2e8973ab
r12242:f11b2e8973ab
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r6248:b940b09d7ab8
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r6248:b940b09d7ab8
r5475:3f5cd13d1b63
r6675:3908dbc4686b
r6675:3908dbc4686b
r7460:e72488e534d9
r6675:3908dbc4686b
r6675:3908dbc4686b
r6848:e955ef83f2d3
r7107:54b249bce81c
r6675:3908dbc4686b
r6675:3908dbc4686b
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r6248:b940b09d7ab8
r11371:4a7632225c6c
r6201:2e76eb9a1d7a
r7978:09f55e31ab2f
r7978:09f55e31ab2f
r12298:7868ae2e681e
r7177:ef46b1aa1c6d
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r6635:23f411510030
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r7757:6e81b6bf528c
r6440:b575dcd83d43
r8959:484dbfc31293
r8959:484dbfc31293
r8959:484dbfc31293
r8959:484dbfc31293
r8959:484dbfc31293
r8959:484dbfc31293
r6414:f6f0d66feb78
r6414:f6f0d66feb78
r6655:266e61c99a46
r6655:266e61c99a46
r6675:3908dbc4686b
r6440:b575dcd83d43
r6765:b24c23276278
r6741:77c291a52fd3
r6675:3908dbc4686b
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7185:239823a9a847
r7978:09f55e31ab2f
r7978:09f55e31ab2f
r7978:09f55e31ab2f
r7978:09f55e31ab2f
r7978:09f55e31ab2f
r7978:09f55e31ab2f
r7978:09f55e31ab2f
r7978:09f55e31ab2f
r6248:b940b09d7ab8
r5475:3f5cd13d1b63
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r6201:2e76eb9a1d7a
r6248:b940b09d7ab8
r6201:2e76eb9a1d7a
r6736:dedac489a3f9
r6201:2e76eb9a1d7a
r6305:145c78f94177
r6305:145c78f94177
r6305:145c78f94177
r6637:08ab9ae07700
r6675:3908dbc4686b
r6743:3ed518db5852
r7229:58b7db9e5145
r7229:58b7db9e5145
r7229:58b7db9e5145
r7229:58b7db9e5145
r6741:77c291a52fd3
r6675:3908dbc4686b
r6248:b940b09d7ab8
r6092:e08485d6ba23
r6637:08ab9ae07700
r6743:3ed518db5852
r7462:2db74bba0fe1
r6637:08ab9ae07700
r6637:08ab9ae07700
r5475:3f5cd13d1b63
r10491:e3e4bb1ebaea
r10491:e3e4bb1ebaea
r6743:3ed518db5852
r6743:3ed518db5852
r6743:3ed518db5852
r6743:3ed518db5852
r7467:aa26cb62f693
r7467:aa26cb62f693
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7473:b9020aa56336
r7467:aa26cb62f693
r7467:aa26cb62f693
r6533:e4ba06da0f4c
r6533:e4ba06da0f4c
r10146:7fb6cf730d46
r10146:7fb6cf730d46
r6533:e4ba06da0f4c
r6839:3df64b5ddb52
r6839:3df64b5ddb52
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6824:57c303504bb1
r6839:3df64b5ddb52
r6839:3df64b5ddb52
r6839:3df64b5ddb52
r6839:3df64b5ddb52
r6839:3df64b5ddb52
r6839:3df64b5ddb52
r6839:3df64b5ddb52
r11966:921bea0ca112
r11966:921bea0ca112
r5475:3f5cd13d1b63
r7319:94412b8dacf8
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
/* $Id$ */

/** @file industry.h Base of all industries. */

#ifndef INDUSTRY_H
#define INDUSTRY_H

#include "core/pool_type.hpp"
#include "core/random_func.hpp"
#include "newgrf_storage.h"
#include "cargo_type.h"
#include "economy_type.h"
#include "map_type.h"
#include "slope_type.h"
#include "date_type.h"
#include "town_type.h"
#include "industry_type.h"
#include "landscape_type.h"
#include "tile_type.h"
#include "company_type.h"
#include "strings_type.h"
#include "subsidy_type.h"

enum {
	INVALID_INDUSTRY       = 0xFFFF,
	NEW_INDUSTRYOFFSET     = 37,                         ///< original number of industries
	NUM_INDUSTRYTYPES      = 64,                         ///< total number of industries, new and old
	INDUSTRYTILE_NOANIM    = 0xFF,                       ///< flag to mark industry tiles as having no animation
	NEW_INDUSTRYTILEOFFSET = 175,                        ///< original number of tiles
	INVALID_INDUSTRYTYPE   = NUM_INDUSTRYTYPES,          ///< one above amount is considered invalid
	NUM_INDUSTRYTILES      = 512,                        ///< total number of industry tiles, new and old
	INVALID_INDUSTRYTILE   = NUM_INDUSTRYTILES,          ///< one above amount is considered invalid
	INDUSTRY_COMPLETED     = 3,                          ///< final stage of industry construction.
};

