Files @ r12162:c4894f5339c3
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Location: cpp/openttd-patchpack/source/src/articulated_vehicles.cpp - annotation

rubidium
(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
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/* $Id$ */

/** @file articulated_vehicles.cpp Implementation of articulated vehicles. */

#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "newgrf_engine.h"
#include "vehicle_func.h"

#include "table/strings.h"
#include "table/sprites.h"

static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback.

uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
{
	if (!HasBit(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return 0;

	/* If we can't allocate a vehicle now, we can't allocate it in the command
	 * either, so it doesn't matter how many articulated parts there are. */
	if (!Vehicle::CanAllocateItem()) return 0;

	Vehicle *v = NULL;
	if (!purchase_window) {
		v = new Vehicle();
		v->engine_type = engine_type;
	}

	uint i;
	for (i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine_type, v);
		if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;
	}

	delete v;

	return i - 1;
}


/**
 * Returns the default (non-refitted) capacity of a specific EngineID.
 * @param engine the EngineID of iterest
 * @param type the type of the engine
 * @param cargo_type returns the default cargo type, if needed
 * @return capacity
 */
static inline uint16 GetVehicleDefaultCapacity(EngineID engine, VehicleType type, CargoID *cargo_type)
{
	const Engine *e = Engine::Get(engine);
	CargoID cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
	if (cargo_type != NULL) *cargo_type = cargo;
	if (cargo == CT_INVALID) return 0;
	return e->GetDisplayDefaultCapacity();
}

/**
 * Returns all cargos a vehicle can carry.
 * @param engine the EngineID of iterest
 * @param type the type of the engine
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @return bit set of CargoIDs
 */
static inline uint32 GetAvailableVehicleCargoTypes(EngineID engine, VehicleType type, bool include_initial_cargo_type)
{
	uint32 cargos = 0;
	CargoID initial_cargo_type;

	if (GetVehicleDefaultCapacity(engine, type, &initial_cargo_type) > 0) {
		if (type != VEH_SHIP || ShipVehInfo(engine)->refittable) {
			const EngineInfo *ei = EngInfo(engine);
			cargos = ei->refit_mask;
		}
		if (include_initial_cargo_type && initial_cargo_type < NUM_CARGO) SetBit(cargos, initial_cargo_type);
	}

	return cargos;
}

uint16 *GetCapacityOfArticulatedParts(EngineID engine, VehicleType type)
{
	static uint16 capacity[NUM_CARGO];
	memset(capacity, 0, sizeof(capacity));

	CargoID cargo_type;
	uint16 cargo_capacity = GetVehicleDefaultCapacity(engine, type, &cargo_type);
	if (cargo_type < NUM_CARGO) capacity[cargo_type] = cargo_capacity;

	if (type != VEH_TRAIN && type != VEH_ROAD) return capacity;

	if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return capacity;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL);
		if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;

		EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7));

		cargo_capacity = GetVehicleDefaultCapacity(artic_engine, type, &cargo_type);
		if (cargo_type < NUM_CARGO) capacity[cargo_type] += cargo_capacity;
	}

	return capacity;
}

/**
 * Checks whether any of the articulated parts is refittable
 * @param engine the first part
 * @return true if refittable
 */
bool IsArticulatedVehicleRefittable(EngineID engine)
{
	if (IsEngineRefittable(engine)) return true;

	const Engine *e = Engine::Get(engine);
	if (e->type != VEH_TRAIN && e->type != VEH_ROAD) return false;

	if (!HasBit(e->info.callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return false;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL);
		if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;

		EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), e->type, GB(callback, 0, 7));
		if (IsEngineRefittable(artic_engine)) return true;
	}

	return false;
}

/**
 * Ors the refit_masks of all articulated parts.
 * @param engine the first part
 * @param type the vehicle type
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @return bit mask of CargoIDs which are a refit option for at least one articulated part
 */
uint32 GetUnionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type)
{
	uint32 cargos = GetAvailableVehicleCargoTypes(engine, type, include_initial_cargo_type);

	if (type != VEH_TRAIN && type != VEH_ROAD) return cargos;

	if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return cargos;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL);
		if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;

		EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7));
		cargos |= GetAvailableVehicleCargoTypes(artic_engine, type, include_initial_cargo_type);
	}

	return cargos;
}

/**
 * Ands the refit_masks of all articulated parts.
 * @param engine the first part
 * @param type the vehicle type
 * @param include_initial_cargo_type if true the default cargo type of the vehicle is included; if false only the refit_mask
 * @return bit mask of CargoIDs which are a refit option for every articulated part (with default capacity > 0)
 */
uint32 GetIntersectionOfArticulatedRefitMasks(EngineID engine, VehicleType type, bool include_initial_cargo_type)
{
	uint32 cargos = UINT32_MAX;

	uint32 veh_cargos = GetAvailableVehicleCargoTypes(engine, type, include_initial_cargo_type);
	if (veh_cargos != 0) cargos &= veh_cargos;

	if (type != VEH_TRAIN && type != VEH_ROAD) return cargos;

	if (!HasBit(EngInfo(engine)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return cargos;

	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, engine, NULL);
		if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) break;

		EngineID artic_engine = GetNewEngineID(GetEngineGRF(engine), type, GB(callback, 0, 7));
		veh_cargos = GetAvailableVehicleCargoTypes(artic_engine, type, include_initial_cargo_type);
		if (veh_cargos != 0) cargos &= veh_cargos;
	}

	return cargos;
}


/**
 * Tests if all parts of an articulated vehicle are refitted to the same cargo.
 * Note: Vehicles not carrying anything are ignored
 * @param v the first vehicle in the chain
 * @param cargo_type returns the common CargoID if needed. (CT_INVALID if no part is carrying something or they are carrying different things)
 * @return true if some parts are carrying different cargos, false if all parts are carrying the same (nothing is also the same)
 */
bool IsArticulatedVehicleCarryingDifferentCargos(const Vehicle *v, CargoID *cargo_type)
{
	CargoID first_cargo = CT_INVALID;

	do {
		if (v->cargo_cap > 0 && v->cargo_type != CT_INVALID) {
			if (first_cargo == CT_INVALID) first_cargo = v->cargo_type;
			if (first_cargo != v->cargo_type) {
				if (cargo_type != NULL) *cargo_type = CT_INVALID;
				return true;
			}
		}

		switch (v->type) {
			case VEH_TRAIN:
				v = (EngineHasArticPart(Train::From(v)) ? GetNextArticPart(Train::From(v)) : NULL);
				break;

			case VEH_ROAD:
				v = (RoadVehHasArticPart(v) ? v->Next() : NULL);
				break;

			default:
				v = NULL;
				break;
		}
	} while (v != NULL);

	if (cargo_type != NULL) *cargo_type = first_cargo;
	return false;
}

/**
 * Checks whether the specs of freshly build articulated vehicles are consistent with the information specified in the purchase list.
 * Only essential information is checked to leave room for magic tricks/workarounds to grfcoders.
 * It checks:
 *   For autoreplace/-renew:
 *    - Default cargo type (without capacity)
 *    - intersection and union of refit masks.
 */
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v)
{
	const Engine *engine = Engine::Get(v->engine_type);

	uint32 purchase_refit_union = GetUnionOfArticulatedRefitMasks(v->engine_type, v->type, true);
	uint32 purchase_refit_intersection = GetIntersectionOfArticulatedRefitMasks(v->engine_type, v->type, true);
	uint16 *purchase_default_capacity = GetCapacityOfArticulatedParts(v->engine_type, v->type);

	uint32 real_refit_union = 0;
	uint32 real_refit_intersection = UINT_MAX;
	uint16 real_default_capacity[NUM_CARGO];
	memset(real_default_capacity, 0, sizeof(real_default_capacity));

	do {
		uint32 refit_mask = GetAvailableVehicleCargoTypes(v->engine_type, v->type, true);
		real_refit_union |= refit_mask;
		if (refit_mask != 0) real_refit_intersection &= refit_mask;

		assert(v->cargo_type < NUM_CARGO);
		real_default_capacity[v->cargo_type] += v->cargo_cap;

		switch (v->type) {
			case VEH_TRAIN:
				v = (EngineHasArticPart(Train::From(v)) ? GetNextArticPart(Train::From(v)) : NULL);
				break;

			case VEH_ROAD:
				v = (RoadVehHasArticPart(v) ? v->Next() : NULL);
				break;

			default:
				v = NULL;
				break;
		}
	} while (v != NULL);

