Files @ r18782:6453522c2154
Branch filter:

Location: cpp/openttd-patchpack/source/src/aircraft.h - annotation

truebrain
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r12768:980ae0491352
r9111:983de9c5a848
r6117:d11b4c5c0aea
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r5475:3f5cd13d1b63
r8144:1432edd15267
r5475:3f5cd13d1b63
r11976:ae6aa97461b7
r11976:ae6aa97461b7
r16362:9d8d927a8276
r6248:b940b09d7ab8
r6409:8c320ab64062
r6410:c9e7142728ba
r6409:8c320ab64062
r18737:1ee35da7fa2f
r6248:b940b09d7ab8
r5854:d116ce6001d7
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r5854:d116ce6001d7
r11976:ae6aa97461b7
r18234:0d83ef81cba4
r6087:a13ab75a089f
r18646:67fc6c803d34
r6490:ba88f1f6bfd1
r18084:19c485781618
r11976:ae6aa97461b7
r11976:ae6aa97461b7
r18264:ebfd7683aeb7
r10571:99cb9a95b4cf
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r6552:7cade7798fcb
r12033:6a560c929ec8
r6552:7cade7798fcb
r18730:83ef302fe140
r16362:9d8d927a8276
r16362:9d8d927a8276
r16362:9d8d927a8276
r16362:9d8d927a8276
r16362:9d8d927a8276
r12903:0aae2e2e9a92
r16362:9d8d927a8276
r16362:9d8d927a8276
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r14203:aea88883737e
r12090:c20f83257241
r17128:d4dca9b2b250
r6552:7cade7798fcb
r7412:e5f07529a093
r6552:7cade7798fcb
r6553:04028e73a0f7
r6558:469828caa298
r6563:67c636a8e3d4
r16367:9920dde6e449
r18234:0d83ef81cba4
r16367:9920dde6e449
r16371:f5faec1bbc26
r16371:f5faec1bbc26
r10875:1cfbd5e0cc73
r7490:4e86e893fa7f
r11965:2b94ac4aa35a
r8467:0ea88f22d4aa
r13863:252b1a5c4f87
r8830:3bad3e96d573
r8890:02179c54681e
r12374:50d157b51c2c
r12374:50d157b51c2c
r12374:50d157b51c2c
r12374:50d157b51c2c
r12374:50d157b51c2c
r12374:50d157b51c2c
r12374:50d157b51c2c
r18782:6453522c2154
r12374:50d157b51c2c
r12374:50d157b51c2c
r12374:50d157b51c2c
r12374:50d157b51c2c
r12374:50d157b51c2c
r12374:50d157b51c2c
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r18646:67fc6c803d34
r6552:7cade7798fcb
r6552:7cade7798fcb
r16362:9d8d927a8276
r16362:9d8d927a8276
r16362:9d8d927a8276
r12029:5b077ec055c0
r12029:5b077ec055c0
r18234:0d83ef81cba4
r11976:ae6aa97461b7
r11976:ae6aa97461b7
r10154:41d5be1e6e2c
r5475:3f5cd13d1b63
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file aircraft.h Base for aircraft. */

#ifndef AIRCRAFT_H
#define AIRCRAFT_H

#include "station_map.h"
#include "vehicle_base.h"

struct Aircraft;

/** An aircraft can be one of those types. */
enum AircraftSubType {
	AIR_HELICOPTER = 0, ///< an helicopter
	AIR_AIRCRAFT   = 2, ///< an airplane
	AIR_SHADOW     = 4, ///< shadow of the aircraft
	AIR_ROTOR      = 6, ///< rotor of an helicopter
};

/** Aircraft flags. */
enum VehicleAirFlags {
	VAF_DEST_TOO_FAR = 0, ///< Next destination is too far away.
};


void HandleAircraftEnterHangar(Aircraft *v);
void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, EngineImageType image_type);
void UpdateAirplanesOnNewStation(const Station *st);
void UpdateAircraftCache(Aircraft *v, bool update_range = false);

void AircraftLeaveHangar(Aircraft *v, Direction exit_dir);
void AircraftNextAirportPos_and_Order(Aircraft *v);
void SetAircraftPosition(Aircraft *v, int x, int y, int z);
int GetAircraftFlyingAltitude(const Aircraft *v);

/** Variables that are cached to improve performance and such. */
struct AircraftCache {
	uint32 cached_max_range_sqr;   ///< Cached squared maximum range.
	uint16 cached_max_range;       ///< Cached maximum range.
};

/**
 * Aircraft, helicopters, rotors and their shadows belong to this class.
 */
struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
	uint16 crashed_counter;        ///< Timer for handling crash animations.
	byte pos;                      ///< Next desired position of the aircraft.
	byte previous_pos;             ///< Previous desired position of the aircraft.
	StationID targetairport;       ///< Airport to go to next.
	byte state;                    ///< State of the airport. @see AirportMovementStates
	DirectionByte last_direction;
	byte number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
	byte turn_counter;             ///< Ticks between each turn to prevent > 45 degree turns.
	byte flags;                    ///< Aircraft flags. @see VehicleAirFlags

	AircraftCache acache;

	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
	Aircraft() : SpecializedVehicleBase() {}
	/** We want to 'destruct' the right class. */
	virtual ~Aircraft() { this->PreDestructor(); }

	void MarkDirty();
	void UpdateDeltaXY(Direction direction);
	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
	bool IsPrimaryVehicle() const                  { return this->IsNormalAircraft(); }
	SpriteID GetImage(Direction direction, EngineImageType image_type) const;
	int GetDisplaySpeed() const    { return this->cur_speed; }
	int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
	int GetSpeedOldUnits() const   { return this->vcache.cached_max_speed * 10 / 128; }
	Money GetRunningCost() const;
	bool IsInDepot() const { return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile); }
	bool Tick();
	void OnNewDay();
	uint Crash(bool flooded = false);
	TileIndex GetOrderStationLocation(StationID station);
	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);

	/**
	 * Check if the aircraft type is a normal flying device; eg
	 * not a rotor or a shadow
	 * @return Returns true if the aircraft is a helicopter/airplane and
	 * false if it is a shadow or a rotor
	 */
	inline bool IsNormalAircraft() const
	{
		/* To be fully correct the commented out functionality is the proper one,
		 * but since value can only be 0 or 2, it is sufficient to only check <= 2
		 * return (this->subtype == AIR_HELICOPTER) || (this->subtype == AIR_AIRCRAFT); */
		return this->subtype <= AIR_AIRCRAFT;
	}

	/**
	 * Get the range of this aircraft.
	 * @return Range in tiles or 0 if unlimited range.
	 */
	uint16 GetRange() const
	{
		return this->acache.cached_max_range;
	}
};

/**
 * Macro for iterating over all aircrafts.
 */
#define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)

SpriteID GetRotorImage(const Aircraft *v, EngineImageType image_type);

Station *GetTargetAirportIfValid(const Aircraft *v);

#endif /* AIRCRAFT_H */