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Location: cpp/openttd-patchpack/source/src/video/null_v.cpp - annotation
r10567:28f1a7f85f52
1.0 KiB
text/x-c
(svn r14824) -Fix [FS#1725]: mouse events could be treated twice (illogict)
r5584:545d748cc681 r5584:545d748cc681 r9111:983de9c5a848 r9111:983de9c5a848 r5584:545d748cc681 r5584:545d748cc681 r8123:dde0a9a84019 r5584:545d748cc681 r6878:61440e99046f r6937:bea726150bf3 r5584:545d748cc681 r5584:545d748cc681 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r5584:545d748cc681 r7245:da3515406020 r9533:0cf5e972f19e r9533:0cf5e972f19e r8986:a7cf8b4d9b41 r8986:a7cf8b4d9b41 r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7245:da3515406020 r5584:545d748cc681 r6878:61440e99046f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r8171:ff11fcdf6589 | /* $Id$ */
/** @file null_v.cpp The videio driver that doesn't blit. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../variables.h"
#include "../debug.h"
#include "../blitter/factory.hpp"
#include "null_v.h"
static FVideoDriver_Null iFVideoDriver_Null;
const char *VideoDriver_Null::Start(const char* const *parm)
{
this->ticks = GetDriverParamInt(parm, "ticks", 1000);
_screen.width = _screen.pitch = _cur_resolution.width;
_screen.height = _cur_resolution.height;
ScreenSizeChanged();
/* Do not render, nor blit */
DEBUG(misc, 1, "Forcing blitter 'null'...");
BlitterFactoryBase::SelectBlitter("null");
return NULL;
}
void VideoDriver_Null::Stop() { }
void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {}
void VideoDriver_Null::MainLoop()
{
uint i;
for (i = 0; i < this->ticks; i++) {
GameLoop();
_screen.dst_ptr = NULL;
UpdateWindows();
}
}
bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }
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