Files
@ r20479:c1ff8b9787a1
Branch filter:
Location: cpp/openttd-patchpack/source/src/network/network_internal.h - annotation
r20479:c1ff8b9787a1
5.5 KiB
text/x-c
(svn r25494) -Update from WebTranslator v3.0:
catalan - 7 changes by juanjo
spanish - 5 changes by juanjo
vietnamese - 9 changes by nglekhoi
catalan - 7 changes by juanjo
spanish - 5 changes by juanjo
vietnamese - 9 changes by nglekhoi
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | r8276:7682b1a3406d r8276:7682b1a3406d r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r9428:6800206a6c0d r10746:38677d5ad005 r8276:7682b1a3406d r10623:f0fe12cafe3a r10623:f0fe12cafe3a r13182:d311a9b54477 r13182:d311a9b54477 r11900:26267db0dfb0 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r11900:26267db0dfb0 r8276:7682b1a3406d r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r8789:e03ffbb0bbb3 r11900:26267db0dfb0 r11900:26267db0dfb0 r8276:7682b1a3406d r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r18957:dea97acd93c0 r18977:1c3e0e63f950 r18957:dea97acd93c0 r18957:dea97acd93c0 r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r14972:4feed15adf9f r14975:5e0b237bace0 r14972:4feed15adf9f r14972:4feed15adf9f r16224:976f6278a22b r16224:976f6278a22b r17642:ab10f4b22179 r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r13716:54b5e774ef5b r8276:7682b1a3406d r8276:7682b1a3406d r8789:e03ffbb0bbb3 r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r8730:43270e8213d4 r8730:43270e8213d4 r8730:43270e8213d4 r8730:43270e8213d4 r8730:43270e8213d4 r8730:43270e8213d4 r8730:43270e8213d4 r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r9428:6800206a6c0d r9428:6800206a6c0d r10618:994cb635f2d9 r8276:7682b1a3406d r9428:6800206a6c0d r8276:7682b1a3406d r11363:6906c490a00e r11591:dcfe7b4a6015 r8276:7682b1a3406d r13498:598a539466dc r13498:598a539466dc r13498:598a539466dc r13498:598a539466dc r9428:6800206a6c0d r9428:6800206a6c0d r11363:6906c490a00e r9428:6800206a6c0d r9428:6800206a6c0d r10771:bbad5384e0a7 r10771:bbad5384e0a7 r9428:6800206a6c0d r9428:6800206a6c0d r8276:7682b1a3406d r9428:6800206a6c0d r9428:6800206a6c0d r9428:6800206a6c0d r9428:6800206a6c0d r8276:7682b1a3406d r10907:3616576a3216 r10907:3616576a3216 r10822:adfba97cb1d1 r8276:7682b1a3406d r11629:97018c71b598 r8276:7682b1a3406d r8276:7682b1a3406d r19182:8f0b5a1acb1c r8276:7682b1a3406d r8276:7682b1a3406d r8276:7682b1a3406d r10618:994cb635f2d9 r10623:f0fe12cafe3a r10623:f0fe12cafe3a r10623:f0fe12cafe3a r10623:f0fe12cafe3a r10623:f0fe12cafe3a r10623:f0fe12cafe3a r10623:f0fe12cafe3a r10623:f0fe12cafe3a r10623:f0fe12cafe3a r10623:f0fe12cafe3a r15857:85cb6548cb26 r10618:994cb635f2d9 r10618:994cb635f2d9 r14998:f9ef525ede5f r9428:6800206a6c0d r16222:694bed5fd015 r16955:558d50c26a94 r10466:1402601a87b9 r10507:b7c7868bab20 r9428:6800206a6c0d r17106:01f3be20e3af r9428:6800206a6c0d r8276:7682b1a3406d r8276:7682b1a3406d | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_internal.h Variables and function used internally. */
#ifndef NETWORK_INTERNAL_H
#define NETWORK_INTERNAL_H
#include "network_func.h"
#include "core/tcp_game.h"
#include "../command_type.h"
#ifdef ENABLE_NETWORK
#ifdef RANDOM_DEBUG
/**
* If this line is enable, every frame will have a sync test
* this is not needed in normal games. Normal is like 1 sync in 100
* frames. You can enable this if you have a lot of desyncs on a certain
* game.
* Remember: both client and server have to be compiled with this
* option enabled to make it to work. If one of the two has it disabled
* nothing will happen.
*/
#define ENABLE_NETWORK_SYNC_EVERY_FRAME
/**
* In theory sending 1 of the 2 seeds is enough to check for desyncs
* so in theory, this next define can be left off.
