Files @ r7377:722cd70012ed
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Location: cpp/openttd-patchpack/source/src/newgrf_industrytiles.cpp - annotation

rubidium
(svn r10746) -Codechange: add a generic superclass for almost all pool items so we do not have to duplicate code for each of the pool item classes and use it for the station and roadstop classes.
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/* $Id$ */

/** @file newgrf_industrytiles.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "variables.h"
#include "debug.h"
#include "viewport.h"
#include "landscape.h"
#include "newgrf.h"
#include "industry.h"
#include "newgrf_commons.h"
#include "newgrf_spritegroup.h"
#include "newgrf_callbacks.h"
#include "newgrf_industries.h"
#include "newgrf_industrytiles.h"
#include "newgrf_text.h"
#include "industry_map.h"
#include "clear_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "sprite.h"

/**
 * Based on newhouses equivalent, but adapted for newindustries
 * @param parameter from callback.  It's in fact a pair of coordinates
 * @param tile TileIndex from which the callback was initiated
 * @param index of the industry been queried for
 * @return a construction of bits obeying the newgrf format
 */
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index)
{
	byte tile_type;
	bool is_same_industry;

	tile = GetNearbyTile(parameter, tile);
	is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
	tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1 | (is_same_industry ? 1 : 0);

	return GetTileType(tile) << 24 | (TileHeight(tile) * 8) << 16 | tile_type << 8 | GetTileSlope(tile, NULL);
}

/** This is the position of the tile relative to the northernmost tile of the industry.
 * Format: 00yxYYXX
 * Variable  Content
 * x         the x offset from the northernmost tile
 * XX        same, but stored in a byte instead of a nibble
 * y         the y offset from the northernmost tile
 * YY        same, but stored in a byte instead of a nibble
 * @param tile TileIndex of the tile to evaluate
 * @param ind_tile northernmost tile of the industry
 */
static uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
{
	byte x = TileX(tile) - TileX(ind_tile);
	byte y = TileY(tile) - TileY(ind_tile);

	return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
}

static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	const Industry *inds = object->u.industry.ind;
	TileIndex tile       = object->u.industry.tile;

	if (object->scope == VSG_SCOPE_PARENT) {
		return IndustryGetVariable(object, variable, parameter, available);
	}

	switch (variable) {
		 /* Construction state of the tile: a value between 0 and 3 */
		case 0x40 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;

		case 0x41 : return GetTerrainType(tile);

		/* Current town zone of the tile in the nearest town */
		case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);

		/* Relative position */
		case 0x43 : return GetRelativePosition(tile, inds->xy);

		/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
		case 0x44 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryAnimationState(tile) : 0;

		/* Land info of nearby tiles */
		case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index);

		/* Animation stage of nearby tiles */
		case 0x61 : {
			tile = GetNearbyTile(parameter, tile);
			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == inds) {
				return GetIndustryAnimationState(tile);
			}
			return 0xFFFFFFFF;
		}

		/* Get industry tile ID at offset */
		case 0x62 : return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), tile, inds);
	}

	DEBUG(grf, 1, "Unhandled industry tile property 0x%X", variable);

	*available = false;
	return (uint32)-1;
}

static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
	/* IndustryTile do not have 'real' groups.  Or do they?? */
	return NULL;
}

uint32 IndustryTileGetRandomBits(const ResolverObject *object)
{
	const TileIndex tile = object->u.industry.tile;
	return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryRandomBits(tile);
}

uint32 IndustryTileGetTriggers(const ResolverObject *object)
{
	const TileIndex tile = object->u.industry.tile;
	return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryTriggers(tile);
}

void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
{
	const TileIndex tile = object->u.industry.tile;
	if (IsTileType(tile, MP_INDUSTRY)) SetIndustryTriggers(tile, triggers);
}

static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
{
	res->GetRandomBits = IndustryTileGetRandomBits;
	res->GetTriggers   = IndustryTileGetTriggers;
	res->SetTriggers   = IndustryTileSetTriggers;
	res->GetVariable   = IndustryTileGetVariable;
	res->ResolveReal   = IndustryTileResolveReal;

	res->u.industry.tile = tile;
	res->u.industry.ind  = indus;
	res->u.industry.gfx  = gfx;

	res->callback        = CBID_NO_CALLBACK;
	res->callback_param1 = 0;
	res->callback_param2 = 0;
	res->last_value      = 0;
	res->trigger         = 0;
	res->reseed          = 0;
}

void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_color, byte stage, IndustryGfx gfx)
{
	const DrawTileSprites *dts = group->g.layout.dts;
	const DrawTileSeqStruct *dtss;

	SpriteID image = dts->ground_sprite;
	SpriteID pal   = dts->ground_pal;

	if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal);

	foreach_draw_tile_seq(dtss, dts->seq) {
		if (GB(dtss->image, 0, SPRITE_WIDTH) == 0) continue;

		image = dtss->image + stage;
		pal   = dtss->pal;

		if (HASBIT(image, PALETTE_MODIFIER_COLOR)) {
			pal = GENERAL_SPRITE_COLOR(rnd_color);
		} else {
			pal = PAL_NONE;
		}

		if ((byte)dtss->delta_z != 0x80) {
			AddSortableSpriteToDraw(
				image, pal,
				ti->x + dtss->delta_x, ti->y + dtss->delta_y,
				dtss->size_x, dtss->size_y,
				dtss->size_z, ti->z + dtss->delta_z,
				!HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_INDUSTRIES)
			);
		} else {
			AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y);
		}
	}
}

uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
{
	ResolverObject object;
	const SpriteGroup *group;