enum {
	CLEAN_RANDOMSOUNDS,    ///< Free the dynamically allocated sounds table
	CLEAN_TILELSAYOUT,     ///< Free the dynamically allocated tile layout structure
};

enum IndustryLifeType {
	INDUSTRYLIFE_BLACK_HOLE =      0, ///< Like power plants and banks
	INDUSTRYLIFE_EXTRACTIVE = 1 << 0, ///< Like mines
	INDUSTRYLIFE_ORGANIC    = 1 << 1, ///< Like forests
	INDUSTRYLIFE_PROCESSING = 1 << 2, ///< Like factories
};

/* Procedures that can be run to check whether an industry may
 * build at location the given to the procedure */
enum CheckProc {
	CHECK_NOTHING,
	CHECK_FOREST,
	CHECK_REFINERY,
	CHECK_FARM,
	CHECK_PLANTATION,
	CHECK_WATER,
	CHECK_LUMBERMILL,
	CHECK_BUBBLEGEN,
	CHECK_OIL_RIG,
	CHECK_END,
};

/** How was the industry created */
enum IndustryConstructionType {
	ICT_UNKNOWN,          ///< in previous game version or without newindustries activated
	ICT_NORMAL_GAMEPLAY,  ///< either by user or random creation proccess
	ICT_MAP_GENERATION,   ///< during random map creation
	ICT_SCENARIO_EDITOR   ///< while scenarion edition
};

enum IndustryBehaviour {
	INDUSTRYBEH_NONE                  =      0,
	INDUSTRYBEH_PLANT_FIELDS          = 1 << 0,  ///< periodically plants fileds around itself (temp and artic farms)
	INDUSTRYBEH_CUT_TREES             = 1 << 1,  ///< cuts trees and produce first output cargo from them (lumber mill)
	INDUSTRYBEH_BUILT_ONWATER         = 1 << 2,  ///< is built on water (oil rig)
	INDUSTRYBEH_TOWN1200_MORE         = 1 << 3,  ///< can only be built in towns larger than 1200 inhabitants (temperate bank)
	INDUSTRYBEH_ONLY_INTOWN           = 1 << 4,  ///< can only be built in towns (arctic/tropic banks, water tower)
	INDUSTRYBEH_ONLY_NEARTOWN         = 1 << 5,  ///< is always built near towns (toy shop)
	INDUSTRYBEH_PLANT_ON_BUILT        = 1 << 6,  ///< Fields are planted around when built (all farms)
	INDUSTRYBEH_DONT_INCR_PROD        = 1 << 7,  ///< do not increase production (oil wells) in the temperate climate
	INDUSTRYBEH_BEFORE_1950           = 1 << 8,  ///< can only be built before 1950 (oil wells)
	INDUSTRYBEH_AFTER_1960            = 1 << 9,  ///< can only be built after 1960 (oil rigs)
	INDUSTRYBEH_AI_AIRSHIP_ROUTES     = 1 << 10, ///< ai will attempt to establish air/ship routes to this industry (oil rig)
	INDUSTRYBEH_AIRPLANE_ATTACKS      = 1 << 11, ///< can be exploded by a military airplane (oil refinery)
	INDUSTRYBEH_CHOPPER_ATTACKS       = 1 << 12, ///< can be exploded by a military helicopter (factory)
	INDUSTRYBEH_CAN_SUBSIDENCE        = 1 << 13, ///< can cause a subsidence (coal mine, shaft that collapses)
	/* The following flags are only used for newindustries and do no represent any normal behaviour */
	INDUSTRYBEH_PROD_MULTI_HNDLING    = 1 << 14, ///< Automatic production multiplier handling
	INDUSTRYBEH_PRODCALLBACK_RANDOM   = 1 << 15, ///< Production callback needs random bits in var 10
	INDUSTRYBEH_NOBUILT_MAPCREATION   = 1 << 16, ///< Do not force one instance of this type to appear on map generation
	INDUSTRYBEH_CANCLOSE_LASTINSTANCE = 1 << 17, ///< Allow closing down the last instance of this type
};


DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour);

typedef Pool<Industry, IndustryID, 64, 64000> IndustryPool;
extern IndustryPool _industry_pool;

/**
 * Defines the internal data of a functionnal industry
 */
struct Industry : IndustryPool::PoolItem<&_industry_pool> {
	typedef PersistentStorageArray<uint32, 16> PersistentStorage;

