Files
@ r20989:af5b1e1994f4
Branch filter:
Location: cpp/openttd-patchpack/source/src/industrytype.h - annotation
r20989:af5b1e1994f4
10.3 KiB
text/x-c
(svn r26063) -Fix (r26062): a few tabs too much
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 | r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r18845:66bf168f1100 r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r14248:a9050881acd7 r15925:9a7fe46227a0 r14606:2cf1bcd611f7 r12815:093b9b6ff3cb r15173:a59afd6301a6 r12815:093b9b6ff3cb r14482:36a094b18e75 r12815:093b9b6ff3cb r12815:093b9b6ff3cb r14555:ffac8cc33d08 r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r15610:623a23fb6560 r15610:623a23fb6560 r14555:ffac8cc33d08 r14555:ffac8cc33d08 r12815:093b9b6ff3cb r14555:ffac8cc33d08 r14555:ffac8cc33d08 r14555:ffac8cc33d08 r14555:ffac8cc33d08 r14555:ffac8cc33d08 r14555:ffac8cc33d08 r14555:ffac8cc33d08 r14555:ffac8cc33d08 r14555:ffac8cc33d08 r14555:ffac8cc33d08 r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r16531:d1a9e93ee01b r12815:093b9b6ff3cb r18737:1ee35da7fa2f r12815:093b9b6ff3cb r12815:093b9b6ff3cb r14474:aa12474cff10 r12815:093b9b6ff3cb r12815:093b9b6ff3cb r16531:d1a9e93ee01b r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r14900:c679fdaeebe6 r12815:093b9b6ff3cb r14474:aa12474cff10 r14474:aa12474cff10 r14474:aa12474cff10 r14474:aa12474cff10 r14474:aa12474cff10 r14900:c679fdaeebe6 r14474:aa12474cff10 r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r18736:41fc97a8f816 r18736:41fc97a8f816 r18736:41fc97a8f816 r18736:41fc97a8f816 r18736:41fc97a8f816 r18736:41fc97a8f816 r18668:b656d614c4fd r12815:093b9b6ff3cb r12815:093b9b6ff3cb r18668:b656d614c4fd r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r13026:0c3f00ec0a74 r12815:093b9b6ff3cb r16531:d1a9e93ee01b r16531:d1a9e93ee01b r12815:093b9b6ff3cb r12815:093b9b6ff3cb r19582:dc0eafc8298f r12815:093b9b6ff3cb r12815:093b9b6ff3cb r16144:a7d2d68fd8b5 r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r19944:25a78576fb5e r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r16531:d1a9e93ee01b r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r18736:41fc97a8f816 r18736:41fc97a8f816 r18736:41fc97a8f816 r18736:41fc97a8f816 r18736:41fc97a8f816 r12815:093b9b6ff3cb r13026:0c3f00ec0a74 r15925:9a7fe46227a0 r14474:aa12474cff10 r16531:d1a9e93ee01b r16531:d1a9e93ee01b r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r14913:cb843fd1989e r14913:cb843fd1989e r14913:cb843fd1989e r14913:cb843fd1989e r14913:cb843fd1989e r14011:dcc96468e905 r14011:dcc96468e905 r14011:dcc96468e905 r14011:dcc96468e905 r14011:dcc96468e905 r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb r12815:093b9b6ff3cb | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file industrytype.h %Industry type specs. */
#ifndef INDUSTRYTYPE_H
#define INDUSTRYTYPE_H
#include "map_type.h"
#include "slope_type.h"
#include "industry_type.h"
#include "landscape_type.h"
#include "cargo_type.h"
#include "newgrf_animation_type.h"
#include "newgrf_commons.h"
enum IndustryCleanupType {
CLEAN_RANDOMSOUNDS, ///< Free the dynamically allocated sounds table
CLEAN_TILELAYOUT, ///< Free the dynamically allocated tile layout structure
};
/** Available types of industry lifetimes. */
enum IndustryLifeType {
INDUSTRYLIFE_BLACK_HOLE = 0, ///< Like power plants and banks
INDUSTRYLIFE_EXTRACTIVE = 1 << 0, ///< Like mines
INDUSTRYLIFE_ORGANIC = 1 << 1, ///< Like forests
INDUSTRYLIFE_PROCESSING = 1 << 2, ///< Like factories
};
/**
* Available procedures to check whether an industry may build at a given location.