	/* Check whether the vehicle carries more cargos than expected */
	bool carries_more = false;
	for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
		if (real_default_capacity[cid] != 0 && purchase_default_capacity[cid] == 0) {
			carries_more = true;
			break;
		}
	}

	/* show a warning once for each GRF after each game load */
	if (real_refit_union != purchase_refit_union || real_refit_intersection != purchase_refit_intersection || carries_more) {
		ShowNewGrfVehicleError(engine->index, STR_NEWGRF_BUGGY, STR_NEWGRF_BUGGY_ARTICULATED_CARGO, GBUG_VEH_REFIT, false);
	}
}

void AddArticulatedParts(Vehicle *first, VehicleType type)
{
	if (!HasBit(EngInfo(first->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) return;

	Vehicle *v = first;
	for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
		uint16 callback = GetVehicleCallback(CBID_VEHICLE_ARTIC_ENGINE, i, 0, first->engine_type, first);
		if (callback == CALLBACK_FAILED || GB(callback, 0, 8) == 0xFF) return;

		/* In the (very rare) case the GRF reported wrong number of articulated parts
		 * and we run out of available vehicles, bail out. */
		if (!Vehicle::CanAllocateItem()) return;

		EngineID engine_type = GetNewEngineID(GetEngineGRF(first->engine_type), type, GB(callback, 0, 7));
		bool flip_image = HasBit(callback, 7);

		const Engine *e_artic = Engine::Get(engine_type);
		switch (type) {
			default: NOT_REACHED();

			case VEH_TRAIN: {
				Train *front = Train::From(first);
				Train *t = new Train();
				v->SetNext(t);
				v = t;

				t->subtype = 0;
				t->track = front->track;
				t->railtype = front->railtype;
				t->tcache.first_engine = front->engine_type;

				t->spritenum = e_artic->u.rail.image_index;
				if (e_artic->CanCarryCargo()) {
					t->cargo_type = e_artic->GetDefaultCargoType();
					t->cargo_cap = e_artic->u.rail.capacity;  // Callback 36 is called when the consist is finished
				} else {
					t->cargo_type = front->cargo_type; // Needed for livery selection
					t->cargo_cap = 0;
				}

				SetArticulatedPart(t);
			} break;

			case VEH_ROAD: {
				RoadVehicle *front = RoadVehicle::From(first);
				RoadVehicle *rv = new RoadVehicle();
				v->SetNext(rv);
				v = rv;

				rv->subtype = 0;
				rv->rcache.first_engine = front->engine_type;
				rv->rcache.cached_veh_length = 8; // Callback is called when the consist is finished
				rv->state = RVSB_IN_DEPOT;

				rv->roadtype = front->roadtype;
				rv->compatible_roadtypes = front->compatible_roadtypes;

				rv->spritenum = e_artic->u.road.image_index;
				if (e_artic->CanCarryCargo()) {
					rv->cargo_type = e_artic->GetDefaultCargoType();
					rv->cargo_cap = e_artic->u.road.capacity;  // Callback 36 is called when the consist is finished
				} else {
					rv->cargo_type = front->cargo_type; // Needed for livery selection
					rv->cargo_cap = 0;
				}

				SetRoadVehArticPart(rv);
			} break;
		}

		/* get common values from first engine */
		v->direction = first->direction;
		v->owner = first->owner;
		v->tile = first->tile;
		v->x_pos = first->x_pos;
		v->y_pos = first->y_pos;
		v->z_pos = first->z_pos;
		v->build_year = first->build_year;
		v->vehstatus = first->vehstatus & ~VS_STOPPED;

		v->cargo_subtype = 0;
		v->max_speed = 0;
		v->max_age = 0;
		v->engine_type = engine_type;
		v->value = 0;
		v->cur_image = SPR_IMG_QUERY;
		v->random_bits = VehicleRandomBits();

		if (flip_image) v->spritenum++;

		VehicleMove(v, false);
	}
}