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Add: use breakpad to create crash.dmp on MacOS / Linux too (#11202)
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
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r27788:71137956fe15 r20250:629a2ca277f7 r20250:629a2ca277f7 r20250:629a2ca277f7 r20250:629a2ca277f7 r20250:629a2ca277f7 r20250:629a2ca277f7 r25585:53810459092f r25585:53810459092f r25681:3f3776f44d48 r25681:3f3776f44d48 r26916:2753c2f94e2d r20250:629a2ca277f7 r20250:629a2ca277f7 r27166:64e04a3ef9b1 r20250:629a2ca277f7 r20250:629a2ca277f7 r20250:629a2ca277f7 r20250:629a2ca277f7 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file linkgraph.h Declaration of link graph classes used for cargo distribution. */
#ifndef LINKGRAPH_H
#define LINKGRAPH_H
#include "../core/pool_type.hpp"
#include "../station_base.h"
#include "../cargotype.h"
#include "../date_type.h"
#include "../timer/timer_game_calendar.h"
#include "../saveload/saveload.h"
#include "linkgraph_type.h"
#include <utility>
class LinkGraph;
/**
* Type of the pool for link graph components. Each station can be in at up to
* 32 link graphs. So we allow for plenty of them to be created.
*/
typedef Pool<LinkGraph, LinkGraphID, 32, 0xFFFF> LinkGraphPool;
/** The actual pool with link graphs. */
extern LinkGraphPool _link_graph_pool;
/**
* A connected component of a link graph. Contains a complete set of stations
* connected by links as nodes and edges. Each component also holds a copy of
* the link graph settings at the time of its creation. The global settings
* might change between the creation and join time so we can't rely on them.
*/
class LinkGraph : public LinkGraphPool::PoolItem<&_link_graph_pool> {
public:
/**
* An edge in the link graph. Corresponds to a link between two stations.
*/
struct BaseEdge {
uint capacity; ///< Capacity of the link.
uint usage; ///< Usage of the link.
uint64_t travel_time_sum; ///< Sum of the travel times of the link, in ticks.
TimerGameCalendar::Date last_unrestricted_update; ///< When the unrestricted part of the link was last updated.
TimerGameCalendar::Date last_restricted_update; ///< When the restricted part of the link was last updated.
NodeID dest_node; ///< Destination of the edge.
BaseEdge(NodeID dest_node = INVALID_NODE);
/**
* Get edge's average travel time.
* @return Travel time, in ticks.
*/
uint32_t TravelTime() const { return this->travel_time_sum / this->capacity; }
/**
* Get the date of the last update to any part of the edge's capacity.
* @return Last update.
*/
TimerGameCalendar::Date LastUpdate() const { return std::max(this->last_unrestricted_update, this->last_restricted_update); }
void Update(uint capacity, uint usage, uint32_t time, EdgeUpdateMode mode);
void Restrict() { this->last_unrestricted_update = INVALID_DATE; }
void Release() { this->last_restricted_update = INVALID_DATE; }
/** Comparison operator based on \c dest_node. */
bool operator <(const BaseEdge &rhs) const
{
return this->dest_node < rhs.dest_node;
}
bool operator <(NodeID rhs) const
{
return this->dest_node < rhs;
}
friend inline bool operator <(NodeID lhs, const LinkGraph::BaseEdge &rhs)
{
return lhs < rhs.dest_node;
}
};
/**
* Node of the link graph. contains all relevant information from the associated
* station. It's copied so that the link graph job can work on its own data set
* in a separate thread.
*/
struct BaseNode {
uint supply; ///< Supply at the station.
uint demand; ///< Acceptance at the station.
StationID station; ///< Station ID.
TileIndex xy; ///< Location of the station referred to by the node.
TimerGameCalendar::Date last_update; ///< When the supply was last updated.
std::vector<BaseEdge> edges; ///< Sorted list of outgoing edges from this node.
BaseNode(TileIndex xy = INVALID_TILE, StationID st = INVALID_STATION, uint demand = 0);
/**
* Update the node's supply and set last_update to the current date.
* @param supply Supply to be added.
*/
void UpdateSupply(uint supply)
{
this->supply += supply;
this->last_update = TimerGameCalendar::date;
}
/**
* Update the node's location on the map.
* @param xy New location.
*/
void UpdateLocation(TileIndex xy)
{
this->xy = xy;
}
/**
* Set the node's demand.
* @param demand New demand for the node.