*/
#define NETWORK_SEND_DOUBLE_SEED
#endif /* RANDOM_DEBUG */
/**
* Helper variable to make the dedicated server go fast until the (first) join.
* Used to load the desync debug logs, i.e. for reproducing a desync.
* There's basically no need to ever enable this, unless you really know what
* you are doing, i.e. debugging a desync.
*
* NOTE: Define DEBUG_DUMP_COMMANDS in network_func.h or globally, else it does not
* have enough effects. For example CmdCompanyCtrl needs it to be able
* to create companies when there are not clients on this server.
*/
#ifdef DEBUG_DUMP_COMMANDS
extern bool _ddc_fastforward;
#else
#define _ddc_fastforward (false)
#endif /* DEBUG_DUMP_COMMANDS */
typedef class ServerNetworkGameSocketHandler NetworkClientSocket;
/** Status of the clients during joining. */
enum NetworkJoinStatus {
NETWORK_JOIN_STATUS_CONNECTING,
NETWORK_JOIN_STATUS_AUTHORIZING,
NETWORK_JOIN_STATUS_WAITING,
NETWORK_JOIN_STATUS_DOWNLOADING,
NETWORK_JOIN_STATUS_PROCESSING,
NETWORK_JOIN_STATUS_REGISTERING,
NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO,
NETWORK_JOIN_STATUS_END,
};
/** Language ids for server_lang and client_lang. Do NOT modify the order. */
enum NetworkLanguage {
NETLANG_ANY = 0,
NETLANG_ENGLISH,
NETLANG_GERMAN,
NETLANG_FRENCH,
NETLANG_BRAZILIAN,
NETLANG_BULGARIAN,
NETLANG_CHINESE,
NETLANG_CZECH,
NETLANG_DANISH,
NETLANG_DUTCH,
NETLANG_ESPERANTO,
NETLANG_FINNISH,
NETLANG_HUNGARIAN,
NETLANG_ICELANDIC,
NETLANG_ITALIAN,
NETLANG_JAPANESE,
NETLANG_KOREAN,
NETLANG_LITHUANIAN,
NETLANG_NORWEGIAN,
NETLANG_POLISH,
NETLANG_PORTUGUESE,
NETLANG_ROMANIAN,
NETLANG_RUSSIAN,
NETLANG_SLOVAK,
NETLANG_SLOVENIAN,
NETLANG_SPANISH,
NETLANG_SWEDISH,
NETLANG_TURKISH,
NETLANG_UKRAINIAN,
NETLANG_AFRIKAANS,
NETLANG_CROATIAN,
NETLANG_CATALAN,
NETLANG_ESTONIAN,
NETLANG_GALICIAN,
NETLANG_GREEK,
NETLANG_LATVIAN,
NETLANG_COUNT
};
extern uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
extern uint32 _frame_counter_max; // To where we may go with our clients
extern uint32 _frame_counter;
extern uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
/* networking settings */
extern NetworkAddressList _broadcast_list;
extern uint32 _sync_seed_1;
#ifdef NETWORK_SEND_DOUBLE_SEED
extern uint32 _sync_seed_2;
#endif
extern uint32 _sync_frame;
extern bool _network_first_time;
/* Vars needed for the join-GUI */
extern NetworkJoinStatus _network_join_status;
extern uint8 _network_join_waiting;
extern uint32 _network_join_bytes;
extern uint32 _network_join_bytes_total;
extern uint8 _network_reconnect;
extern bool _network_udp_server;
extern uint16 _network_udp_broadcast;
extern uint8 _network_advertise_retries;
extern CompanyMask _network_company_passworded;
void NetworkTCPQueryServer(NetworkAddress address);
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
void NetworkAddServer(const char *b);
void NetworkRebuildHostList();
void UpdateNetworkGameWindow();
bool IsNetworkCompatibleVersion(const char *version);
/* From network_command.cpp */
/**
* Everything we need to know about a command to be able to execute it.
*/
struct CommandPacket : CommandContainer {
CommandPacket *next; ///< the next command packet (if in queue)
CompanyByte company; ///< company that is executing the command
uint32 frame; ///< the frame in which this packet is executed
bool my_cmd; ///< did the command originate from "me"
};
void NetworkDistributeCommands();
void NetworkExecuteLocalCommandQueue();
void NetworkFreeLocalCommandQueue();
void NetworkSyncCommandQueue(NetworkClientSocket *cs);
void NetworkError(StringID error_string);
void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const char *name, const char *str = "", int64 data = 0);
uint NetworkCalculateLag(const NetworkClientSocket *cs);
StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_INTERNAL_H */
|