Files
@ r18105:ae6b49026ce3
Branch filter:
Location: cpp/openttd-patchpack/source/src/ai/ai.hpp - annotation
r18105:ae6b49026ce3
5.2 KiB
text/x-c++hdr
(svn r22940) -Update from WebTranslator v3.0:
latvian - 29 changes by Parastais
slovak - 160 changes by klingacik
latvian - 29 changes by Parastais
slovak - 160 changes by klingacik
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | r10696:8dfe83e30d01 r10696:8dfe83e30d01 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r14500:437319d09620 r10696:8dfe83e30d01 r10744:a93a9430d707 r10985:c2507f106432 r11756:1996f11774e0 r10696:8dfe83e30d01 r15598:7c4c457ebe78 r10985:c2507f106432 r10696:8dfe83e30d01 r15598:7c4c457ebe78 r15598:7c4c457ebe78 r15598:7c4c457ebe78 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10726:965aceaaf85d r10726:965aceaaf85d r10726:965aceaaf85d r10753:b3852efdb4c6 r10753:b3852efdb4c6 r10753:b3852efdb4c6 r10743:61c79d155a7b r10733:0f3add7139d1 r10733:0f3add7139d1 r10726:965aceaaf85d r10726:965aceaaf85d r10726:965aceaaf85d r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r14202:008944a6e34c r10696:8dfe83e30d01 r14202:008944a6e34c r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r12138:e93d2e409e78 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r14931:fdc0797fe626 r14931:fdc0797fe626 r14931:fdc0797fe626 r14931:fdc0797fe626 r14931:fdc0797fe626 r14931:fdc0797fe626 r14931:fdc0797fe626 r14931:fdc0797fe626 r14931:fdc0797fe626 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r10713:ba92067a4b49 r10696:8dfe83e30d01 r10726:965aceaaf85d r10733:0f3add7139d1 r10726:965aceaaf85d r10726:965aceaaf85d r10726:965aceaaf85d r15598:7c4c457ebe78 r17257:6860fed50c0e r16957:b73e503c5e41 r16957:b73e503c5e41 r15598:7c4c457ebe78 r10696:8dfe83e30d01 r15598:7c4c457ebe78 r10840:7a608f4ad153 r15598:7c4c457ebe78 r14377:f63ba65f9d57 r15598:7c4c457ebe78 r10696:8dfe83e30d01 r15598:7c4c457ebe78 r15598:7c4c457ebe78 r15598:7c4c457ebe78 r15598:7c4c457ebe78 r15598:7c4c457ebe78 r10696:8dfe83e30d01 r10793:5ba2151e71e9 r15598:7c4c457ebe78 r10793:5ba2151e71e9 r10793:5ba2151e71e9 r10696:8dfe83e30d01 r15612:c4c9adbab3f3 r15612:c4c9adbab3f3 r10696:8dfe83e30d01 r10696:8dfe83e30d01 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r17458:5933f3859ebb r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r14500:437319d09620 r10696:8dfe83e30d01 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai.hpp Base functions for all AIs. */
#ifndef AI_HPP
#define AI_HPP
#ifdef ENABLE_AI
#include "api/ai_event_types.hpp"
#include "../date_type.h"
#include "../core/string_compare_type.hpp"
#include <map>
/** A list that maps AI names to their AIInfo object. */
typedef std::map<const char *, class AIInfo *, StringCompare> AIInfoList;
/**
* Main AI class. Contains all functions needed to start, stop, save and load AIs.
*/
class AI {
public:
/**
* The default months AIs start after eachother.
*/
enum StartNext {
START_NEXT_EASY = DAYS_IN_YEAR * 2,
START_NEXT_MEDIUM = DAYS_IN_YEAR,
START_NEXT_HARD = DAYS_IN_YEAR / 2,
START_NEXT_MIN = 1,
START_NEXT_MAX = 3600,
START_NEXT_DEVIATION = 60,
};
/**
* Is it possible to start a new AI company?
* @return True if a new AI company can be started.
*/
static bool CanStartNew();
/**
* Start a new AI company.
* @param company At which slot the AI company should start.
* @param rerandomise_ai Whether to rerandomise the configured AI.
*/
static void StartNew(CompanyID company, bool rerandomise_ai = true);
/**
* Called every game-tick to let AIs do something.
*/
static void GameLoop();
/**
* Get the current AI tick.
*/
static uint GetTick();
/**
* Stop a company to be controlled by an AI.
* @param company The company from which the AI needs to detach.
* @pre Company::IsValidAiID(company)
*/
static void Stop(CompanyID company);
/**
* Suspend an AI for the reminder of the current tick. If the AI is
* in a state when it cannot be suspended, it will continue to run
* until it can be suspended.
* @param company The company for which the AI should be suspended.
* @pre Company::IsValidAiID(company)
*/
static void Suspend(CompanyID company);
/**
* Kill any and all AIs we manage.
*/
static void KillAll();
/**
* Initialize the AI system.
*/
static void Initialize();
/**
* Uninitialize the AI system
* @param keepConfig Should we keep AIConfigs, or can we free that memory?
*/
static void Uninitialize(bool keepConfig);
/**
* Reset all AIConfigs, and make them reload their AIInfo.
* If the AIInfo could no longer be found, an error is reported to the user.
*/
static void ResetConfig();
/**
* Queue a new event for an AI.
*/
static void NewEvent(CompanyID company, AIEvent *event);
/**
* Broadcast a new event to all active AIs.
*/
static void BroadcastNewEvent(AIEvent *event, CompanyID skip_company = MAX_COMPANIES);
/**
* Save data from an AI to a savegame.
*/
static void Save(CompanyID company);
/**
* Load data for an AI from a savegame.
*/
static void Load(CompanyID company, int version);
/**
* Get the number of days before the next AI should start.
*/
static int GetStartNextTime();
/** Wrapper function for AIScanner::GetAIConsoleList */
static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
/** Wrapper function for AIScanner::GetAIConsoleLibraryList */
static char *GetConsoleLibraryList(char *p, const char *last);
/** Wrapper function for AIScanner::GetAIInfoList */
static const AIInfoList *GetInfoList();
/** Wrapper function for AIScanner::GetUniqueAIInfoList */
static const AIInfoList *GetUniqueInfoList();
/** Wrapper function for AIScanner::FindInfo */
static AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
/** Wrapper function for AIScanner::ImportLibrary */
static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm);
/**
* Rescans all searchpaths for available AIs. If a used AI is no longer
* found it is removed from the config.
*/
static void Rescan();
#if defined(ENABLE_NETWORK)
/** Wrapper function for AIScanner::HasAI */
static bool HasAI(const struct ContentInfo *ci, bool md5sum);
#endif
private:
static uint frame_counter; ///< Tick counter for the AI code
static class AIScanner *ai_scanner; ///< AIScanner instance that is used to find AIs
};
#else /* ENABLE_AI */
#include "../company_type.h"
#define NewEvent(cid, event) nop()
#define BroadcastNewEvent(...) nop()
class AI {
public:
static void StartNew(CompanyID company, bool rerandomise_ai = true) {}
static void Stop(CompanyID company) {}
static void Initialize() {}
static void Uninitialize(bool keepConfig) {}
static void KillAll() {}
static void GameLoop() {}
static bool HasAI(const struct ContentInfo *ci, bool md5sum) { return false; }
static void Rescan() {}
static char *GetConsoleList(char *p, const char *last, bool newest_only = false) { return p; }
static void nop() { }
};
#endif /* ENABLE_AI */
#endif /* AI_HPP */
|