Files @ r4603:3b159d0db197
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Location: cpp/openttd-patchpack/source/sdl.h

peter1138
(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
/* $Id$ */

#ifndef SDL_H
#define SDL_H

const char* SdlOpen(uint32 x);
void SdlClose(uint32 x);

#ifdef WIN32
	#define DYNAMICALLY_LOADED_SDL
#endif

#ifdef DYNAMICALLY_LOADED_SDL
	#include <SDL.h>

	typedef struct SDLProcs {
		int (SDLCALL *SDL_Init)(Uint32);
		int (SDLCALL *SDL_InitSubSystem)(Uint32);
		char *(SDLCALL *SDL_GetError)(void);
		void (SDLCALL *SDL_QuitSubSystem)(Uint32);
		void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
		void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
		int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
		void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
		int (SDLCALL *SDL_ShowCursor)(int);
		void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
		int (SDLCALL *SDL_PollEvent)(SDL_Event *);
		void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
		uint32 (SDLCALL *SDL_GetTicks)(void);
		int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
		void (SDLCALL *SDL_PauseAudio)(int);
		void (SDLCALL *SDL_CloseAudio)(void);
		int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
		void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
		SDLMod (SDLCALL *SDL_GetModState)(void);
		void (SDLCALL *SDL_Delay)(Uint32);
		void (SDLCALL *SDL_Quit)(void);
		SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
		int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
		void (SDLCALL *SDL_EnableUNICODE)(int);
		void (SDLCALL *SDL_VideoDriverName)(char *, int);
		SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
		Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
		SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int);
		SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *);
		int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32);
		void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *);
		Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8);
	} SDLProcs;

	extern SDLProcs sdl_proc;

	#define SDL_CALL sdl_proc.
#else
	#define SDL_CALL
#endif

#endif /* SDL_H */