Files @ r23483:3733e6b8ff17
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Location: cpp/openttd-patchpack/source/src/aircraft_gui.cpp - annotation

Patric Stout
Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file aircraft_gui.cpp The GUI of aircraft. */

#include "stdafx.h"
#include "aircraft.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "window_gui.h"
#include "spritecache.h"
#include "zoom_func.h"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Draw the details for the given vehicle at the given position
 *
 * @param v     current vehicle
 * @param left  The left most coordinate to draw
 * @param right The right most coordinate to draw
 * @param y     The y coordinate
 */
void DrawAircraftDetails(const Aircraft *v, int left, int right, int y)
{
	int y_offset = (v->Next()->cargo_cap != 0) ? -(FONT_HEIGHT_NORMAL + 1): 0;
	Money feeder_share = 0;

	for (const Aircraft *u = v; u != NULL; u = u->Next()) {
		if (u->IsNormalAircraft()) {
			SetDParam(0, u->engine_type);
			SetDParam(1, u->build_year);
			SetDParam(2, u->value);
			DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE);

			SetDParam(0, u->cargo_type);
			SetDParam(1, u->cargo_cap);
			SetDParam(2, u->Next()->cargo_type);
			SetDParam(3, u->Next()->cargo_cap);
			SetDParam(4, GetCargoSubtypeText(u));
			DrawString(left, right, y + FONT_HEIGHT_NORMAL, (u->Next()->cargo_cap != 0) ? STR_VEHICLE_INFO_CAPACITY_CAPACITY : STR_VEHICLE_INFO_CAPACITY);
		}

		if (u->cargo_cap != 0) {
			uint cargo_count = u->cargo.StoredCount();

			y_offset += FONT_HEIGHT_NORMAL + 1;
			if (cargo_count != 0) {
				/* Cargo names (fix pluralness) */
				SetDParam(0, u->cargo_type);
				SetDParam(1, cargo_count);
				SetDParam(2, u->cargo.Source());
				DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, STR_VEHICLE_DETAILS_CARGO_FROM);
				feeder_share += u->cargo.FeederShare();
			}
		}
	}

	SetDParam(0, feeder_share);
	DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3 + y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}


/**
 * Draws an image of an aircraft
 * @param v         Front vehicle
 * @param left      The minimum horizontal position
 * @param right     The maximum horizontal position
 * @param y         Vertical position to draw at
 * @param selection Selected vehicle to draw a frame around
 */
void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type)
{
	bool rtl = _current_text_dir == TD_RTL;

	VehicleSpriteSeq seq;
	v->GetImage(rtl ? DIR_E : DIR_W, image_type, &seq);

	Rect rect;
	seq.GetBounds(&rect);

	int width = UnScaleGUI(rect.right - rect.left + 1);
	int x_offs = UnScaleGUI(rect.left);
	int x = rtl ? right - width - x_offs : left - x_offs;
	bool helicopter = v->subtype == AIR_HELICOPTER;

	int y_offs = ScaleGUITrad(10);
	int heli_offs = 0;

	PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
	seq.Draw(x, y + y_offs, pal, (v->vehstatus & VS_CRASHED) != 0);
	if (helicopter) {
		const Aircraft *a = Aircraft::From(v);
		VehicleSpriteSeq rotor_seq;
		GetCustomRotorSprite(a, true, image_type, &rotor_seq);
		if (!rotor_seq.IsValid()) rotor_seq.Set(SPR_ROTOR_STOPPED);
		heli_offs = ScaleGUITrad(5);
		rotor_seq.Draw(x, y + y_offs - heli_offs, PAL_NONE, false);
	}
	if (v->index == selection) {
		x += x_offs;
		y += UnScaleGUI(rect.top) + y_offs - heli_offs;
		DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(rect.bottom - rect.top + 1) + heli_offs + 1, COLOUR_WHITE, FR_BORDERONLY);
	}
}