*/
void SetDemand(uint demand)
{
this->demand = demand;
}
void AddEdge(NodeID to, uint capacity, uint usage, uint32_t time, EdgeUpdateMode mode);
void UpdateEdge(NodeID to, uint capacity, uint usage, uint32_t time, EdgeUpdateMode mode);
void RemoveEdge(NodeID to);
/**
* Check if an edge to a destination is present.
* @param dest Wanted edge destination.
* @return True if an edge is present.
*/
bool HasEdgeTo(NodeID dest) const
{
return std::binary_search(this->edges.begin(), this->edges.end(), dest);
}
BaseEdge &operator[](NodeID to)
{
assert(this->HasEdgeTo(to));
return *GetEdge(to);
}
const BaseEdge &operator[](NodeID to) const
{
assert(this->HasEdgeTo(to));
return *GetEdge(to);
}
private:
std::vector<BaseEdge>::iterator GetEdge(NodeID dest)
{
return std::lower_bound(this->edges.begin(), this->edges.end(), dest);
}
std::vector<BaseEdge>::const_iterator GetEdge(NodeID dest) const
{
return std::lower_bound(this->edges.begin(), this->edges.end(), dest);
}
};
typedef std::vector<BaseNode> NodeVector;
/** Minimum effective distance for timeout calculation. */
static const uint MIN_TIMEOUT_DISTANCE = 32;
/** Number of days before deleting links served only by vehicles stopped in depot. */
static constexpr TimerGameCalendar::Date STALE_LINK_DEPOT_TIMEOUT = 1024;
/** Minimum number of days between subsequent compressions of a LG. */
static constexpr TimerGameCalendar::Date COMPRESSION_INTERVAL = 256;
/**
* Scale a value from a link graph of age orig_age for usage in one of age
* target_age. Make sure that the value stays > 0 if it was > 0 before.
* @param val Value to be scaled.
* @param target_age Age of the target link graph.
* @param orig_age Age of the original link graph.
* @return scaled value.
*/
inline static uint Scale(uint val, TimerGameCalendar::Date target_age, TimerGameCalendar::Date orig_age)
{
return val > 0 ? std::max(1U, val * static_cast<int32_t>(target_age) / static_cast<int32_t>(orig_age)) : 0;
}
/** Bare constructor, only for save/load. */
LinkGraph() : cargo(INVALID_CARGO), last_compression(0) {}
/**
* Real constructor.
* @param cargo Cargo the link graph is about.
*/
LinkGraph(CargoID cargo) : cargo(cargo), last_compression(TimerGameCalendar::date) {}
void Init(uint size);
void ShiftDates(TimerGameCalendar::Date interval);
void Compress();
void Merge(LinkGraph *other);
/* Splitting link graphs is intentionally not implemented.
* The overhead in determining connectedness would probably outweigh the
* benefit of having to deal with smaller graphs. In real world examples
* networks generally grow. Only rarely a network is permanently split.
* Reacting to temporary splits here would obviously create performance
* problems and detecting the temporary or permanent nature of splits isn't
* trivial. */
/**
* Get a node with the specified id.
* @param num ID of the node.
* @return the Requested node.
*/
inline BaseNode &operator[](NodeID num) { return this->nodes[num]; }
/**
* Get a const reference to a node with the specified id.
* @param num ID of the node.
* @return the Requested node.
*/
inline const BaseNode &operator[](NodeID num) const { return this->nodes[num]; }
/**
* Get the current size of the component.
* @return Size.
*/
inline NodeID Size() const { return (NodeID)this->nodes.size(); }
/**
* Get date of last compression.
* @return Date of last compression.
*/
inline TimerGameCalendar::Date LastCompression() const { return this->last_compression; }
/**
* Get the cargo ID this component's link graph refers to.
* @return Cargo ID.
*/
inline CargoID Cargo() const { return this->cargo; }
/**
* Scale a value to its monthly equivalent, based on last compression.
* @param base Value to be scaled.
* @return Scaled value.
*/
inline uint Monthly(uint base) const
{
return base * 30 / static_cast<int32_t>(TimerGameCalendar::date - this->last_compression + 1);
}
NodeID AddNode(const Station *st);
void RemoveNode(NodeID id);
protected:
friend SaveLoadTable GetLinkGraphDesc();
friend SaveLoadTable GetLinkGraphJobDesc();
friend class SlLinkgraphNode;
friend class SlLinkgraphEdge;
friend class LinkGraphJob;
CargoID cargo; ///< Cargo of this component's link graph.
TimerGameCalendar::Date last_compression; ///< Last time the capacities and supplies were compressed.
NodeVector nodes; ///< Nodes in the component.
};
#endif /* LINKGRAPH_H */
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