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Location: cpp/openttd-patchpack/source/src/video/null_v.cpp - annotation
r10062:9a719b26b56e
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(svn r14229) -Feature: allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported.
r5584:545d748cc681 r5584:545d748cc681 r9111:983de9c5a848 r9111:983de9c5a848 r5584:545d748cc681 r5584:545d748cc681 r8123:dde0a9a84019 r5584:545d748cc681 r6878:61440e99046f r6937:bea726150bf3 r5584:545d748cc681 r5584:545d748cc681 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r5584:545d748cc681 r7245:da3515406020 r9533:0cf5e972f19e r9533:0cf5e972f19e r8986:a7cf8b4d9b41 r8986:a7cf8b4d9b41 r6878:61440e99046f r6878:61440e99046f r6878:61440e99046f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7245:da3515406020 r5584:545d748cc681 r6878:61440e99046f r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7170:38b143754b40 r5584:545d748cc681 r8171:ff11fcdf6589 | /* $Id$ */
/** @file null_v.cpp The videio driver that doesn't blit. */
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../variables.h"
#include "../debug.h"
#include "../blitter/factory.hpp"
#include "null_v.h"
static FVideoDriver_Null iFVideoDriver_Null;
const char *VideoDriver_Null::Start(const char* const *parm)
{
this->ticks = GetDriverParamInt(parm, "ticks", 1000);
_screen.width = _screen.pitch = _cur_resolution.width;
_screen.height = _cur_resolution.height;
ScreenSizeChanged();
/* Do not render, nor blit */
DEBUG(misc, 1, "Forcing blitter 'null'...");
BlitterFactoryBase::SelectBlitter("null");
return NULL;
}
void VideoDriver_Null::Stop() { }
void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {}
void VideoDriver_Null::MainLoop()
{
uint i;
for (i = 0; i < this->ticks; i++) {
GameLoop();
_screen.dst_ptr = NULL;
UpdateWindows();
}
}
bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }
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