* @see CheckNewIndustryProc, _check_new_industry_procs[]
*/
enum CheckProc {
CHECK_NOTHING, ///< Always succeeds.
CHECK_FOREST, ///< %Industry should be build above snow-line in arctic climate.
CHECK_REFINERY, ///< %Industry should be positioned near edge of the map.
CHECK_FARM, ///< %Industry should be below snow-line in arctic.
CHECK_PLANTATION, ///< %Industry should NOT be in the desert.
CHECK_WATER, ///< %Industry should be in the desert.
CHECK_LUMBERMILL, ///< %Industry should be in the rain forest.
CHECK_BUBBLEGEN, ///< %Industry should be in low land.
CHECK_OIL_RIG, ///< Industries at sea should be positioned near edge of the map.
CHECK_END, ///< End marker of the industry check procedures.
};
/** How was the industry created */
enum IndustryConstructionType {
ICT_UNKNOWN, ///< in previous game version or without newindustries activated
ICT_NORMAL_GAMEPLAY, ///< either by user or random creation process
ICT_MAP_GENERATION, ///< during random map creation
ICT_SCENARIO_EDITOR, ///< while editing a scenario
};
/** Various industry behaviours mostly to represent original TTD specialities */
enum IndustryBehaviour {
INDUSTRYBEH_NONE = 0,
INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fields around itself (temp and arctic farms)
INDUSTRYBEH_CUT_TREES = 1 << 1, ///< cuts trees and produce first output cargo from them (lumber mill)
INDUSTRYBEH_BUILT_ONWATER = 1 << 2, ///< is built on water (oil rig)
INDUSTRYBEH_TOWN1200_MORE = 1 << 3, ///< can only be built in towns larger than 1200 inhabitants (temperate bank)
INDUSTRYBEH_ONLY_INTOWN = 1 << 4, ///< can only be built in towns (arctic/tropic banks, water tower)
INDUSTRYBEH_ONLY_NEARTOWN = 1 << 5, ///< is always built near towns (toy shop)
INDUSTRYBEH_PLANT_ON_BUILT = 1 << 6, ///< Fields are planted around when built (all farms)
INDUSTRYBEH_DONT_INCR_PROD = 1 << 7, ///< do not increase production (oil wells) in the temperate climate
INDUSTRYBEH_BEFORE_1950 = 1 << 8, ///< can only be built before 1950 (oil wells)
INDUSTRYBEH_AFTER_1960 = 1 << 9, ///< can only be built after 1960 (oil rigs)
INDUSTRYBEH_AI_AIRSHIP_ROUTES = 1 << 10, ///< ai will attempt to establish air/ship routes to this industry (oil rig)
INDUSTRYBEH_AIRPLANE_ATTACKS = 1 << 11, ///< can be exploded by a military airplane (oil refinery)
INDUSTRYBEH_CHOPPER_ATTACKS = 1 << 12, ///< can be exploded by a military helicopter (factory)
INDUSTRYBEH_CAN_SUBSIDENCE = 1 << 13, ///< can cause a subsidence (coal mine, shaft that collapses)
/* The following flags are only used for newindustries and do no represent any normal behaviour */
INDUSTRYBEH_PROD_MULTI_HNDLING = 1 << 14, ///< Automatic production multiplier handling
INDUSTRYBEH_PRODCALLBACK_RANDOM = 1 << 15, ///< Production callback needs random bits in var 10
INDUSTRYBEH_NOBUILT_MAPCREATION = 1 << 16, ///< Do not force one instance of this type to appear on map generation
INDUSTRYBEH_CANCLOSE_LASTINSTANCE = 1 << 17, ///< Allow closing down the last instance of this type
};
DECLARE_ENUM_AS_BIT_SET(IndustryBehaviour)
/** Flags for miscellaneous industry tile specialities */
enum IndustryTileSpecialFlags {
INDTILE_SPECIAL_NONE = 0,
INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS = 1 << 0, ///< Callback 0x26 needs random bits
};
DECLARE_ENUM_AS_BIT_SET(IndustryTileSpecialFlags)
struct IndustryTileTable {
TileIndexDiffC ti;
IndustryGfx gfx;
};
/**
* Defines the data structure for constructing industry.
