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Location: cpp/openttd-patchpack/source/spritecache.h - annotation
r2563:3e19f473caed
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(svn r3100) -Codechange [Clone vehicles] Major change to clone vehicles
removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
This should not affect gameplay at all
removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
This should not affect gameplay at all
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r1349:8fc4bdf6c588 r1349:8fc4bdf6c588 r1349:8fc4bdf6c588 r1350:2e611710fdde r1350:2e611710fdde r1350:2e611710fdde r1356:ce1373b836e5 r1356:ce1373b836e5 r1356:ce1373b836e5 r1350:2e611710fdde r1350:2e611710fdde r1350:2e611710fdde r1361:d1246fcfda96 r1361:d1246fcfda96 r1361:d1246fcfda96 r1361:d1246fcfda96 r1361:d1246fcfda96 r1361:d1246fcfda96 r1361:d1246fcfda96 r1361:d1246fcfda96 r1361:d1246fcfda96 r1361:d1246fcfda96 r1361:d1246fcfda96 r1349:8fc4bdf6c588 r2340:fbdaeafc90de r1349:8fc4bdf6c588 r1349:8fc4bdf6c588 r2340:fbdaeafc90de r2407:bc0da484827c r2340:fbdaeafc90de r2340:fbdaeafc90de r2436:963efe8b84cc | /* $Id$ */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
typedef struct Sprite {
byte info;
byte height;
uint16 width;
int16 x_offs;
int16 y_offs;
byte data[VARARRAY_SIZE];
} Sprite;
const void *GetRawSprite(SpriteID sprite);
static inline const Sprite *GetSprite(SpriteID sprite)
{
return GetRawSprite(sprite);
}
static inline const byte *GetNonSprite(SpriteID sprite)
{
return GetRawSprite(sprite);
}
void GfxInitSpriteMem(void);
void IncreaseSpriteLRU(void);
bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old, SpriteID new);
void SkipSprites(uint count);
#endif /* SPRITECACHE_H */
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