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Location: cpp/openttd-patchpack/source/src/vehicle_type.h - annotation
r16729:482bfc615285
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(svn r21472) -Fix [FS#4298] (r21459-ish): make sure the query window is only opened once per parent window / callback.
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file vehicle_type.h Types related to vehicles. */
#ifndef VEHICLE_TYPE_H
#define VEHICLE_TYPE_H
#include "core/enum_type.hpp"
typedef uint32 VehicleID;
/** Available vehicle types. */
enum VehicleType {
VEH_TRAIN, ///< %Train vehicle type.
VEH_ROAD, ///< Road vehicle type.
VEH_SHIP, ///< %Ship vehicle type.
VEH_AIRCRAFT, ///< %Aircraft vehicle type.
VEH_EFFECT, ///< Effect vehicle type (smoke, explosions, sparks, bubbles)
VEH_DISASTER, ///< Disaster vehicle type.
VEH_END,
VEH_INVALID = 0xFF, ///< Non-existing type of vehicle.
};
DECLARE_POSTFIX_INCREMENT(VehicleType)
template <> struct EnumPropsT<VehicleType> : MakeEnumPropsT<VehicleType, byte, VEH_TRAIN, VEH_END, VEH_INVALID, 3> {};
/** It needs to be 8bits, because we save and load it as such */
typedef SimpleTinyEnumT<VehicleType, byte> VehicleTypeByte;
struct Vehicle;
struct Train;
struct RoadVehicle;
struct Ship;
struct Aircraft;
struct EffectVehicle;
struct DisasterVehicle;
/** Base vehicle class. */
struct BaseVehicle
{
VehicleTypeByte type; ///< Type of vehicle
};
static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a non-existing vehicle.
/** Pathfinding option states */
enum VehiclePathFinders {
VPF_OPF = 0, ///< The Original PathFinder (only for ships)
VPF_NPF = 1, ///< New PathFinder
VPF_YAPF = 2, ///< Yet Another PathFinder
};
/** Flags to add to p1 for goto depot commands. */
enum DepotCommand {
DEPOT_SERVICE = (1U << 28), ///< The vehicle will leave the depot right after arrival (serivce only)
DEPOT_MASS_SEND = (1U << 29), ///< Tells that it's a mass send to depot command (type in VLW flag)
DEPOT_DONT_CANCEL = (1U << 30), ///< Don't cancel current goto depot command if any
DEPOT_LOCATE_HANGAR = (1U << 31), ///< Find another airport if the target one lacks a hangar
DEPOT_COMMAND_MASK = 0xFU << 28,
};
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS = 31; ///< The maximum length of a vehicle name in characters including '\0'
static const uint MAX_LENGTH_VEHICLE_NAME_PIXELS = 150; ///< The maximum length of a vehicle name in pixels
/** Vehicle acceleration models. */
enum AccelerationModel {
AM_ORIGINAL,
AM_REALISTIC,
};
#endif /* VEHICLE_TYPE_H */
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