Files
@ r15379:7836bf6cd5a2
Branch filter:
Location: cpp/openttd-patchpack/source/src/saveload/ai_sl.cpp - annotation
r15379:7836bf6cd5a2
6.1 KiB
text/x-c
(svn r20032) -Add: MSVC 2010 project files
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 | r10571:99cb9a95b4cf r10571:99cb9a95b4cf r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r10696:8dfe83e30d01 r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10571:99cb9a95b4cf r10696:8dfe83e30d01 r10571:99cb9a95b4cf r10713:ba92067a4b49 r10713:ba92067a4b49 r10713:ba92067a4b49 r14202:008944a6e34c r10571:99cb9a95b4cf r10696:8dfe83e30d01 r14202:008944a6e34c r14202:008944a6e34c r14202:008944a6e34c r14202:008944a6e34c r14202:008944a6e34c r10571:99cb9a95b4cf r10571:99cb9a95b4cf r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10696:8dfe83e30d01 r14202:008944a6e34c r10713:ba92067a4b49 r10713:ba92067a4b49 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r12138:e93d2e409e78 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r14828:12f0b09ddc04 r10696:8dfe83e30d01 r10571:99cb9a95b4cf r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10713:ba92067a4b49 r10696:8dfe83e30d01 r10571:99cb9a95b4cf r11177:50cf56a92a1b r12138:e93d2e409e78 r11174:ecb539865c34 r11174:ecb539865c34 r11174:ecb539865c34 r14828:12f0b09ddc04 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r14377:f63ba65f9d57 r10904:dd96b7e5ab53 r14377:f63ba65f9d57 r10904:dd96b7e5ab53 r12226:655fe5bca3b5 r12226:655fe5bca3b5 r14377:f63ba65f9d57 r12226:655fe5bca3b5 r12226:655fe5bca3b5 r12226:655fe5bca3b5 r12226:655fe5bca3b5 r12226:655fe5bca3b5 r12226:655fe5bca3b5 r12226:655fe5bca3b5 r12226:655fe5bca3b5 r12226:655fe5bca3b5 r10904:dd96b7e5ab53 r12226:655fe5bca3b5 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10904:dd96b7e5ab53 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10713:ba92067a4b49 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r12138:e93d2e409e78 r14202:008944a6e34c r10713:ba92067a4b49 r10696:8dfe83e30d01 r10571:99cb9a95b4cf r10571:99cb9a95b4cf r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r15322:29a1524c8399 r10696:8dfe83e30d01 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r15322:29a1524c8399 r14500:437319d09620 r14500:437319d09620 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_sl.cpp Handles the saveload part of the AIs */
#include "../stdafx.h"
#include "../company_base.h"
#include "../debug.h"
#include "saveload.h"
#include "../string_func.h"
static char _ai_saveload_name[64];
static int _ai_saveload_version;
static char _ai_saveload_settings[1024];
static bool _ai_saveload_is_random;
static const SaveLoad _ai_company[] = {
SLEG_STR(_ai_saveload_name, SLE_STRB),
SLEG_STR(_ai_saveload_settings, SLE_STRB),
SLEG_CONDVAR(_ai_saveload_version, SLE_UINT32, 108, SL_MAX_VERSION),
SLEG_CONDVAR(_ai_saveload_is_random, SLE_BOOL, 136, SL_MAX_VERSION),
SLE_END()
};
#ifdef ENABLE_AI
#include "../ai/ai.hpp"
#include "../ai/ai_config.hpp"
#include "../network/network.h"
#include "../ai/ai_instance.hpp"
static void SaveReal_AIPL(int *index_ptr)
{
CompanyID index = (CompanyID)*index_ptr;
AIConfig *config = AIConfig::GetConfig(index);
if (config->HasAI()) {
ttd_strlcpy(_ai_saveload_name, config->GetName(), lengthof(_ai_saveload_name));
_ai_saveload_version = config->GetVersion();
} else {
/* No AI is configured for this so store an empty string as name. */
_ai_saveload_name[0] = '\0';
_ai_saveload_version = -1;
}
_ai_saveload_is_random = config->IsRandomAI();
_ai_saveload_settings[0] = '\0';
config->SettingsToString(_ai_saveload_settings, lengthof(_ai_saveload_settings));
SlObject(NULL, _ai_company);
