Files @ r21959:26ae4b426f21
Branch filter:

Location: cpp/openttd-patchpack/source/src/video/video_driver.hpp - annotation

translators
(svn r27114) -Update from WebTranslator v3.0:
catalan - 2 changes by juanjo
danish - 2 changes by Gankenstein
spanish - 5 changes by juanjo
r7170:38b143754b40
r7170:38b143754b40
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r9111:983de9c5a848
r9111:983de9c5a848
r7170:38b143754b40
r7170:38b143754b40
r7170:38b143754b40
r7170:38b143754b40
r9533:0cf5e972f19e
r7170:38b143754b40
r17629:21e9dfd343cd
r21028:e5db3f83cafa
r7170:38b143754b40
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r7170:38b143754b40
r7170:38b143754b40
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r7170:38b143754b40
r7170:38b143754b40
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r7170:38b143754b40
r7170:38b143754b40
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r17629:21e9dfd343cd
r8171:ff11fcdf6589
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r18160:133e96e28508
r18160:133e96e28508
r18160:133e96e28508
r18160:133e96e28508
r18160:133e96e28508
r18160:133e96e28508
r18160:133e96e28508
r18160:133e96e28508
r18395:22ade7a0b9e1
r18395:22ade7a0b9e1
r18395:22ade7a0b9e1
r18395:22ade7a0b9e1
r18395:22ade7a0b9e1
r18160:133e96e28508
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r17999:efe4e10ba6ab
r20640:cf721180dc1a
r20640:cf721180dc1a
r20640:cf721180dc1a
r20640:cf721180dc1a
r20640:cf721180dc1a
r21436:38079fc3bcd8
r21436:38079fc3bcd8
r21436:38079fc3bcd8
r21436:38079fc3bcd8
r21436:38079fc3bcd8
r21436:38079fc3bcd8
r21436:38079fc3bcd8
r7170:38b143754b40
r7170:38b143754b40
r10615:151b5d3fccb0
r8275:5932486ddd21
r9533:0cf5e972f19e
r9533:0cf5e972f19e
r15517:a1b992dabe8c
r7170:38b143754b40
r7170:38b143754b40
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file video_driver.hpp Base of all video drivers. */

#ifndef VIDEO_VIDEO_DRIVER_HPP
#define VIDEO_VIDEO_DRIVER_HPP

#include "../driver.h"
#include "../core/geometry_type.hpp"

/** The base of all video drivers. */
class VideoDriver : public Driver {
public:
	/**
	 * Mark a particular area dirty.
	 * @param left   The left most line of the dirty area.
	 * @param top    The top most line of the dirty area.
	 * @param width  The width of the dirty area.
	 * @param height The height of the dirty area.
	 */
	virtual void MakeDirty(int left, int top, int width, int height) = 0;

	/**
	 * Perform the actual drawing.
	 */
	virtual void MainLoop() = 0;

	/**
	 * Change the resolution of the window.
	 * @param w The new width.
	 * @param h The new height.
	 * @return True if the change succeeded.
	 */
	virtual bool ChangeResolution(int w, int h) = 0;

	/**
	 * Change the full screen setting.
	 * @param fullscreen The new setting.
	 * @return True if the change succeeded.
	 */
	virtual bool ToggleFullscreen(bool fullscreen) = 0;

	/**
	 * Callback invoked after the blitter was changed.
	 * @return True if no error.
	 */
	virtual bool AfterBlitterChange()
	{
		return true;
	}

	virtual bool ClaimMousePointer()
	{
		return true;
	}

	/**
	 * Whether the driver has a graphical user interface with the end user.
	 * Or in other words, whether we should spawn a thread for world generation
	 * and NewGRF scanning so the graphical updates can keep coming. Otherwise
	 * progress has to be shown on the console, which uses by definition another
	 * thread/process for display purposes.
	 * @return True for all drivers except null and dedicated.
	 */
	virtual bool HasGUI() const
	{
		return true;
	}

	/**
	 * An edit box lost the input focus. Abort character compositing if necessary.
	 */
	virtual void EditBoxLostFocus() {}

	/**
	 * Get the currently active instance of the video driver.
	 */
	static VideoDriver *GetInstance() {
		return static_cast<VideoDriver*>(*DriverFactoryBase::GetActiveDriver(Driver::DT_VIDEO));
	}
};

extern char *_ini_videodriver;
extern int _num_resolutions;
extern Dimension _resolutions[32];
extern Dimension _cur_resolution;
extern bool _rightclick_emulate;

#endif /* VIDEO_VIDEO_DRIVER_HPP */