*/
struct IndustrySpec {
const IndustryTileTable * const *table;///< List of the tiles composing the industry
byte num_table; ///< Number of elements in the table
uint8 cost_multiplier; ///< Base construction cost multiplier.
uint32 removal_cost_multiplier; ///< Base removal cost multiplier.
uint32 prospecting_chance; ///< Chance prospecting succeeds
IndustryType conflicting[3]; ///< Industries this industry cannot be close to
byte check_proc; ///< Index to a procedure to check for conflicting circumstances
CargoID produced_cargo[2];
byte production_rate[2];
/**
* minimum amount of cargo transported to the stations.
* If the waiting cargo is less than this number, no cargo is moved to it.
*/
byte minimal_cargo;
CargoID accepts_cargo[3]; ///< 3 accepted cargoes.
uint16 input_cargo_multiplier[3][2]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
byte climate_availability; ///< Bitmask, giving landscape enums as bit position
IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
byte map_colour; ///< colour used for the small map
StringID name; ///< Displayed name of the industry
StringID new_industry_text; ///< Message appearing when the industry is built
StringID closure_text; ///< Message appearing when the industry closes
StringID production_up_text; ///< Message appearing when the industry's production is increasing
StringID production_down_text; ///< Message appearing when the industry's production is decreasing
StringID station_name; ///< Default name for nearby station
byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game
byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation
uint8 number_of_sounds; ///< Number of sounds available in the sounds array
const uint8 *random_sounds; ///< array of random sounds.
/* Newgrf data */
uint16 callback_mask; ///< Bitmask of industry callbacks that have to be called
uint8 cleanup_flag; ///< flags indicating which data should be freed upon cleaning up
bool enabled; ///< entity still available (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related to the grf file
bool IsRawIndustry() const;
bool IsProcessingIndustry() const;
Money GetConstructionCost() const;
Money GetRemovalCost() const;
bool UsesSmoothEconomy() const;
};
/**
* Defines the data structure of each individual tile of an industry.
*/
struct IndustryTileSpec {
CargoID accepts_cargo[3]; ///< Cargo accepted by this tile
uint8 acceptance[3]; ///< Level of acceptance per cargo type
Slope slopes_refused; ///< slope pattern on which this tile cannot be built
byte anim_production; ///< Animation frame to start when goods are produced
byte anim_next; ///< Next frame in an animation
/**
* When true, the tile has to be drawn using the animation
* state instead of the construction state
*/
bool anim_state;
/* Newgrf data */
uint8 callback_mask; ///< Bitmask of industry tile callbacks that have to be called
AnimationInfo animation; ///< Information about the animation (is it looping, how many loops etc)
IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile
bool enabled; ///< entity still available (by default true).newgrf can disable it, though
GRFFileProps grf_prop; ///< properties related to the grf file
};
/* industry_cmd.cpp*/
const IndustrySpec *GetIndustrySpec(IndustryType thistype); ///< Array of industries data
const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx); ///< Array of industry tiles data
void ResetIndustries();
/* writable arrays of specs */
extern IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
extern IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
/* industry_gui.cpp */
void SortIndustryTypes();
/* Industry types sorted alphabetically by name. */
extern IndustryType _sorted_industry_types[NUM_INDUSTRYTYPES];
/**
* Do industry gfx ID translation for NewGRFs.
* @param gfx the type to get the override for.
* @return the gfx to actually work with.
*/
static inline IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
{
/* the 0xFF should be GFX_WATERTILE_SPECIALCHECK but for reasons of include mess,
* we'll simplify the writing.
* Basically, the first test is required since the GFX_WATERTILE_SPECIALCHECK value
* will never be assigned as a tile index and is only required in order to do some
* tests while building the industry (as in WATER REQUIRED */
if (gfx != 0xFF) {
assert(gfx < INVALID_INDUSTRYTILE);
const IndustryTileSpec *it = &_industry_tile_specs[gfx];
return it->grf_prop.override == INVALID_INDUSTRYTILE ? gfx : it->grf_prop.override;
} else {
return gfx;
}
}
static const uint8 IT_INVALID = 255;
#endif /* INDUSTRYTYPE_H */
|