/* If the AI was active, store his data too */
if (Company::IsValidAiID(index)) AI::Save(index);
}
static void Load_AIPL()
{
/* Free all current data */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
AIConfig::GetConfig(c, AIConfig::AISS_FORCE_GAME)->ChangeAI(NULL);
}
CompanyID index;
while ((index = (CompanyID)SlIterateArray()) != (CompanyID)-1) {
_ai_saveload_version = -1;
SlObject(NULL, _ai_company);
if (_networking && !_network_server) {
if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
continue;
}
AIConfig *config = AIConfig::GetConfig(index, AIConfig::AISS_FORCE_GAME);
if (StrEmpty(_ai_saveload_name)) {
/* A random AI. */
config->ChangeAI(NULL, -1, false, true);
} else {
config->ChangeAI(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random);
if (!config->HasAI()) {
/* No version of the AI available that can load the data. Try to load the
* latest version of the AI instead. */
config->ChangeAI(_ai_saveload_name, -1, false, _ai_saveload_is_random);
if (!config->HasAI()) {
if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
DEBUG(ai, 0, "A random other AI will be loaded in its place.");
} else {
DEBUG(ai, 0, "The savegame had no AIs available at the time of saving.");
DEBUG(ai, 0, "A random available AI will be loaded now.");
}
} else {
DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
DEBUG(ai, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the AI doesn't get the saveload data, as he was not the
* writer of the saveload data in the first place */
_ai_saveload_version = -1;
}
}
config->StringToSettings(_ai_saveload_settings);
/* Start the AI directly if it was active in the savegame */
if (Company::IsValidAiID(index)) {
AI::StartNew(index, false);
AI::Load(index, _ai_saveload_version);
}
}
}
static void Save_AIPL()
{
for (int i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
SlSetArrayIndex(i);
SlAutolength((AutolengthProc *)SaveReal_AIPL, &i);
}
}
extern const ChunkHandler _ai_chunk_handlers[] = {
{ 'AIPL', Save_AIPL, Load_AIPL, NULL, NULL, CH_ARRAY | CH_LAST},
};
#else
/** The type of the data that follows in the savegame. */
enum SQSaveLoadType {
SQSL_INT = 0x00, ///< The following data is an integer.
SQSL_STRING = 0x01, ///< The following data is an string.
SQSL_ARRAY = 0x02, ///< The following data is an array.
SQSL_TABLE = 0x03, ///< The following data is an table.
SQSL_BOOL = 0x04, ///< The following data is a boolean.
SQSL_NULL = 0x05, ///< A null variable.
SQSL_ARRAY_TABLE_END = 0xFF, ///< Marks the end of an array or table, no data follows.
};
static byte _ai_sl_byte;
static const SaveLoad _ai_byte[] = {
SLEG_VAR(_ai_sl_byte, SLE_UINT8),
SLE_END()
};
static bool LoadObjects()
{
SlObject(NULL, _ai_byte);
switch (_ai_sl_byte) {
case SQSL_INT: {
int value;
SlArray(&value, 1, SLE_INT32);
return true;
}
case SQSL_STRING: {
SlObject(NULL, _ai_byte);
static char buf[256];
SlArray(buf, _ai_sl_byte, SLE_CHAR);
return true;
}
case SQSL_ARRAY:
while (LoadObjects()) { }
return true;
case SQSL_TABLE:
while (LoadObjects()) { LoadObjects(); }
return true;
case SQSL_BOOL:
SlObject(NULL, _ai_byte);
return true;
case SQSL_NULL:
return true;
case SQSL_ARRAY_TABLE_END:
return false;
default: NOT_REACHED();
}
}
static void Load_AIPL()
{
CompanyID index;
while ((index = (CompanyID)SlIterateArray()) != (CompanyID)-1) {
SlObject(NULL, _ai_company);
if (!Company::IsValidAiID(index)) continue;
SlObject(NULL, _ai_byte);
/* Check if there was anything saved at all. */
if (_ai_sl_byte == 0) continue;
LoadObjects();
}
}
extern const ChunkHandler _ai_chunk_handlers[] = {
{ 'AIPL', NULL, Load_AIPL, NULL, NULL, CH_ARRAY | CH_LAST},
};
#endif /* ENABLE_AI */
|