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Location: cpp/openttd-patchpack/source/src/spritecache.h - annotation
r6353:98010ef327e3
668 B
text/x-c
(svn r9392) -Update: WebTranslator2 update to 2007-03-21 19:54:29
brazilian_portuguese - 2 changed by fukumori (2)
danish - 11 fixed, 2 changed by ThomasA (13)
esperanto - 8 fixed by LaPingvino (8)
estonian - 28 fixed by vermon (27), t2t2 (1)
finnish - 19 fixed, 66 changed by pallokala (9), habazi (76)
french - 9 changed by Skiper (9)
italian - 1 fixed, 49 changed by sidew (50)
traditional_chinese - 2 fixed by thomasau (2)
ukrainian - 9 changed by mad (9)
brazilian_portuguese - 2 changed by fukumori (2)
danish - 11 fixed, 2 changed by ThomasA (13)
esperanto - 8 fixed by LaPingvino (8)
estonian - 28 fixed by vermon (27), t2t2 (1)
finnish - 19 fixed, 66 changed by pallokala (9), habazi (76)
french - 9 changed by Skiper (9)
italian - 1 fixed, 49 changed by sidew (50)
traditional_chinese - 2 fixed by thomasau (2)
ukrainian - 9 changed by mad (9)
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5587:034e5e185dc2 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5587:034e5e185dc2 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6247:96e840dbefcc r6247:96e840dbefcc r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5587:034e5e185dc2 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
#ifndef SPRITECACHE_H
#define SPRITECACHE_H
struct Sprite {
byte info;
byte height;
uint16 width;
int16 x_offs;
int16 y_offs;
byte data[VARARRAY_SIZE];
};
const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);
static inline const Sprite *GetSprite(SpriteID sprite)
{
return (Sprite*)GetRawSprite(sprite);
}
static inline const byte *GetNonSprite(SpriteID sprite)
{
return (byte*)GetRawSprite(sprite);
}
void GfxInitSpriteMem();
void IncreaseSpriteLRU();
bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
void SkipSprites(uint count);
#endif /* SPRITECACHE_H */
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