	TileIndex xy;                       ///< coordinates of the primary tile the industry is built one
	byte width;
	byte height;
	const Town *town;                   ///< Nearest town
	CargoID produced_cargo[2];          ///< 2 production cargo slots
	uint16 produced_cargo_waiting[2];   ///< amount of cargo produced per cargo
	uint16 incoming_cargo_waiting[3];   ///< incoming cargo waiting to be processed
	byte production_rate[2];            ///< production rate for each cargo
	byte prod_level;                    ///< general production level
	CargoID accepts_cargo[3];           ///< 3 input cargo slots
	uint16 this_month_production[2];    ///< stats of this month's production per cargo
	uint16 this_month_transported[2];   ///< stats of this month's transport per cargo
	byte last_month_pct_transported[2]; ///< percentage transported per cargo in the last full month
	uint16 last_month_production[2];    ///< total units produced per cargo in the last full month
	uint16 last_month_transported[2];   ///< total units transported per cargo in the last full month
	uint16 counter;                     ///< used for animation and/or production (if available cargo)

	IndustryType type;                  ///< type of industry.
	OwnerByte owner;                    ///< owner of the industry.  Which SHOULD always be (imho) OWNER_NONE
	byte random_colour;                 ///< randomized colour of the industry, for display purpose
	Year last_prod_year;                ///< last year of production
	byte was_cargo_delivered;           ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry

	PartOfSubsidyByte part_of_subsidy;  ///< NOSAVE: is this industry a source/destination of a subsidy?

	OwnerByte founder;                  ///< Founder of the industry
	Date construction_date;             ///< Date of the construction of the industry
	uint8 construction_type;            ///< Way the industry was constructed (@see IndustryConstructionType)
	Date last_cargo_accepted_at;        ///< Last day cargo was accepted by this industry
	byte selected_layout;               ///< Which tile layout was used when creating the industry

	byte random_triggers;               ///< Triggers for the random
	uint16 random;                      ///< Random value used for randomisation of all kinds of things

	PersistentStorage psa;              ///< Persistent storage for NewGRF industries.

	Industry(TileIndex tile = INVALID_TILE) : xy(tile) {}
	~Industry();

	static Industry *GetRandom();
};

struct IndustryTileTable {
	TileIndexDiffC ti;
	IndustryGfx gfx;
};

/** Data related to the handling of grf files.  Common to both industry and industry tile */
struct GRFFileProps {
	uint16 subst_id;
	uint16 local_id;                      ///< id defined by the grf file for this industry
	struct SpriteGroup *spritegroup;      ///< pointer to the different sprites of the industry
	const struct GRFFile *grffile;        ///< grf file that introduced this industry
	uint16 override;                      ///< id of the entity been replaced by
};

/**
 * Defines the data structure for constructing industry.
 */
struct IndustrySpec {
	const IndustryTileTable * const *table;///< List of the tiles composing the industry
	byte num_table;                       ///< Number of elements in the table
	uint8 cost_multiplier;                ///< Base construction cost multiplier.
	uint32 removal_cost_multiplier;       ///< Base removal cost multiplier.
	uint16 raw_industry_cost_multiplier;  ///< Base construction cost multiplier when building raw industries like secondary. (not modifiable by NewGRFs)
	uint32 prospecting_chance;            ///< Chance prospecting succeeds
	IndustryType conflicting[3];          ///< Industries this industry cannot be close to
	byte check_proc;                      ///< Index to a procedure to check for conflicting circumstances
	CargoID produced_cargo[2];
	byte production_rate[2];
	byte minimal_cargo;                   ///< minimum amount of cargo transported to the stations
	                                      ///< If the waiting cargo is less than this number, no cargo is moved to it
	CargoID accepts_cargo[3];             ///< 3 accepted cargos
	uint16 input_cargo_multiplier[3][2];  ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargos)
	IndustryLifeType life_type;           ///< This is also known as Industry production flag, in newgrf specs
	byte climate_availability;            ///< Bitmask, giving landscape enums as bit position
	IndustryBehaviour behaviour;           ///< How this industry will behave, and how others entities can use it
	byte map_colour;                      ///< colour used for the small map
	StringID name;                        ///< Displayed name of the industry
	StringID new_industry_text;           ///< Message appearing when the industry is built
	StringID closure_text;                ///< Message appearing when the industry closes
	StringID production_up_text;          ///< Message appearing when the industry's production is increasing
	StringID production_down_text;        ///< Message appearing when the industry's production is decreasing
	StringID station_name;                ///< Default name for nearby station
	byte appear_ingame[NUM_LANDSCAPE];    ///< Probability of appearance in game
	byte appear_creation[NUM_LANDSCAPE];  ///< Probability of appearance during map creation
	uint8 number_of_sounds;               ///< Number of sounds available in the sounds array
	const uint8 *random_sounds;           ///< array of random sounds.
	/* Newgrf data */
	uint16 callback_flags;                ///< Flags telling which grf callback is set
	uint8 cleanup_flag;                   ///< flags indicating which data should be freed upon cleaning up
	bool enabled;                         ///< entity still avaible (by default true).newgrf can disable it, though
	struct GRFFileProps grf_prop;         ///< properties related the the grf file

