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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_simple.hpp - annotation
r10764:5b98d3dd6146
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(svn r15097) -Update: WebTranslator2 update to 2009-01-15 18:47:56
brazilian_portuguese - 8 fixed by tucalipe (8)
danish - 4 fixed, 1 changed by beruic (5)
dutch - 6 fixed by habell (6)
english_US - 76 fixed by WhiteRabbit (76)
french - 7 fixed, 1 changed by glx (8)
greek - 9 fixed, 2 changed by doukas (11)
indonesian - 13 changed by fanioz (13)
norwegian_nynorsk - 24 fixed by runarlu (24)
polish - 5 fixed by xaxa (5)
brazilian_portuguese - 8 fixed by tucalipe (8)
danish - 4 fixed, 1 changed by beruic (5)
dutch - 6 fixed by habell (6)
english_US - 76 fixed by WhiteRabbit (76)
french - 7 fixed, 1 changed by glx (8)
greek - 9 fixed, 2 changed by doukas (11)
indonesian - 13 changed by fanioz (13)
norwegian_nynorsk - 24 fixed by runarlu (24)
polish - 5 fixed by xaxa (5)
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/** @file 32bpp_simple.hpp Simple 32 bpp blitter. */
#ifndef BLITTER_32BPP_SIMPLE_HPP
#define BLITTER_32BPP_SIMPLE_HPP
#include "32bpp_base.hpp"
#include "factory.hpp"
class Blitter_32bppSimple : public Blitter_32bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "32bpp-simple"; }
};
class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
public:
/* virtual */ const char *GetName() { return "32bpp-simple"; }
/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
};
#endif /* BLITTER_32BPP_SIMPLE_HPP */
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