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Location: cpp/openttd-patchpack/source/src/ship_gui.cpp - annotation
r9583:b6e25a00b908
1.7 KiB
text/x-c
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
r5584:545d748cc681 r5584:545d748cc681 r9111:983de9c5a848 r6420:01087f989fd1 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8107:82461791b7a2 r8224:194097dc7288 r8224:194097dc7288 r5584:545d748cc681 r5584:545d748cc681 r8114:866ed489ed98 r8144:1432edd15267 r8784:f3d6ba8eb078 r5584:545d748cc681 r8264:d493cb51fe8a r8264:d493cb51fe8a r8264:d493cb51fe8a r5584:545d748cc681 r5584:545d748cc681 r7134:b101dff10042 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7653:8b8bc2df3a7d r5584:545d748cc681 r7486:610eee847f11 r5584:545d748cc681 r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7824:e4e35ff9ee2c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7824:e4e35ff9ee2c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7824:e4e35ff9ee2c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7530:8eaeedf8b40c r7824:e4e35ff9ee2c r7530:8eaeedf8b40c | /* $Id$ */
/** @file ship_gui.cpp GUI for ships. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "ship.h"
#include "gui.h"
#include "window_gui.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "order_func.h"
#include "table/strings.h"
#include "table/sprites.h"
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection)
{
DrawSprite(v->GetImage(DIR_W), GetVehiclePalette(v), x + 32, y + 10);
if (v->index == selection) {
DrawFrameRect(x - 5, y - 1, x + 67, y + 21, 15, FR_BORDERONLY);
}
}
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
const Vehicle *v;
if (!success) return;
v = GetVehicle(_new_vehicle_id);
if (v->tile == _backup_orders_tile) {
_backup_orders_tile = 0;
RestoreVehicleOrders(v);
}
ShowVehicleViewWindow(v);
}
/**
* Draw the details for the given vehicle at the position (x,y)
*
* @param v current vehicle
* @param x The x coordinate
* @param y The y coordinate
*/
void DrawShipDetails(const Vehicle *v, int x, int y)
{
SetDParam(0, v->engine_type);
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(x, y, STR_9816_BUILT_VALUE, TC_FROMSTRING);
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo_cap);
DrawString(x, y + 10, STR_9817_CAPACITY, TC_FROMSTRING);
StringID str = STR_8812_EMPTY;
if (!v->cargo.Empty()) {
SetDParam(0, v->cargo_type);
SetDParam(1, v->cargo.Count());
SetDParam(2, v->cargo.Source());
str = STR_8813_FROM;
}
DrawString(x, y + 21, str, TC_FROMSTRING);
/* Draw Transfer credits text */
SetDParam(0, v->cargo.FeederShare());
DrawString(x, y + 33, STR_FEEDER_CARGO_VALUE, TC_FROMSTRING);
}
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