	/**
	 * Is an industry with the spec a raw industry?
	 * @return true if it should be handled as a raw industry
	 */
	bool IsRawIndustry() const;

	/**
	 * Get the cost for constructing this industry
	 * @return the cost (inflation corrected etc)
	 */
	Money GetConstructionCost() const;

	/**
	 * Get the cost for removing this industry
	 * Take note that the cost will always be zero for non-grf industries.
	 * Only if the grf author did specified a cost will it be applicable.
	 * @return the cost (inflation corrected etc)
	 */
	Money GetRemovalCost() const;
};

/**
 * Defines the data structure of each indivudual tile of an industry.
 */
struct IndustryTileSpec {
	CargoID accepts_cargo[3];             ///< Cargo accepted by this tile
	uint8 acceptance[3];                  ///< Level of aceptance per cargo type
	Slope slopes_refused;                 ///< slope pattern on which this tile cannot be built
	byte anim_production;                 ///< Animation frame to start when goods are produced
	byte anim_next;                       ///< Next frame in an animation
	bool anim_state;                      ///< When true, the tile has to be drawn using the animation
	                                      ///< state instead of the construction state
	/* Newgrf data */
	uint8 callback_flags;                 ///< Flags telling which grf callback is set
	uint16 animation_info;                ///< Information about the animation (is it looping, how many loops etc)
	uint8 animation_speed;                ///< The speed of the animation
	uint8 animation_triggers;             ///< When to start the animation
	uint8 animation_special_flags;        ///< Extra flags to influence the animation
	bool enabled;                         ///< entity still avaible (by default true).newgrf can disable it, though
	struct GRFFileProps grf_prop;
};

/* industry_cmd.cpp*/
const IndustrySpec *GetIndustrySpec(IndustryType thistype);    ///< Array of industries data
const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx);  ///< Array of industry tiles data
void ResetIndustries();
void PlantRandomFarmField(const Industry *i);

void ReleaseDisastersTargetingIndustry(IndustryID);

/* writable arrays of specs */
extern IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
extern IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];

static inline IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
{
	/* the 0xFF should be GFX_WATERTILE_SPECIALCHECK but for reasons of include mess,
	 * we'll simplify the writing.
	 * Basically, the first test is required since the GFX_WATERTILE_SPECIALCHECK value
	 * will never be assigned as a tile index and is only required in order to do some
	 * tests while building the industry (as in WATER REQUIRED */
	if (gfx != 0xFF) {
		assert(gfx < INVALID_INDUSTRYTILE);
		const IndustryTileSpec *it = &_industry_tile_specs[gfx];
		return it->grf_prop.override == INVALID_INDUSTRYTILE ? gfx : it->grf_prop.override;
	} else {
		return gfx;
	}
}

/* smallmap_gui.cpp */
void BuildIndustriesLegend();
/* industry_cmd.cpp */
void SetIndustryDailyChanges();

extern uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame

/** Increment the count of industries for this type
 * @param type IndustryType to increment
 * @pre type < INVALID_INDUSTRYTYPE */
static inline void IncIndustryTypeCount(IndustryType type)
{
	assert(type < INVALID_INDUSTRYTYPE);
	_industry_counts[type]++;
}

/** Decrement the count of industries for this type
 * @param type IndustryType to decrement
 * @pre type < INVALID_INDUSTRYTYPE */
static inline void DecIndustryTypeCount(IndustryType type)
{
	assert(type < INVALID_INDUSTRYTYPE);
	_industry_counts[type]--;
}

/** get the count of industries for this type
 * @param type IndustryType to query
 * @pre type < INVALID_INDUSTRYTYPE */
static inline uint8 GetIndustryTypeCount(IndustryType type)
{
	assert(type < INVALID_INDUSTRYTYPE);
	return min(_industry_counts[type], 0xFF); // callback expects only a byte, so cut it
}

/** Resets both the total_industries and the _industry_counts
 * This way, we centralize all counts activities */
static inline void ResetIndustryCounts()
{
	memset(&_industry_counts, 0, sizeof(_industry_counts));
}

#define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start)
#define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0)

static const uint8 IT_INVALID = 255;

#endif /* INDUSTRY_H */