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Location: cpp/openttd-patchpack/source/src/ship.h - annotation
r26799:826b1c52a903
2.6 KiB
text/x-c
Fix: no ScriptEvent sub class should export constructors to scripts
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6420:01087f989fd1 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r23178:e613ba71d020 r23178:e613ba71d020 r8144:1432edd15267 r17982:320ae85f0acc r5475:3f5cd13d1b63 r19884:a1593074c6b8 r17982:320ae85f0acc r5475:3f5cd13d1b63 r23670:17ce345f83e6 r23178:e613ba71d020 r6552:7cade7798fcb r12033:6a560c929ec8 r6552:7cade7798fcb r18730:83ef302fe140 r23671:42c0a9f112e1 r23671:42c0a9f112e1 r23671:42c0a9f112e1 r23671:42c0a9f112e1 r23671:42c0a9f112e1 r11971:ac7eb21a00e4 r12090:c20f83257241 r17128:d4dca9b2b250 r6552:7cade7798fcb r7412:e5f07529a093 r6552:7cade7798fcb r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r26715:ffe313a8ffbc r16372:76fe3abb2725 r26715:ffe313a8ffbc r6552:7cade7798fcb r6552:7cade7798fcb r23760:58e1a032cdaf r23760:58e1a032cdaf r5475:3f5cd13d1b63 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ship.h Base for ships. */
#ifndef SHIP_H
#define SHIP_H
#include <deque>
#include "vehicle_base.h"
#include "water_map.h"
void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
WaterClass GetEffectiveWaterClass(TileIndex tile);
typedef std::deque<Trackdir> ShipPathCache;
/**
* All ships have this type.
*/
struct Ship FINAL : public SpecializedVehicle<Ship, VEH_SHIP> {
TrackBits state; ///< The "track" the ship is following.
ShipPathCache path; ///< Cached path.
Direction rotation; ///< Visible direction.
int16 rotation_x_pos; ///< NOSAVE: X Position before rotation.
int16 rotation_y_pos; ///< NOSAVE: Y Position before rotation.
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
Ship() : SpecializedVehicleBase() {}
/** We want to 'destruct' the right class. */
virtual ~Ship() { this->PreDestructor(); }
void MarkDirty() override;
void UpdateDeltaXY() override;
ExpensesType GetExpenseType(bool income) const override { return income ? EXPENSES_SHIP_REVENUE : EXPENSES_SHIP_RUN; }
void PlayLeaveStationSound(bool force = false) const override;
bool IsPrimaryVehicle() const override { return true; }
void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override;
int GetDisplaySpeed() const override { return this->cur_speed / 2; }
int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed / 2; }
int GetCurrentMaxSpeed() const override { return std::min<int>(this->vcache.cached_max_speed, this->current_order.GetMaxSpeed() * 2); }
Money GetRunningCost() const override;
bool IsInDepot() const override { return this->state == TRACK_BIT_DEPOT; }
bool Tick() override;
void OnNewDay() override;
Trackdir GetVehicleTrackdir() const override;
TileIndex GetOrderStationLocation(StationID station) override;
ClosestDepot FindClosestDepot() override;
void UpdateCache();
void SetDestTile(TileIndex tile) override;
};
bool IsShipDestinationTile(TileIndex tile, StationID station);
#endif /* SHIP_H */
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