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Location: cpp/openttd-patchpack/source/sdl.h - annotation
r4603:3b159d0db197
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(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r4256:15dccd2d3b80 r4256:15dccd2d3b80 r4256:15dccd2d3b80 r4256:15dccd2d3b80 r4256:15dccd2d3b80 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2436:963efe8b84cc | /* $Id$ */
#ifndef SDL_H
#define SDL_H
const char* SdlOpen(uint32 x);
void SdlClose(uint32 x);
#ifdef WIN32
#define DYNAMICALLY_LOADED_SDL
#endif
#ifdef DYNAMICALLY_LOADED_SDL
#include <SDL.h>
typedef struct SDLProcs {
int (SDLCALL *SDL_Init)(Uint32);
int (SDLCALL *SDL_InitSubSystem)(Uint32);
char *(SDLCALL *SDL_GetError)(void);
void (SDLCALL *SDL_QuitSubSystem)(Uint32);
void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
int (SDLCALL *SDL_ShowCursor)(int);
void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
int (SDLCALL *SDL_PollEvent)(SDL_Event *);
void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
uint32 (SDLCALL *SDL_GetTicks)(void);
int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
void (SDLCALL *SDL_PauseAudio)(int);
void (SDLCALL *SDL_CloseAudio)(void);
int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
SDLMod (SDLCALL *SDL_GetModState)(void);
void (SDLCALL *SDL_Delay)(Uint32);
void (SDLCALL *SDL_Quit)(void);
SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
void (SDLCALL *SDL_EnableUNICODE)(int);
void (SDLCALL *SDL_VideoDriverName)(char *, int);
SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int);
SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *);
int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
} SDLProcs;
extern SDLProcs sdl_proc;
#define SDL_CALL sdl_proc.
#else
#define SDL_CALL
#endif
#endif /* SDL_H */
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