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Location: cpp/openttd-patchpack/source/src/depot.cpp - annotation
r11976:ae6aa97461b7
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(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
r5584:545d748cc681 r5584:545d748cc681 r9111:983de9c5a848 r6125:eb40461cb765 r5584:545d748cc681 r8962:cfbdc736c8db r8784:f3d6ba8eb078 r8131:7a50db7be0ff r11198:aab0f5aa7fbc r11198:aab0f5aa7fbc r11198:aab0f5aa7fbc r11967:df0600d2c7e7 r5584:545d748cc681 r11967:df0600d2c7e7 r11967:df0600d2c7e7 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11198:aab0f5aa7fbc r11198:aab0f5aa7fbc r11198:aab0f5aa7fbc r11198:aab0f5aa7fbc r11198:aab0f5aa7fbc r11198:aab0f5aa7fbc r11198:aab0f5aa7fbc r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7389:43e81eaed707 r5584:545d748cc681 r7413:3ccdde9800e0 r7413:3ccdde9800e0 r5584:545d748cc681 r7389:43e81eaed707 r5584:545d748cc681 r5584:545d748cc681 r7389:43e81eaed707 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r11967:df0600d2c7e7 r5584:545d748cc681 | /* $Id$ */
/** @file depot.cpp Handling of depots. */
#include "stdafx.h"
#include "depot_base.h"
#include "order_func.h"
#include "window_func.h"
#include "core/bitmath_func.hpp"
#include "tile_map.h"
#include "water_map.h"
#include "core/pool_func.hpp"
DepotPool _depot_pool("Depot");
INSTANTIATE_POOL_METHODS(Depot)
/**
* Gets a depot from a tile
*
* @return Returns the depot if the tile had a depot, else it returns NULL
*/
Depot *GetDepotByTile(TileIndex tile)
{
/* A ship depot is multiple tiles. The north most tile is
* always the ->xy tile, so make sure we always look for
* the nothern tile and not the southern one. */
if (IsShipDepotTile(tile)) {
tile = min(tile, GetOtherShipDepotTile(tile));
}
Depot *depot;
FOR_ALL_DEPOTS(depot) {
if (depot->xy == tile) return depot;
}
return NULL;
}
/**
* Clean up a depot
*/
Depot::~Depot()
{
if (CleaningPool()) return;
/* Clear the depot from all order-lists */
RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
/* Delete the depot-window */
DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
}
void InitializeDepots()
{
_depot_pool.CleanPool();
}
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