	NewIndustryTileResolver(&object, gfx_id, tile, industry);
	object.callback = callback;
	object.callback_param1 = param1;
	object.callback_param2 = param2;

	group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object);
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;

	return group->g.callback.result;
}

bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
{
	const SpriteGroup *group;
	ResolverObject object;

	if (ti->tileh != SLOPE_FLAT) {
		bool draw_old_one = true;
		if (HASBIT(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
			/* Called to determine the type (if any) of foundation to draw for industry tile */
			uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
			draw_old_one = callback_res != 0;
		}

		if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
	}

	NewIndustryTileResolver(&object, gfx, ti->tile, i);

	group = Resolve(inds->grf_prop.spritegroup, &object);
	if (group == NULL || group->type != SGT_TILELAYOUT) {
		return false;
	} else {
		/* Limit the building stage to the number of stages supplied. */
		byte stage = GetIndustryConstructionStage(ti->tile);
		stage = clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
		IndustryDrawTileLayout(ti, group, i->random_color, stage, gfx);
		return true;
	}
}

bool PerformIndustryTileSlopeCheck(TileIndex tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx)
{
	Industry ind;
	ind.xy = 0;
	ind.type = type;

	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, 0, gfx, &ind, tile);
	if (its->grf_prop.grffile->grf_version < 7) {
		return callback_res != 0;
	}
	if (callback_res == CALLBACK_FAILED) return false;

	switch (callback_res) {
		case 0x400: return true;
		case 0x401: _error_message = STR_0239_SITE_UNSUITABLE;                 return false;
		case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; return false;
		case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;     return false;
		default: _error_message = GetGRFStringID(its->grf_prop.grffile->grfid, 0xD000 + callback_res); return false;
	}
}

void AnimateNewIndustryTile(TileIndex tile)
{
	Industry *ind = GetIndustryByTile(tile);
	IndustryGfx gfx = GetIndustryGfx(tile);
	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
	byte animation_speed = itspec->animation_speed;

	if (HASBIT(itspec->callback_flags, CBM_INDT_ANIM_SPEED)) {
		uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIMATION_SPEED, 0, 0, gfx, ind, tile);
		if (callback_res != CALLBACK_FAILED) animation_speed = clamp(callback_res & 0xFF, 0, 16);
	}

	/* An animation speed of 2 means the animation frame changes 4 ticks, and
	 * increasing this value by one doubles the wait. 0 is the minimum value
	 * allowed for animation_speed, which corresponds to 30ms, and 16 is the
	 * maximum, corresponding to around 33 minutes. */
	if ((_tick_counter % (1 << animation_speed)) != 0) return;

	bool frame_set_by_callback = false;
	byte frame = GetIndustryAnimationState(tile);
	uint16 num_frames = GB(itspec->animation_info, 0, 8) + 1;

	if (HASBIT(itspec->callback_flags, CBM_INDT_ANIM_NEXT_FRAME)) {
		uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_NEXT_FRAME, HASBIT(itspec->animation_special_flags, 0) ? Random() : 0, 0, gfx, ind, tile);

		if (callback_res != CALLBACK_FAILED) {
			frame_set_by_callback = true;

			switch (callback_res & 0xFF) {
				case 0xFF:
					DeleteAnimatedTile(tile);
					break;
				case 0xFE:
					/* Carry on as normal. */
					frame_set_by_callback = false;
					break;
				default:
					frame = callback_res & 0xFF;
					break;
			}
		}
	}

	if (!frame_set_by_callback) {
		if (frame < num_frames) {
			frame++;
		} else if (frame == num_frames && GB(itspec->animation_info, 8, 8) == 1) {
			/* This animation loops, so start again from the beginning */
			frame = 0;
		} else {
			/* This animation doesn't loop, so stay here */
			DeleteAnimatedTile(tile);
		}
	}

	SetIndustryAnimationState(tile, frame);
	MarkTileDirtyByTile(tile);
}

static void ChangeIndustryTileAnimationFrame(TileIndex tile, IndustryAnimationTrigger iat, uint32 random_bits, IndustryGfx gfx, Industry *ind)
{
	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_START_STOP, random_bits, iat, gfx, ind, tile);
	if (callback_res == CALLBACK_FAILED) return;

	switch (callback_res & 0xFF) {
		case 0xFD: /* Do nothing. */         break;
		case 0xFE: AddAnimatedTile(tile);    break;
		case 0xFF: DeleteAnimatedTile(tile); break;
		default:
			SetIndustryAnimationState(tile, callback_res & 0xFF);
			AddAnimatedTile(tile);
			break;
	}
}

bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
{
	IndustryGfx gfx = GetIndustryGfx(tile);
	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);

	if (!HASBIT(itspec->animation_triggers, iat)) return false;

	Industry *ind = GetIndustryByTile(tile);
	ChangeIndustryTileAnimationFrame(tile, iat, random, gfx, ind);
	return true;
}

bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
{
	bool ret = true;
	uint32 random = Random();
	BEGIN_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
			ret &= StartStopIndustryTileAnimation(tile, iat, random);
			SB(random, 0, 16, Random());
		}
	END_TILE_LOOP(tile, ind->width, ind->height, ind->xy)

	return ret;
}