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Location: cpp/openttd-patchpack/source/os/windows/winstore/manifests/PackagingLayout.xml - annotation
r28229:bc38c237048d
1.6 KiB
application/xml
Codechange: Rearrange AI/GS debug window following invalidate/set state/draw pattern. (#11483)
The AI/GS window updated its state as it was drawn, and would redraw again if some state had changed.
Instead, update state either during OnInvalidateData or before any drawing commences.
The AI/GS window updated its state as it was drawn, and would redraw again if some state had changed.
Instead, update state either during OnInvalidateData or before any drawing commences.
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<!-- Main game -->
<PackageFamily ID="OpenTTD" FlatBundle="false" ManifestPath="manifests\Package.appxmanifest" ResourceManager="false">
<!-- x86 code package-->
<Package ID="OpenTTD-x86" ProcessorArchitecture="x86" ManifestPath="manifests\Package-x86.appxmanifest">
<Files>
<File DestinationPath="**" SourcePath="x86-binaries\**"/>
<File DestinationPath="Assets\**" SourcePath="Assets\**"/>
</Files>
</Package>
<!-- x64 code package-->
<Package ID="OpenTTD-x64" ProcessorArchitecture="x64" ManifestPath="manifests\Package-x64.appxmanifest">
<Files>
<File DestinationPath="**" SourcePath="x64-binaries\**"/>
<File DestinationPath="Assets\**" SourcePath="Assets\**"/>
</Files>
</Package>
<!-- ARM64 code package-->
<Package ID="OpenTTD-ARM64" ProcessorArchitecture="arm64" ManifestPath="manifests\Package-ARM64.appxmanifest">
<Files>
<File DestinationPath="**" SourcePath="ARM64-binaries\**"/>
<File DestinationPath="Assets\**" SourcePath="Assets\**"/>
</Files>
</Package>
<!-- Common asset package-->
<AssetPackage ID="OpenTTD-common" AllowExecution="false" ManifestPath="manifests\AssetsPackage.appxmanifest">
<Files>
<File DestinationPath="**" SourcePath="common-binaries\**"/>
</Files>
</AssetPackage>
</PackageFamily>
</PackagingLayout>
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