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Location: cpp/openttd-patchpack/source/src/network/network.h - annotation
r10999:950d41f6cb97
1.0 KiB
text/x-c
(svn r15339) -Update: WebTranslator2 update to 2009-02-04 18:39:16
arabic_egypt - 1 fixed by khaloofah (1)
german - 1 changed by planetmaker (1)
hebrew - 668 fixed, 19 changed by 19izhar73 (687)
korean - 10 changed by leejaeuk5 (10)
serbian - 6 fixed, 4 changed by salejemaster (10)
arabic_egypt - 1 fixed by khaloofah (1)
german - 1 changed by planetmaker (1)
hebrew - 668 fixed, 19 changed by 19izhar73 (687)
korean - 10 changed by leejaeuk5 (10)
serbian - 6 fixed, 4 changed by salejemaster (10)
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r9111:983de9c5a848 r9111:983de9c5a848 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r10208:ef8fcc3dc4ca r8276:7682b1a3406d r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6247:96e840dbefcc r6247:96e840dbefcc r9898:bbef3303e005 r6178:fc8bd2bde93a r8121:d05602c69734 r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r9428:6800206a6c0d r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6247:96e840dbefcc r6247:96e840dbefcc r9898:bbef3303e005 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5711:9b01879f1ec1 r9428:6800206a6c0d r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r10207:a1fc2f2a33db r10207:a1fc2f2a33db r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
/** @file network.h Basic functions/variables used all over the place. */
#ifndef NETWORK_H
#define NETWORK_H
#include "../company_type.h"
#ifdef ENABLE_NETWORK
void NetworkStartUp();
void NetworkShutDown();
void NetworkDrawChatMessage();
extern bool _networking; ///< are we in networking mode?
extern bool _network_server; ///< network-server is active
extern bool _network_available; ///< is network mode available?
extern bool _network_dedicated; ///< are we a dedicated server?
extern bool _is_network_server; ///< Does this client wants to be a network-server?
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}
static inline void NetworkDrawChatMessage() {}
#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _is_network_server 0
#endif /* ENABLE_NETWORK */
/** As which company do we play? */
extern CompanyID _network_playas;
#endif /* NETWORK_H */
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