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Location: cpp/openttd-patchpack/source/src/network/network.h - annotation
r10646:b3b2c1ecae0d
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(svn r14948) -Codechange: enumification and more comments in the statusbar code
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/** @file network.h Basic functions/variables used all over the place. */
#ifndef NETWORK_H
#define NETWORK_H
#include "../company_type.h"
#ifdef ENABLE_NETWORK
void NetworkStartUp();
void NetworkShutDown();
void NetworkDrawChatMessage();
extern bool _networking; ///< are we in networking mode?
extern bool _network_server; ///< network-server is active
extern bool _network_available; ///< is network mode available?
extern bool _network_dedicated; ///< are we a dedicated server?
extern bool _is_network_server; ///< Does this client wants to be a network-server?
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}
static inline void NetworkDrawChatMessage() {}
#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _is_network_server 0
#endif /* ENABLE_NETWORK */
/** As which company do we play? */
extern CompanyID _network_playas;
#endif /* NETWORK_H */
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